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ThoraSoldier

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  1. I have no idea whats even happening but a gate in my mod hhsprintgate01 is losing its collision data as soon as its opened and it becomes near impossible to click on it again to close it. I can walk right through the gate (metal) when its open and once i can eventually get it to close again it, I can still walk through it. I made this mod originally in the original skyrim but i love the performance improvements of the 64bit skyrim. Is there anyone out there with any insight as to how to fix it?
  2. I don't know what this is all about. I checked their chests in creationkit to sew if they had references to them and they did. I have the "what do you have for sale" option but when it opens, my inventory as well as theres is gone. They have like 14$ and i have all my money but there inventory as well as my own is gone. I have no idea whats going on. The only mod i have that alters merchants is the rich merchant mod. Nothing else touches them. Any ideas? Tried disabling and coc to their cell but no luck. Its really annoying because i am severely overburdened with dragon bones and scales lol
  3. No this isnt a joke. I was putting the final touches on my merchant and his store (packages, autolocking doors, etc) and ive tested this cell in game 100+ times. Literally after i give him locking scripts an army of people with some Garbania armour on run around killing mudcrab in my store. This has never happened before. I have warzones mod and some others but i have literally not had this happen. They spawn in a cell completely seperate from the world. What the heck do i do to fix this?!
  4. Hello fellow modders! I have been stuck on a particular mesh for about a week now and after a week of intense research i have still not come up with a solution. My problem: I'm trying to create a collision mesh for a piece of a markarth wall that already exists in skyrim. Now this piece is a bit more complex due to the slots for archers in it. I've been following the instructions of a tutorial designed for custom architecture and collision meshes but it doesn't seem to translate to what im doing because no matter what I do, i can't import it into CK to use in my friggen mod :(. Not only that but it doesnt even show up in ck preview and I get an error when i try to import... I need help guys. - This is the turorial i've been using http://niftools.sourceforge.net/wiki/Skyrim/Adding_Collision_Mesh_using_ChunkMerge#Appendix:_Skyrim_havok_material_definitions - I used both 3ds max 2012 and the latest Nifskope for this. - I get this error when trying to import into CK: assert file: c:\skyrim\code|tesv\bsshader\shaders\bslightingshaderproperty.cpp line:806 error - I've already tried a "startup without ENb blah blah" to get rid of the error message to no avail. - Despite whats written in this tutorial, I've found 124123523123512 different posts of 234135235125 different ways of doing something and I don't know which one is right. SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION. There has to be AT LEAST 1 person here who has the knowledge I seek.
  5. Yes thats exactly whats happening. Low res snow pile screwing my day. thanks for the input. I'm going to see if i can find a topic related to it. hopefully.
  6. Hello all, I've been working on a great fortress/new city mod in the tamriel world by the stormcloak camp in whiterun hold. Now its rights beside it and into the throat of the world. I've been moving around the mountain ridges slightly and lowering any landscape to flatten it out for my fortress. Now my issue is that everything is good in CK but as soon as i go into the game, there's this what looks to be a snow pile coming out from the mountain. now its not actually there because i can walk through it. but i can see it... It's clipping through a bunch of my stuff and frankly its driving me nuts. It doesn't show up in CK and I don't know what to do to remove it. Any ideas? have i missed something?
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