I'm planning to model and import a sword/dagger set in the near future, but I would like the dagger to act as a weapon and a shield. Here's my idea: Duelist's Set: 1h sword - normal dagger - normal attack properties uses shield block animation uses block tree, with bash attacks turned into a stab instead (no stagger) block is at 1/3 effectiveness of an actual shield chance to counter. Bashing an opponent during an attack at the exact time = take no damage and gives you automatic critical strike with your next attack The idea is to create a new playstyle, where blocking isn't simply a matter of reducing damage and staggering opponents in preparation for counter attacks, but where correctly timing your blocks is a vital defensive and offensive maneuver that can be the difference between taking massive damage, or returning massive damage. Also I think sword and dagger looks cool. Anyone want to team up on this? I can model and texture, but can't code anything past simple html. :P