Hi guys, I'm using a custom skeleton.nif fitted for a smaller race, but whoever rigged it forgot to properly rig the weapon nodes for a closer fit to the body. As it is right now, these weapons hover over my character's back by around 6-8 inches, which is a little immersion breaking. In NifSkope, I've located the WeaponBow and QUIVER nodes and Right Click -> Transform -> Edit -> and adjusted properly, but when I Right Click -> Transform -> Apply, nothing happens. Usually the Translation position is set to 0,0,0 and the object/node's current position is set, but it's not saving the new values. Even when I save the Skeleton.nif and test in game, everything's still the same as before. I'm really hoping this is possible to fix in NifSkope, rather than having to import & export through 3DS Max (I've already tried & failed - exported .nif causes a CTD). Does anyone know what else I could try to get this to work? EDIT: I managed to get a hold of Metal-Gear-REX, the creator of Skyrim Weapon Positioning, who was able to explain how to fix my issue. Copy/Pasted the information in the case of someone else having a similar problem.