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ShadowDragon8685's Achievements
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I know this is a long, long shot, but... Is there any chance you can figure out some way to make the Unity Console mod compatible with the More Companions mod's various versions: https://www.nexusmods.com/pillarsofeternity2/mods/288?tab=bugs Or, failing that, add similar functionality to the Unity Console mod, or even, dare I say, make a mod which allows for more companions and Unity Console to work together?
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This is bewildering, obnoxious, and... Insanely frustrating. My Khajiit's Bosmer Hood keeps turning into a chef's toque - graphically, I mean. Statistically speaking, it's still a Bosmer Hood. It remains a Bosmer Hood on my M'Rissi companion, too. I changed nothing between when I saved and exited last, and when I loaded, but when I loaded in, my Khajiit's Bosmer Hood had turned into a toque. To say the least, it does not make me look or feel like a badass, riding around on a horse with a musket and a chef's hat. Is this like... I dunno, is for whatever reason something unpredictably linking the model of the toque to the ID of the bosmer hood? I'm lost, a little clueless, and I don't know how to find whatever load orders might be required to figure out how to fix this with the Vortex engine. Can anyone help me out here? I really want to keep wearing that hood. It seems like this is strictly because my character is Khajiit, since, as I mentioned, M'Rissi's Bosmer Hood remains a Bosmer Hood.
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That's not the point, Ace. The point is that in a video game, it's fragging absurd to say "Well, I developed all this awesome stuff, but I can't use it because of logistical reasons." My main problem with the deployment costs isn't the GMP, though that is a big problem - my main problem is the freaking plants! What, do they expect me to spend four hours driving all over Afghanistan personally picking every damn plant so I can go ahead and use my high-end sleep-dart rifles? That's an absurd farce. We already spent a metric arseload of GMP and resources researching this stuff, I think we should actually get to USE them.
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Also, whenever I blackjack someone using Thieves' arsenal, it has a tendancy to crash out and burn. Here's my load-list: Bookplacing.esm Oblivion.esm Francesco's Optional New Items Add-On.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Creatures Add-On.esm BetterMusicSystem.esm Book Placement V2.esp More Lockpicks.esp BuyLockpicks.esp Attack and hide easier v2.1.esp RealisticForceLow.esp RealisticForceMedium.esp Knights.esp GP_Lockpicks.esp VaultsofCyrodiil.esp DLCShiveringIsles.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp Francesco's 10 days respawn time - 1-16 day lenght (sic) rescale.esp Francesco's level up mini mod.esp Birthsign Zero.esp Mountain Cottage.esp PWM_Armored-UnicornMount.esp UndergroundHome.esp Mountain Ranchv1.1.esp MountainCabin.esp Basement_Imperialshack V1-0.esp YourICHRevamped 1.1-b.esp RealisticForceHigh.esp MountainGetaway.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp Window Entrances 1.0.esp Birthsigns Expanded.esp Fransfemale.esp Mountain_Estate-10234.esp Imperial_City_Cave_House-9473.esp Imperial_City_My_House_Improved_by_ssj4goku111-7264.esp Mountainside Mansion.esp Thieves Arsenal.esp Are Umbacano and his majordomo tagged to prevent them from being killable? I really hate this guy, and I really want to stick a shiv in him for some of the crap he said to me when I just tried to say hello. Every time I 'kill' him, though, the game tells me "Umbacano is unconcious" and he goes ragdoll, but with a crown-speak-to icon instead of even a pickpocket icon. If he is, I guess I'm just going to have to settle for robbing him blind and leaving him with a lot of bare walls?
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I think I edited my post since you last read it - check it again. :thumbsup: Ahhh, I see. Yes, that would be useful. I'm guessing one accesses the console in the same way that one does in most shooters? I play a Khajiit, so I'm not the best one to comment. :whistling: Generally you just turn the 'age' down to young and hit randomize face until you get one you like, don't you? In theory, but I'm starting to think that there's a texture uck-fup somewhere. I mean seriously, the lips are just hideous. Just... Like, seriously coyote ugly, and all the changing I tried couldn't fix it. >_< That might be useful... Heh. If I have to start again, I hope someone's at least made a mod to put Patrick Stewart's face (or at least his hair) on the Emperor's body. That was easily the most hilarious part of the game (so far, anyway,) because I kept replying "Aye, captain" when the emperor said something. Hehehehe. So, if the last guard guarding the Emperor's body is dead, will the game let you loot him then? Just askin'...
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Sadly, I'm now having the problem I was afraid of having: I'm a full morning's worth of play into the game, which took a turn for the terrifyingly hard immediately after I exited the sewers, and I don't want to reset all that work - not to mention spend all that time making an attractive face again... As an aside, seriously, WTF is up with that? Why are all the faces coyote ugly by default? Do I just suck at making faces, or have I royally screwed the pooch somewhere?
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Yes, I've used OBSE. I was using the 2.1 version, but it didn't seem to work. I did launch Oblivion using the obse_loader, to the best of my knowledge - I re-directed the start menu shortcut to that program. I'm going to strip out the Birthsigns Expanded 2.1 and put in V3 RC6. But I'm guessing for this change to do anything I'm going to have to watch Captain Picard get shanked again?
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Hmmm. Looking it, it seems as though the conflict is with the UOP. The UOP conflicts with Birthsigns Expanded. Can someone help me make sure I fully understand thisa: I've got Birthsigns Expanded in my load order second from the bottom of the list. The only things below it are the UOP Vampire Facefix and UOP Citadel Doors fix. The man UOP (where the conflict detection is) is much, much higher. As I understand it, the load order is top to bottom: those items higher up in the OBMM are loaded first, and are overridden by those things lower than them - IE, the UOP should have been overridden by the Birthsigns Expanded?
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It should do. I didn't choose that birthsign myself so I can't check (easily). Quick question - what is your carrying limit and what is your character's strength? 150. I forget her exact Strength (I think it was in the 30s), but I recall very specifically that it was 150 both before and after I told Captain Picard what my Birthsign was. I'm starting to think either I didn't get it installed properly, activated properly, or maybe I just didn't launch Oblivion the right way?
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If you find you don't like DarNified then BTmod is a simpler, older, alternative. DarNified UI is actually quite wonderful. Took some getting used to, but what doesn't? My efforts seemed mostly successful, but I think I should never be made a plastic surgeon - that, or I royally cocked something up, because the faces - at least the female ones - are all very, very homely. It was an hours' effort to get my character's face remotely attractive, and then I had to resort to cranking up the HDR and applying a massive dynamic lightening effect to fully achieve attractiveness under normal lighting conditions - the side-effect being that she is literally radiant and glowy under bright light. Where the hell are the faces from all the screenies, eh? :) Other than that, the only confusion I'm having is with Birthsigns Expanded, which doesn't seem to be working properly - I was under the impression that The Steed would enhance my carrying capacity, but it seems this is not the case... Oh well.
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Well... Here goes nothing. I've gotten a lot of good advice here, and I'm grateful for it. I've decided to be an arsehole and ignore the "test test test" advice. I know it's arseholish behavior, but quite frankly I'm a lazy, and quite possibly nervous git who's uite happy to own up to it in advance in the case this blows up in my face. What I finally decided to go with was the UOPs, Franscesco's, HG's Eyecandy mod, the Exter-based fix for Fran's custom items so they worked with the HG's eyecandy, birthsigns expanded, the Better Music System and the DarNified UI. Here's hoping, right?
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It's not that I'm afraid it'll explode so much as I'm afraid of getting sucked in by a good story and then scarred by bad gameplay/UI. As far as Wrye Bash goes, FCOM Convergance was quite explicit in that it needed Wrye Bash - sadly, but there you have it. I mean, I'd like to just go for the OOO, since it seems to be the largest and most comprehensive, but it, in and of itself, does not eliminate the abomination unto gaming that is auto-levelling enemies... That's a deal-breaker for me. I still remember Final Fantasy VIII. I still have the scars.
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Hoo boy... I ought to make clear: I have never once clicked "new game". Having been thoroughly convinced that the base game suffers from a tremendous case of Consoleitis (a deadly and terminal disease for which the only cure is extensive surgical modification), I'm really rather afraid to start an unmodified one. So far I've downloaded and installed the Oblivion Mod Manager, and Oblivion Script Extender. I've also downloaded the UoP for Oblivion and Shivering Isles, the oMod versions and the hotfix for the OUoP. I'm not sure they installed properly... I think I need to click on them in the mod manager and click activate, right?* The other things I'm thinking of getting are FCOM Convergance, the DarNified UI mod to cure the chronic consolitis, and HG's EyeCandy Body and the highres textures for it. *Actually I forked those up in the installation by not noticing menu options. Good thing I have that backup data folder. :) It seems that I'll need something called Wrye Bash, but I haven't yet been able to find a working link to it - probably just haven't looked hard enough. Ugh... This is a complicated mess, though probably not as hard as that time I somehow miraculously succeeded in merging four incompatable KotOR2 mods.