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saneroot

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  1. Hey, this mod request is a weird one, but it sounds like it wouldn't be too complicated to make. (atleast in theory) There used to be a mod in WoW called Bosstalk that had a button you could press, and it would play a random quote from a random boss from WoW. Now, I'm not asking for a mod to play wow quotes, but in theory the idea is the same. I would like a mod where there was some hotkey you could press, and when pressing it the mod would play a random sound-file from a specific folder. (I would add the sound-files myself) It wouldn't need to be more complicated than that, alas I have no idea how such a thing would work. So the idea sounds like it would be easy to do, but that's coming from someone with no modding experience whatsoever, so I wouldn't know. :P Would this mod be practical to anyone else but me? Possibly not, but I suppose it could also be used to play random music from the folder aswell, maybe someone could find that useful. If someone is interested why I'd want this, well I found pressing the button quite addicting. In a good way, and this is more planned for use when I'm going from place X to place Y on my horse for the 100:th time and it's really quiet. TL;DR: Requesting a mod where pressing a certain hotkey plays a random sound-file from a specific folder (where I could put the sound-files) Either way, any help is appereciated, feel free to comment. :)
  2. That's a shame. But thanks a lot for trying.
  3. Hey, recently I started a dual wield character that was imperial, and the attack noises my character made when power-attacking were silly. It's like he was practicing martial arts. So, my question is, where could I find the specific sound files for player character attacks/noises? I checked Sounds.bsa and Voices.bsa, but I couldn't find anything like it. I'd like to find them and replace them with my own sound (which should be easy), but since I can't find them I thought I'd ask if anyone here has any experience in editing player character noises enough to know where they've been placed? Any help is appereciated. :)
  4. Sounds good, I suppose you mean crafting perks would have some sort of a seperate leveling system that would work outside the character-leveling? Sounds complicated to do, but it's a great idea. If one was to make this mod, that'd be great. I'd also be grateful to have a temporary mod so the crafting skill character-levels were off, while waiting for the mod. I'm quite anxious to level my crafting skills. :P You could make a script that keeps your current level, and while you gain skills, tracks what percentage of the level was contributed by non primary skills. If the percentage was over say, 30% when you leveled, then it would setlevel back to previous level. Sadly I have no experience with such things. In the mean time though now that you mentioned being "locked on a certain level", maybe I can try to find a way to somehow set the maximum level to my current level and do the crafting I want to do, then set it back to normal, and repeat every time I want to level my crafting. Easier said than done I suppose. EDIT: I imagine we won't be getting anything of the like before creation kit, which is understandable. I evaded the issue for now, by using the console command "player.setlevel <level>" and changing my level back to whatever it was before crafting. It's definetely not a perfect way since you still get a skill point, but it's unlikely I'd reach the very level cap so I won't be getting any extra skill-points. It's just a temporary solution for those who want to stay a reasonable level with crafting. Just posted that incase someone else is desperate for a solution.
  5. Sounds good, I suppose you mean crafting perks would have some sort of a seperate leveling system that would work outside the character-leveling? Sounds complicated to do, but it's a great idea. If one was to make this mod, that'd be great. I'd also be grateful to have a temporary mod so the crafting skill character-levels were off, while waiting for the mod. I'm quite anxious to level my crafting skills. :P
  6. Then I said it wrong, I meant I want to level up alchemy/enchanting/smithing skills WITHOUT getting actual character levels for my character by doing so. The way it is, if I get, say 20 skill level up for all crafting skills while I'm spending time at a town, I'll gain 10+ character-levels. I want to level up with other skills like one-hand/block/whatever.
  7. Well, I think a nice and simple way to make the leveling more "balanced" and slower, would be to either: 1) Have only main skills give levelups, and secondary skills would only level themselves, not the player's level. 2) Have a similar system as Oblivion, with the player choosing a certain amount of skills that cause level ups for him/her, otherwise having normal Skyrim leveling system. But that's just my view on the matter, maybe it wouldn't be as simple as that.
  8. As my first character I had alchemy/enchanting/smithing that I leveled all the time, it was fun. Then I reached lvl 30+ without barely doing much fighting. All those skills leveled me up way too much, and I didn't really want to be so high level so fast, considering this game's length. They're "secondary skills", sort of. I don't really like getting levels with them, I have a lot of alchemy ingredients in my backpack with another character right now, but I'm hesitant to use them yet, as I would propably level over 5 levels just by that. Same goes for smithing and enchanting. Is it just me, or would it be better if those skills wouldn't level up your character at all? Insteads we'd get levels with other skills, such as the fighting ones/all magic. Maybe if that's not enough on the long run, have one of the crafting ones give levels, but leave the others out. The only leveling mods I could find were ones that slowed the leveling of certain skills, but I still want to get skill-levels in those skills, and even if it's slower I'd level up a lot. So I ask you, could someone create a mod like this? Surely I can't be the only one who thinks it would balance the leveling speed nicely in Skyrim. (TL;DR: I request a mod where you don't get level ups from alchemy/enchanting/smithing, but still get skill-ups with them normally. With an alternate version that has one of the skills give level-ups.) Any help is appereciated.
  9. Well I guess it's better, no doubt of that. Considering modded oblivion music was silly since you'd have -battle music- playing the first second you entered a battle with a mudcrap, and then right afterwards the place's music would start playing. Still, that does sound incredibly complicated. But I read it, it's a good guide, I think I need to practice it with new vegas before the creation kit shows up then. Sounds like it's an easy way to turn them into mods aswell afterwards. Thank you, that was really helpful. With your guide, I think I'll have it figured out when the creation kit shows up. :)
  10. First of all, I'm not talking about replacing the music, but adding some more. I had some music files planned for Skyrim when it came out. I was quite disappointed to find out the developers decided to dump away the easily editable music folder-system they had. Basically, in Oblivion (and the newer fallout games), there was a music folder in data, which involved Explore, Dungeon, Public and Battle. When exploring, explore music played and when battle started Battle music. You could then easily add your own music files to these folders and they'd simply play them in those situations aswell. Alas, Skyrim doesn't have this. The music seems to be compressed inside "Skyrim - Sounds.bsa" as "xwm" files. (I searched around the internet, doesn't seem like there would be any public way to even convert these). But still, inside this .bsa is a similar system. There are just more folders for different music areas, such as "ForestExplore" or "IceCaves". In theory if these files existed in the data folder as different filetype, it would be a better way to add music than the previous games. I'd really like some help on this. If there was a simple way to -add- music alongside with the official songs to these specific areas, it'd be great for me. And just incase someone asks, no, playing music with media player or whatever on the background while playing Skyrim isn't the same, unless I manually change music everytime I'm attacked or get to a plot point. So yeah, any help is apperiated, and feel free to ask if you didn't understand what I said, I might have rambled a bit.
  11. I tried searching for mods that do this, but alas there are no real keywords to do that with. So if there is one and you know it, feel free to correct me. In FNV, you run slower with your weapon out. So is it possible to make it so with my weapon out I run just as fast as without? (I don't think there is a perk for it, but I'm not 100% sure) Any reply would be appereciated.
  12. Thanks for the reply. I'm sure someone could do it? Shouldn't be all that hard. :)
  13. I recently fired up a new fallout vegas character, decided to go more on the evil side. But the karma system in the game right now is so crappy, that even killing a mobster that attacks you (self defence) is good. Yeah a really evil massmurder passes through a village of aggressive "fiends" and when he has killed them all out of self-defence he is the saint of the wasteland. So my request is to remove all the karma gain/loss depending on aggressive monsters. Killing non-aggressive (unless provoked even) people should still have it's karma loss/gain, but something that attacks you and you have no choice is not very logical for a karma gain. I'm sure I'm not alone on this, right? :thumbsup:
  14. Hello, I know very little of the toolset (as I can't seem to get it to work) But I thought I could ask something anyways. Is it anyhow possible to make a mod where you can have all your (possible at the time) companions in your group at once? As in instead of having only 3 spots for companions, you could have more? Didn't seem to find anyone else asking this question, so I thought I could try my luck here, it would be fun. :P (Posted this at the offical forums too but no one seemed to care, just so you won't be confused of reading the same text or something.)
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