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the1corrupted

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Everything posted by the1corrupted

  1. Hey, this looks pretty great so far! Definitely love the atmosphere.
  2. Hello, everyone! I need a little help in creating a mod to bring back some of Fallout's cherished companions. I need a voice actor who can portray Fawkes from Fallout 3. If possible, I may also be seeking to add Lilly to the game from New Vegas, but it would be as a secondary role.
  3. Hello, everyone! I'm working on a few changes to some of the perks in FO4. However, I didn't realize Far Harbor came with a few extra perk ranks. Well much to my dismay, the game didn't handle having two different "RadResistant04" perks loaded at the same time, and taking the same slots. I want my perks to over-write some of the DLC perks. In addition, I could make mod-specific perks? (Like if you have Automotron, Robotics Expert will allow the player to deal more damage to robots) I don't have a script written yet because I don't know where to begin writing it or where I should insert the script to actually fire when the game is loaded. I was hoping it would be similar to something like: Event OnPlayerLoadGame() if Game.IsPluginInstalled("DLCCoast.esm") # Delete RadRes04 ref, or make unplayable endif endevent
  4. Right, I wanted my script to remove the DLC perk from the player's list. In my testing, load order didn't matter as the DLC and my plugin tried to both load the 4th rank for Rad Resist and bugged it out. I think this is due to not using the same Form ID as the perk in the DLC. I will experiment a little further. Thanks for your tip! UPDATE: Using the same "Editor ID" did not work to replace the DLC perk. ESMs are loaded before ESPs so the actual "order" seems to be hard coded into the game. Far Harbor gets a 03 prefix, and my plugin gets 04.
  5. Hello, everyone! I'm working on a few changes to some of the perks in FO4. However, I didn't realize Far Harbor came with a few extra perk ranks. Well much to my dismay, the game didn't handle having two different "RadResistant04" perks loaded at the same time. I want my perks to over-write some of the DLC perks. In addition, I could make mod-specific perks? (Like if you have Automotron, Robotics Expert will allow the player to deal more damage to robots) I don't have a script written yet because I don't know where to begin writing it or where I should insert the script to actually fire when the game is loaded. I was hoping it would be similar to something like: Event OnPlayerLoadGame() if Game.IsPluginInstalled("DLCCoast.esm") # Delete RadRes04 ref, or make unplayable endif endevent I know that some scripting can modify or create in-game item lists, but so far I can't find any help in the scripting reference that might relate to disabling a form id that isn't a reference ID.
  6. Thanks for letting me know! I've had ad-blocker turned on because when ads are running on this site, they actually slow down my computer. With my ad-blocker, I could surf this website normally. I will definitely have the service disabled once you guys initialize with your new provider. I love this website.
  7. Wow, I guessing that we can fix that... I hope. Now, do we have to wait on the G.E.C.K. in order to do that? Oh, all raiders aren't really f'n ugly... look at Cait Found her by accident... and even more by accident she's taken a liking to my character. More than likely, this will have to be done with the GECK.
  8. No one mentioned the memory impact. More items the game has to remember = more computer memory usage.
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