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Rainroom

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Everything posted by Rainroom

  1. I have one small request. Modern slashers have rage/adrenaline system. It's good, but not suitable for this game because we play as jedi, not as sith. Jedi use meditation and force regeneration like in older Star Wars games, not rage - siths use rage (but we doesn't have any siths power in this game, damn). So my request is to add a script for force regeneration to regen about 3-5% of maximum per second (but customisable parameters like percentage and regen speed would be better, or separate percentage per force capacity skill rank). Please, make it as a mod or as a cheat engine script. Something like that. And there is stamina bar in this game, so maybe is it possible to add some script which give some percent of force when Cal loose some part of stamina? Thank you, guys. Sorry for my English.
  2. Sorry for my bad english! Please, make following changes to cipher, if it possible: give wizard's "ghost blades" or replace "tenuous grasp" replace "amplified thrust" to wizard's "necrotic lance" change "amplified wave" target from ally to any (or enemy at least) give wizard's "death ring" (or replace 1th level "soul shock" to this spell with 6th level change, at least) replace "antipathic ray" visual effect (white ray) to "spellbind_minor_necrotic_lance_ability" visual effect (black ray) replace "soul whip" visual effect to "shadowing beyond" visual effect (dark "cloud") replace "biting whip" to wizard's "blast" (and add "penetrating blast"), but with focus gain of blast damage increase focus gain of "draining whip" from 33% to 40% and mindreader's amulet from 10% to 20%. (wizard' spells with focus cost and without grimoire usable, of course) Druid: give "rolling flames", "fireball", "fan of flames" and other wizard's elemental spells. And, please, increase rogue's "blinding strike" uses from 1 to 2 per encounter. Thanx!
  3. Sorry for my english. Yes, new druid is too pale without animal, but ranger still have animal! It's stupid innovation like in MMORPG like WoW. Just use cheat "addability player summonanimalcompanion<animal.name>". Looks names in PillarsOfEternity_Data\assetbundles\prefabs\objectbundle (Itumaak too! There are ranger powers and perks for animal too). Animal stay with you forever, yes. But only one type, and If you use this cheat again, it will have no effect. You can receive additional spiritshift form variants with addability too!
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