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darkbard82

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Everything posted by darkbard82

  1. Could we get a patch or a pdf/txt list of corresponding perks that are needed in regards to what Ordinator perk overhaul changes and what perks would be needed to learn/cast spells from each respective school and at what level?
  2. It has been my experience that mods like skytest and skyre a.i. module should be placed at the bottom of your load order. Same goes for any and all a.i. altering mods. I'm not sure why, but they never play nice with other mods.
  3. Here ya go! http://www.nexusmods.com/skyrim/mods/14013/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D14013&pUp=1
  4. The title says it all. I am looking for a way to modify a melee weapon in FNV. I don't mind using other peoples preexisting mods and software to achieve my goal, so fire away. Any help would be tremendously appreciated.
  5. It would make more sense (or rather be more immersive) to incorporate this kind of effect at the blacksmithing forge, kinda like adding a leather band to the butt of a shotgun like Kyle Reese in Terminatior. When I played Star Wars table top RPG, I remember having an option to add a tether connected to your belt when constructing a lightsaber. Just an idea.
  6. I second this notion! Shouldn't be too hard to retexture a dragon priest mask and hack out some cool enchantments on it. I would love to see this idea come to fruition, unfortunately have 0 mod skills, so can't help ya... yet.
  7. If you're anything like me, you never start a game without either SkyRe or Cloaks of Skyrim installed. And I am willing to bet that there are quite a few people out there that feel the same way about both of these mods; So why hasn't anyone made a patch that makes dreamcloth capes and cloaks or made it so that ALL capes and cloaks qualify as dreamcloth? I'd do it myself if I knew the first thing about creating mods. Alas, I don't. Any takers?
  8. So, I ended up just doing a fresh install of everything (Skyrim, NMM, Java, etc.), and got it to work. Thanks for the help though.
  9. Processor: AMD E1-1500 APU with Radeon HD Graphics 1.4 GHz. Installed Memory (RAM): 4.00 GB (3.58 GB usable) System Type: 64-bit Operating System, x64 based processor Pen and Touch: None Thanks for letting me know about SUM! Great mod, but I am still having the same issue even after I adjust the available memory. I have no problem running ASIS, it runs and does what it needs to. The problem I have is other armor and weapon mods don't scale with SkyRe weapons and armor because the ReProccer.jar file won't run completely. I'm still getting the same error message whenever I try to run it. Ritual Armor of Boethia is really weak compared to the armor rating of its counterpart and its driving me nuts! Its the same with all of the other armors and weapons. Did I just install the wrong files or install them in the wrong order? Not sure what I am doing wrong.
  10. So whenever I run the reproccer, I get a java error message (java.lang.StackOverflowError). Can someone drop me a hint on how to fix this? Maybe I am installing the patches and reprocc in the wrong order or something? Here's what I have: The LOOT Report requires Javascript to be enabled in order to function.Skyrim.esmCRC: C665FD56Update.esmCRC: 1FDAB215C.Location, Delev, Invent, RelevUnofficial Skyrim Patch.espCRC: 23BBAC1CVersion: 2.0.7C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, StatsDawnguard.esmCRC: 7A481404C.Location, Delev, Graphics, Invent, Names, SoundUnofficial Dawnguard Patch.espCRC: 2F92E911Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, StatsHearthFires.esmCRC: F4DDC851C.Location, Graphics, InventUnofficial Hearthfire Patch.espCRC: 909C478EVersion: 2.0.7C.Climate, C.Location, C.Owner, Graphics, Invent, Names, SoundDragonborn.esmCRC: A46CA360C.Location, Graphics, Invent, NamesUnofficial Dragonborn Patch.espCRC: 697829D7Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, StatsSkyrim Project Optimization - Full Version.esmCRC: FE33A011ApachiiHair.esmCRC: 783F7167Version: 1.4HighResTexturePack01.espCRC: D596F02AHighResTexturePack02.espCRC: D596F02AHighResTexturePack03.espCRC: D596F02AUnofficial High Resolution Patch.espCRC: 7EBC542Version: 1.1.9Armored Robes.espCRC: 934C303SkyUI.espCRC: 9330CAF7Version: 4.1RealisticHumanoidMovementSpeed.espCRC: 7CA92D40Weapons & Armor Fixes_Remade.espCRC: F7B2BC5Version: 5.0Delev, Names, Relev, StatsAthletics Training.espCRC: 8FA4379CVersion: 1.4Superjump_2x.espCRC: 79D3874ERaceMenu.espCRC: 2765B7D0RaceMenuPluginXPMSE.espCRC: 391E2EFHothtrooper44_Armor_Ecksstra.espCRC: 9229A0B4AzarHairPonyTail 03 - Havok.espCRC: 123E00E9EnchantedArsenal.espCRC: 8939899AVersion: 2.23ProperWeaponScale.espCRC: 51FC22F6EnhancedLightsandFX.espCRC: 2F172642ELFX - Exteriors.espCRC: C4817E64SkyRe_Main.espCRC: 71A52835Version: USKRP2.5.2Delev, Relev2HandSpeed40.espCRC: 8849F781Immersive Weapons.espCRC: 82318300Delev, RelevWeapons & Armor_DragonPriestMasks.espCRC: 768246E2AOS.espCRC: D4F2924FAOS_DGDB Patch.espCRC: C87883FFAOS2_WAF Patch.espCRC: 3E7AED23Version: 2AOS2_SkyRe Patch.espCRC: B9831344FCO - Follower Commentary Overhaul.espCRC: EBD99340MaleClericArmor.espCRC: 991365E2Magicka Sabers.espCRC: FA2C90EErandomthunder.espCRC: 1058BBB4dD - Enhanced Blood Main.espCRC: 7AFD4E3EAOS2_EBT Patch.espCRC: 785B898EdD-Dragonborn-Dawnguard-EBT Patch.espCRC: FE5C3763RaceMenuPlugin.espCRC: 8A8A009SkyRe_EnemyScaling.espCRC: 59E42F4ERelevSkyrim Immersive Creatures.espCRC: F68C9890Version: v6.5.2aDelev, RelevCloaks - Dawnguard.espCRC: 56988D38ELFXEnhancer.espCRC: 31D9D865Skyrim Immersive Creatures - DLC2.espCRC: 37A6F2FAVersion: v6.5.2aDelev, RelevSkyRe_SiC_Patch.espCRC: 55428CE0Version: SiC6.1.2Delev, Names, RelevSkyRe_SIC Crossbowfix.espCRC: A8A552EVersion: v6.1.2Delev, RelevWeapons & Armor_FasterArrows.espCRC: BC6B22D5WeaponsArmorFixes_ImmersiveWeapons_Patch.espCRC: 899C98D6Hothtrooper44_ArmorCompilation.espCRC: 2A9F7DEDVersion: 7.1[object Object], [object Object]EMCompViljaSkyrim.espCRC: 3D45FE02Run For Your Lives.espCRC: B7BAFE68Version: 2.0.3Cloaks.espCRC: 2D16EDEMagicka Sabers Crystal.espCRC: 7E9E0DAFThe Force.espCRC: 8D2549FSkyRe_Races.espCRC: B478A9C7SkyRe_EnemyAI.espCRC: ECE362ARitual Armor of Boethiah.espCRC: 2653E9ESkyRe_Combat.espCRC: AB194ADBApocalypse - The Spell Package.espCRC: 71393CADApocalypse - SkyRe Compatibility Patch.espCRC: 8CE355D3The Force SKYRE patch.espCRC: 440F1F57Cloaks - USKP Patch.espCRC: 84AC01B3Alternate Start - Live Another Life.espCRC: F8F3B96Version: 2.5.3C.LocationASLAL - Hearthfire Support.espCRC: 378B223FBashed Patch, 0.espCRC: CF167FB8Version: 286ASIS-Dependency.espCRC: 94BF81BDASIS.espCRC: FC5AD145Pre ReProccer WAFR IA7 IW Patch.espCRC: FBC6B88ReProccer.espCRC: 73F851F3Post ReProccer Fixes IA7 IW Patch.espCRC: F57578EHonestly, I am kinda computer illiterate. So if there is an extensively detailed and up to date video on how to properly handle this, please someone let me know.
  11. So, I'm a noob at not just playing Skyrim on PC, but also playing on PC ,and moding. With that being said, I played the ever-loving crap out of Skyrim on console and was hoping that the transition to playing on PC would bring with it the ability to attack while jumping (since the mod community seems to have a multitude of issues with gameplay and animations covered). Yet, when I search for a mod that will allow my Jedi Guardian to emulate an ability like force jump from KOTOR2, I get zilch. So this is a formal request for a leap-attack mod. Any takers...
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