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tkfkddmldkvmadmf

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  1. I made a leveled npc list which includes variants of imperial soldier templates, and made it referenced by several npcs. However, it seems that this change - leveled npc list - is not working. Every imperial soldier is level 1 - which is wrong since I deleveled the soldier templates within level 15-25. This is the way I made a change. EncSoldierImperialTemplate00/01/02 (variants of existing soldier template) ------------> LcharimperialList (new Leveled npc list that I made) -------------> EncSoldierImperialNordM01MaleSoldier (and other npcs that already existing in vanilla) Needless to say, they all includes template flags. Can anybody tell me why it is not working and how can I fix it?
  2. Iâm using redguardhair, which is also saadiaâs hair.(whiterun inn redguard woman) But it doesnât show up when equipping all kinds of helmet/hats. Is it normal? If is, is there any way to fix this problem? At least, how can i manage to use other hairâs helmet mesh?
  3. I wanna add movement speed bonus while sneaking - for standing stone. How can i modify for this? Tes5edit or Creation kit? Which of one do i have to use?
  4. My goal is making them as much as balanced. I modified these personally 1.Warrior: 10% weapon deal, block 10% better. 2.Mage: 10% magic damage & duration. 3.Thief: 10% dodge blowing chance, 10% better Pickpocket & Lockpick. 4.Lord: 40 armo, 20% magic resist. 5.Lady: 50% health & stamina regen. 6.Lover: 50% diseases resist, 20% better barter & persuasion. 7.Apprentice: 100% mana regen, 50% magic weakness. 8.Astronarch: fortify 150 mana, 50% magic absorb, no mana regen. 9.Steed: fortify 50 stamina, no weight by equipped. 10.Shadow: 20% better sneaking, 10% faster learning it. 11.Serpent: Palarize 20s, 100 damage. 12.Tower: fortify 50 health, unlock upto expert once a day. Any suggestion will be grateful.
  5. I've modified shadow stone effect to mere 25% better sneaking. Is it too bad as a standing stone? If so, what it could be better with?
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