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Everything posted by nemeyeth
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SSE Some of ck changes not visible in game
nemeyeth replied to nemeyeth's topic in Skyrim's Creation Kit and Modders
Bump? :< -
SSE Some of ck changes not visible in game
nemeyeth posted a topic in Skyrim's Creation Kit and Modders
Hi guys, I want to create a patch between a few mods and I did. The thing is that some items that are visible in cretion kit are not visible in game. That includes some flowers, some posts or fences etc. Is there a way to fix this? Thanks a lot ;) -
Hi guys, I'm trying to make my perfect skyrim setup and decided to use some overhauls for Riverwood [ Jk's Skyrim, ETaC, Holds, Leaf Rest ]. Everything looks great but there are some minor clippig issues. Wanted to fix these in ck but when I load my mods and try to open riverwood cell the ck just crashes to desktop. Is there any way to fix this because i managed to load this cell few Times so I do not know what's wrong. Any ideas? Thanks ;)
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Hi Guys! Recently, I started to play with mods again and I try to make my skyrim as immersive, beautiful and huge as possible. I just finished the environment part and I'm happy about it… However, I decided to enhance towns and cities, installed some mods but there are two major conflicts: Jk's Skyrim and Holds - City Overhaul. Thos two mods have some major issues - mostly clipping ofc - that I want to repair. I can easily disable some clipping objects via console or move objects, i do not want to delete, via a replacer mod. The thing is that I know it would be better to save the changes inside the mod files - or make a patch for both. Is there a way to save changes I made in a form of a mod or I just can repack the files and it will be fine? Thanks a lot
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Happy 10th Anniversary to The Witcher series!
nemeyeth replied to FenexFox1234's topic in Site Updates
I'd buy 'increased lod dlc' ;( -
Error at startup: Script merging f***ed up
nemeyeth replied to NorthernHare's topic in The Witcher's The Witcher 3: Wild Hunt
Just delete merged folder - try again and if the problem persists try deleting some mods before merging ;) -
Mod Request - Update - Increased Draw Distance
nemeyeth replied to nemeyeth's topic in The Witcher's The Witcher 3: Wild Hunt
Yeah, it's working but i guess that the mod does not include every texture in the game. Tried to see a difference coparing modless and modded white orchard roofs but those textures looked the same. -
Mod Request - Update - Increased Draw Distance
nemeyeth replied to nemeyeth's topic in The Witcher's The Witcher 3: Wild Hunt
Hm, it does not work for me then... and I wrote this topic cuz I read some comments that the mod does not work. I'll check this once again I guess. -
First of all, you shouldn't download too many mods at once because it may cause many problems. How to fix this? My advice i simple : - disable all mods and try to run the game - enable mods one by one - try to install skse memory patch/crash fixes - download a clean save from nexus - use loot
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Hi guys, as you may know I'm trying to make my reshade better than it is and I'm working very hard to do it. However, I'm a little bit confused and do not know is I should implement two effects to my preset. The first one is depth of field [ far image blur ], the second is gaussian blur [ overall blur - look at the grass ]. You can see the difference below: Depth of field enabled : Depth of Field disabled : Gaussian Blur enabled : Gaussian Blur disabled : Can you guts tell me what you think? Also, which effects or changes would you like to see in this preset. You can see more screenshots in the mod site on nexus. Peace! :smile:
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Mod request: Scabbards for all NPC v1.31
nemeyeth replied to dahaka92's topic in The Witcher's The Witcher 3: Wild Hunt
I have it with goty 1.31 and it works fine. Guess unification patch may cause problems :< -
Newbie Modder In Need of HELP - Can't Move At All
nemeyeth replied to PandemuLord's topic in Skyrim's Skyrim LE
I remember I had the same issue a few years ago - unfortunately I do not remember how I fixed it. However, I know that one of my mods caused it. So... you can do a few things. You can disable all of your mods, play helgen without them and enable mods in riverwood. Helgen is a very scripted location so bugs occur there many times if you have a very scripted-mod oriented game. You can also download Tes5edit, load all of your mods and compile them. There is a possibility that Tes5edit discovers the problem.- 6 replies
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- skyrim
- nexus mod manager
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Hi guys... I have a lil' problem here with my game. The thing is my taverns are full of smoke. It looks like every interior candle produces a light smoke which is barely visible in normal game but if I install elfx and enb the smoke effect is stronger - much stronger and almost immersion breaking. The only thing to fix this was to disable the smoke but i do not want to do this... Anyway, it looks like this. Guess it's not a mod fault, maybe my gtx 980 drivers, dunno.
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Thanks for the reply! Actually, I'm quite experienced as far as skyrim modding is concerned but there is always that problem with depth of field effect. Anyway, ill just focus on textures now and save the dof for later. :*
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Hi guys, I have a little problem with my depth of field and I cannot figure out what to do. I want to set different settings for depth of field focus and depth of field fade effects. Is it possible - for example: focus 3 seconds, fade 0.1s? Thanks for help ;)
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Will I be able to recreate my modded Skyrim with just a Data folder?
nemeyeth replied to Lukelo's topic in Skyrim's Skyrim LE
It should work imo :) -
Thanks a lot! I did not use nifscope but... I guess it's the right time to start doing it! Thanks again :)