Jump to content

AishaLove

Members
  • Posts

    123
  • Joined

  • Last visited

Everything posted by AishaLove

  1. Sounds fun but you could get almost all of that functionality from Automatron.
  2. I wanted to rname some of the creatures from M's Abominations. I can't seem to figure it out on my own and google is no help at all. I mainly wanted to rename Hermit Cratts to Barrel Butts and reanme the mutant based ones to something more sensible.
  3. I like the idea but I don't think using the term shemale is very sensitive to those of non binary genders like myself (I'm physically male but androgynous emotionally). I would also personally rather see a hermaphrodite character instead, That would be a complete package with breasts a penis and testicles and a vagina (including a clitoris).
  4. I like the idea, but I think this could go further if we could place cooking ingredients in a box next to the station that would be used by the settler to cook.
  5. I'm thinking more it should produce happiness in sactuary because it's a remind of *spoilers*
  6. This seems impossible, this woulod require core game engine changes I think
  7. It's not wrong, both ways are just as useful and the way the institute has it means less wasted paper when it unrolls too much. Ever think that the smarty pants people at the institute haven't done studies to figured out the optimal everything? including paper roll orientation?
  8. You should look into a few better console mods, the ones I use(d) have a big list of pre typed commands if you hit the up arrow, maybe you could add in a big list of add item commands?
  9. Don't forget dlc weapons and armor integration into all leveled lists. I have one that does that and does creatures. It's allot of fun finding rad rats and blood worms in with groups of mole rats, it's also allot of fun finding hermit crabs in where death claws spawn too.
  10. I don't think it should require special ammo, but I do like receivers that allow special ammo. I really like the grenade junk jet idea.
  11. I also just found this and a few more that show the pack. Maybe this could be the primary mod for it? It seems to have many variations, some ornate and shiny, others look like an old canteen, some look like a pressure guage. http://www.tk1336.com/pictures/jawablastermine.gif
  12. I looked it up and thought I would give your request a boost, because I know that it really helps to have pictures and a bit of info for how the gun should work. I looked at a bunch of images and screenshots and believe this is the version you are referring to. http://i64.photobucket.com/albums/h161/Nassik/Trooper/1-001finishedkit.jpg I figure this should be kinda like a laser musket only for plasma, it could fire bolts of plasma and maybe if you chambered more rounds you could fire a larger bolt similar to how laser muskets work.
  13. I'm not sure how people think this would be so hard or impossible to do on PS4 Narco Lounger linked to pre-war Sanctuary. Could then customize pre-war sanctuary using all vanilla assets.
  14. http://www.alloutdoor.com/wp-content/uploads/2016/12/liberator-02-660x325.jpg This gun screams to be in Fallout. It's so unique and different and looks more like it's made of high tech composites than all metal castings. This gun totally looks like something the US military of Fallout would want to use. I picture the gun well working pretty much as you expect, just a quad barrel shotgun but I think that either a separate receiver or just a charging effect should let us fire all barrels at once. If charging it would be nice to be able to charge up 2,3 or 4 barrels. I'd say damage around the combat shotgun's seems fair, especially if we can fire 4 shots at once. I would be happy with a version 1 or 3 but I really feel the version 2 is the best stylistically. You can see all about how it works here.
  15. I like the idea of a "vintage" version, and that definitely would go there. I see something more like an inspired Fallout style 3, 6, or 9 shot revolver only giant. I think a junk jet receiver that loads your cylinders with whatever explosives you happen to have would be awesome. I think the number of cylinders should be moddable independently of what ammo it uses.
  16. I recently learned about the "Puckle gun" and it looks amazing. I think this gun would adapt easily to Fallout 4 and make for a pretty unique weapon. In my eyes this works best as a modernized version, electric motor on the crank, or the crank moved to the side, a stock and frame to hold it with. I think it works best as an oversized revolver or magnum. the reload should be scripted I think so if you only reload 2 cylinders is makes sense. It could fire one shot per pull, or any number of shots in between per pull. If it were charging you could "charge up" the number of cylinders you wanted to unload at once. Mods could include. Ammo changes like grenades, rockets, fat fan, anti tank. I think it should stick to ballistic and explosive. I do believe that maybe a custom ammo made from fusion cells or plasma would be neat to make into "laser or plasma shells for this so it's one super powerful laser or plasma shot per cylinder. Recoil should be low except for the most powerful ammo/effects. Imagine how much recoil 9 shots from that in a row makes! Maybe some mods could add gyros to help keep it extra stable with anything too OP requiring a deployable tripod or even a piston to counter the recoil. I definitely thin that square shells is a must and it could cause bleed DMG. Square shells could even be a special mod that applies to other shell types. A junk jet receiver would be very interesting, something that loads your cylinders with whatever explosives you happen to have. There should be 6 and 9 shot variants available. Leveled list integration is a must, I think this would fit far Harbor perfectly, but there should also be an option to put it in the whole game's leveled lists and have them drop only on legendary enemies. Projectile type and number of cylinders should be moddable separately. I am completely open to suggestions. I don't have the skills to mod this, but this gun seems so perfectly suited to Fallout I really hope someone with skills likes the idea as much as me ^___^
  17. Genocide runs are fun but you don't get to sell anything if you play by the shoot on sight rule. I was thinking an item that lets us grind up our loot into caps anywhere would be nice. Maybe using this only gives you $30 the caps.
  18. Maybe new game plus could have all perk bonuses and special stats (plus any permanent stat bonuses in general) applied to a new "Newgame+" perk that gets a new + every successive playthrough ditching the symbol for a number after the first plus. That way you could start a new game with all your old stats ext... but literally from scratch, every quest, location, event ext.... all undiscovered. Enemies would have to scale, maybe this could also include special legendary bonuses that scale based on the NewGame+ perk so weapons and armor could also scale base on the playthrough. Maybe this could even include some mythic forms of enemies, like a super rare legendary enemy that is like 5x as tough but is a slim chance to encounter.
  19. That wiki article just makes me want almost all of those cut items XD
  20. If someone makes this please also make a "stripped down as much as we possibly could" mod meaning nothing is too important to get rid of or turn off. Similar to this I'd love to see F04 running on something like a compute stick or a windows 95 laptop. So like all cars, rocks, non-essential static objects, birds, turn off water rendering, no weather, lowest possible resolution textures, No weapon view model ext...
  21. Maybe it would be easier to adjust movement speed? I'm not sure how it would work trying to adjust action points on the fly so often.
  22. I want a mod to have him sometimes grab complete useless junk for you when he finds something. So sometimes he will lead you to a medkit or a chest other times he may just want to show you this rock or empty bottle he is so excited about.
×
×
  • Create New...