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ShadowDragon8685

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Everything posted by ShadowDragon8685

  1. I know this is a long, long shot, but... Is there any chance you can figure out some way to make the Unity Console mod compatible with the More Companions mod's various versions: https://www.nexusmods.com/pillarsofeternity2/mods/288?tab=bugs Or, failing that, add similar functionality to the Unity Console mod, or even, dare I say, make a mod which allows for more companions and Unity Console to work together?
  2. First: Did you install a 'player-only' mod? Second: did you install one of the variants that has underwear still on? Third: Check your load order. Is anything that might be conflicting loading later? Fourth: Check to be sure the nude mods in question are actually enabled. Fifth: Try starting a new game and doublechecking. There's plenty of soon-to-be-deceased NPCs you can strip down in Helgen Keep.
  3. This is bewildering, obnoxious, and... Insanely frustrating. My Khajiit's Bosmer Hood keeps turning into a chef's toque - graphically, I mean. Statistically speaking, it's still a Bosmer Hood. It remains a Bosmer Hood on my M'Rissi companion, too. I changed nothing between when I saved and exited last, and when I loaded, but when I loaded in, my Khajiit's Bosmer Hood had turned into a toque. To say the least, it does not make me look or feel like a badass, riding around on a horse with a musket and a chef's hat. Is this like... I dunno, is for whatever reason something unpredictably linking the model of the toque to the ID of the bosmer hood? I'm lost, a little clueless, and I don't know how to find whatever load orders might be required to figure out how to fix this with the Vortex engine. Can anyone help me out here? I really want to keep wearing that hood. It seems like this is strictly because my character is Khajiit, since, as I mentioned, M'Rissi's Bosmer Hood remains a Bosmer Hood.
  4. Vortex 1.4.4 Bug Report: Shift-Selection in the Mods list with the list table Grouped by Attribute (IE, with Enabled/Disabled/Uninstalled as their own headed lists) selects mods as if the full list were not grouped! ==== Expected Result: Shift-clicking a selection of files selects only those files, from the view that's being seen. Actual Result: Shift-Clicking a selection of files selects files from the full, uncategorized list starting and ending with the files clicked, including files which have been shuffled onto other lists. Steps to reproduce: 0: Have your mods list not grouped! (IE: with everything all in one table.) 1: Populate your Mods list with a lot of mods. 1a: Do not change sorting method. 2: Without changing sorting method, enable a few of these mods, such that you have a few mods enabled and a few disabled, interleaved together on the list. 2Example: In this screenshot, I have enabled Tamriel Reload HD SMIM Mountain Patches 3: Group the table by Attributes 4: Shift-Select group-by-attributed files such that if the list were not sorted, the files which have been moved out of this attribute category would be selected. 4Example: In this screenshot at the bottom-right, you can see that FOUR items are selected instead of the three that I shift-selected. 5: Click the REMOVE button at the bottom-left to see just what Vortex is doing. (This step is optional; just for absolute clarification.) 5Example: Just to fully ram home what's going on, this example shows that Vortex is giving me a big list of things it's about to remove. ==== Also, might I suggest raising the file attach limit here, by like, a lot? An order of magnitude at least? I tried to attach png files and could only attach one small screenshot of my Vortex menu. I had to torture them into 33% fidelity jpgs to fit even three of them. 250Kb is just insufficient.
  5. Awhile back I had to basically rebuild my computer, that meant new hard drives, a new version of Windows, etc. Now I'm getting Skyrim back together, and I redownloaded Vortex and SKSE all that. When I was preparing to shut down the old computer, I saved my entire Vortex Mods/Skyrim folder. Now that I've reinstalled Vortex, I copied all of the contents of the old install back to the new... How do I make Vortex go "Oh, you have all these mods! Let me just get right on that and wooah, gonna be awhile re-deploying all of this." It's just not recognizing anything. It would take me literally days to redownload all these files, and it would be even worse trying to get the load orders, options, jiggle physics etc, to work right again. Am I just screwed, or is there a way to get Vortex to pick back up where it left off?
  6. That's not the point, Ace. The point is that in a video game, it's fragging absurd to say "Well, I developed all this awesome stuff, but I can't use it because of logistical reasons." My main problem with the deployment costs isn't the GMP, though that is a big problem - my main problem is the freaking plants! What, do they expect me to spend four hours driving all over Afghanistan personally picking every damn plant so I can go ahead and use my high-end sleep-dart rifles? That's an absurd farce. We already spent a metric arseload of GMP and resources researching this stuff, I think we should actually get to USE them.
  7. Also, whenever I blackjack someone using Thieves' arsenal, it has a tendancy to crash out and burn. Here's my load-list: Bookplacing.esm Oblivion.esm Francesco's Optional New Items Add-On.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Creatures Add-On.esm BetterMusicSystem.esm Book Placement V2.esp More Lockpicks.esp BuyLockpicks.esp Attack and hide easier v2.1.esp RealisticForceLow.esp RealisticForceMedium.esp Knights.esp GP_Lockpicks.esp VaultsofCyrodiil.esp DLCShiveringIsles.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp Francesco's 10 days respawn time - 1-16 day lenght (sic) rescale.esp Francesco's level up mini mod.esp Birthsign Zero.esp Mountain Cottage.esp PWM_Armored-UnicornMount.esp UndergroundHome.esp Mountain Ranchv1.1.esp MountainCabin.esp Basement_Imperialshack V1-0.esp YourICHRevamped 1.1-b.esp RealisticForceHigh.esp MountainGetaway.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp Window Entrances 1.0.esp Birthsigns Expanded.esp Fransfemale.esp Mountain_Estate-10234.esp Imperial_City_Cave_House-9473.esp Imperial_City_My_House_Improved_by_ssj4goku111-7264.esp Mountainside Mansion.esp Thieves Arsenal.esp Are Umbacano and his majordomo tagged to prevent them from being killable? I really hate this guy, and I really want to stick a shiv in him for some of the crap he said to me when I just tried to say hello. Every time I 'kill' him, though, the game tells me "Umbacano is unconcious" and he goes ragdoll, but with a crown-speak-to icon instead of even a pickpocket icon. If he is, I guess I'm just going to have to settle for robbing him blind and leaving him with a lot of bare walls?
  8. I think I edited my post since you last read it - check it again. :thumbsup: Ahhh, I see. Yes, that would be useful. I'm guessing one accesses the console in the same way that one does in most shooters? I play a Khajiit, so I'm not the best one to comment. :whistling: Generally you just turn the 'age' down to young and hit randomize face until you get one you like, don't you? In theory, but I'm starting to think that there's a texture uck-fup somewhere. I mean seriously, the lips are just hideous. Just... Like, seriously coyote ugly, and all the changing I tried couldn't fix it. >_< That might be useful... Heh. If I have to start again, I hope someone's at least made a mod to put Patrick Stewart's face (or at least his hair) on the Emperor's body. That was easily the most hilarious part of the game (so far, anyway,) because I kept replying "Aye, captain" when the emperor said something. Hehehehe. So, if the last guard guarding the Emperor's body is dead, will the game let you loot him then? Just askin'...
  9. Sadly, I'm now having the problem I was afraid of having: I'm a full morning's worth of play into the game, which took a turn for the terrifyingly hard immediately after I exited the sewers, and I don't want to reset all that work - not to mention spend all that time making an attractive face again... As an aside, seriously, WTF is up with that? Why are all the faces coyote ugly by default? Do I just suck at making faces, or have I royally screwed the pooch somewhere?
  10. Yes, I've used OBSE. I was using the 2.1 version, but it didn't seem to work. I did launch Oblivion using the obse_loader, to the best of my knowledge - I re-directed the start menu shortcut to that program. I'm going to strip out the Birthsigns Expanded 2.1 and put in V3 RC6. But I'm guessing for this change to do anything I'm going to have to watch Captain Picard get shanked again?
  11. Hmmm. Looking it, it seems as though the conflict is with the UOP. The UOP conflicts with Birthsigns Expanded. Can someone help me make sure I fully understand thisa: I've got Birthsigns Expanded in my load order second from the bottom of the list. The only things below it are the UOP Vampire Facefix and UOP Citadel Doors fix. The man UOP (where the conflict detection is) is much, much higher. As I understand it, the load order is top to bottom: those items higher up in the OBMM are loaded first, and are overridden by those things lower than them - IE, the UOP should have been overridden by the Birthsigns Expanded?
  12. It should do. I didn't choose that birthsign myself so I can't check (easily). Quick question - what is your carrying limit and what is your character's strength? 150. I forget her exact Strength (I think it was in the 30s), but I recall very specifically that it was 150 both before and after I told Captain Picard what my Birthsign was. I'm starting to think either I didn't get it installed properly, activated properly, or maybe I just didn't launch Oblivion the right way?
  13. If you find you don't like DarNified then BTmod is a simpler, older, alternative. DarNified UI is actually quite wonderful. Took some getting used to, but what doesn't? My efforts seemed mostly successful, but I think I should never be made a plastic surgeon - that, or I royally cocked something up, because the faces - at least the female ones - are all very, very homely. It was an hours' effort to get my character's face remotely attractive, and then I had to resort to cranking up the HDR and applying a massive dynamic lightening effect to fully achieve attractiveness under normal lighting conditions - the side-effect being that she is literally radiant and glowy under bright light. Where the hell are the faces from all the screenies, eh? :) Other than that, the only confusion I'm having is with Birthsigns Expanded, which doesn't seem to be working properly - I was under the impression that The Steed would enhance my carrying capacity, but it seems this is not the case... Oh well.
  14. Well... Here goes nothing. I've gotten a lot of good advice here, and I'm grateful for it. I've decided to be an arsehole and ignore the "test test test" advice. I know it's arseholish behavior, but quite frankly I'm a lazy, and quite possibly nervous git who's uite happy to own up to it in advance in the case this blows up in my face. What I finally decided to go with was the UOPs, Franscesco's, HG's Eyecandy mod, the Exter-based fix for Fran's custom items so they worked with the HG's eyecandy, birthsigns expanded, the Better Music System and the DarNified UI. Here's hoping, right?
  15. Does FCOM Convergance put a lot of strain on the system? My core's not that great - an Intel P4 2.8 Ghz CPU and 1.5Gb ram... Mmmmh...
  16. It's not that I'm afraid it'll explode so much as I'm afraid of getting sucked in by a good story and then scarred by bad gameplay/UI. As far as Wrye Bash goes, FCOM Convergance was quite explicit in that it needed Wrye Bash - sadly, but there you have it. I mean, I'd like to just go for the OOO, since it seems to be the largest and most comprehensive, but it, in and of itself, does not eliminate the abomination unto gaming that is auto-levelling enemies... That's a deal-breaker for me. I still remember Final Fantasy VIII. I still have the scars.
  17. Hoo boy... I ought to make clear: I have never once clicked "new game". Having been thoroughly convinced that the base game suffers from a tremendous case of Consoleitis (a deadly and terminal disease for which the only cure is extensive surgical modification), I'm really rather afraid to start an unmodified one. So far I've downloaded and installed the Oblivion Mod Manager, and Oblivion Script Extender. I've also downloaded the UoP for Oblivion and Shivering Isles, the oMod versions and the hotfix for the OUoP. I'm not sure they installed properly... I think I need to click on them in the mod manager and click activate, right?* The other things I'm thinking of getting are FCOM Convergance, the DarNified UI mod to cure the chronic consolitis, and HG's EyeCandy Body and the highres textures for it. *Actually I forked those up in the installation by not noticing menu options. Good thing I have that backup data folder. :) It seems that I'll need something called Wrye Bash, but I haven't yet been able to find a working link to it - probably just haven't looked hard enough. Ugh... This is a complicated mess, though probably not as hard as that time I somehow miraculously succeeded in merging four incompatable KotOR2 mods.
  18. How much testing do I need to do to be sure the mods I've picked up are working? Do I just need to ensure that I can get to the main screen without crashing, or will I have to actually get into the game itself?
  19. All right... What version of the script extender should I get? The latest stable build, or the latest Beta build since it says something about how mods compiled with version 2 or later of the beta build require it due to the way they optimized their bytecode at the expense of backwards compatability? I'm just going to get the stable for now, am I making a mistake?
  20. Erm... Typo. I meant "Auto-leveling" enemies, not auto-loading. I don't like the idea of the auto-leveling enemies - kind of entirely defeats the purpose of leveling up, doesn't it, when you can come back twenty levels later and the thieves who were a hard fight when you were a level-1 nobody who had to decide between parting with 100 coins (which is like, all you have) or parting with your HP... Are still a hard fight, now wearing gear worth many thousands of times the paltry sum they're trying to shake you down for and the only thing keeping you from just rolling your eyes and paying them the pocket change is pride (and possibly the desire to kill them and take their gear for sale).
  21. Here's the gist: I've bought Oblivion recently as I was given a gift card to Amazon and installed it. However, I have been led to understand by years of laughing at reviews of Oblivion that the base installation is frankly crap - something like 3,000 poly rocks and stuff, and how the game was basically unplayable on even gaming PCs without heavy modding. And it's been out for many years now. Like Neverwinter Nights, this leads me to believe there must be some good mods. So, what are the generally reccomended mods? What are the mods that, in order of importance, would be reccomended for the following purposes: 1: Make the game playable on a machine between the minimum and reccomended system requirements? 2: Eliminate auto-leveling enemies. I want to gather power, vastly overpower my foes, drive them before them and hear no lamentations of their women because I'm so awesome their women dropped them like a bad habit to flock to Camp Me. (Or possibly get my arse served to me with a flourish on a gilded silver platter because I got in over my head.) 3: Nudity. Why the heck not, I'm the kind of person who'll patch WoW for that, and I've already seen mention of a few mods that look awesome for that. 4: Expanding game features. I'm using the Game of the Year edition from Amazon, on PC-DVD, with Knights of the Nine/Shivering Isles installed. I tried to download an official patch but it didn't work, citing a "file of the same name but not the expected file" error. Are there any official patches I need? What's this Unofficial Patch business, I presume I need it?
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