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About Callimachus33
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Roberts body behaving strangely
Callimachus33 replied to Callimachus33's topic in Fallout New Vegas's Mod Troubleshooting
Thanks. I solved the problem. -
Roberts body behaving strangely
Callimachus33 replied to Callimachus33's topic in Fallout New Vegas's Mod Troubleshooting
How do I run invalidation? -
I have only recently bought and installed the game (on steam). At first I installed quite a few mods, including roberts body, and when I launched the game the body of the courier had strange dark patterns all over his back and a big square black patch on his chest. I thought this might be some clash with another mod, so I uninstalled all the mods, until I was left with just roberts, but the patches remained. So I decided to uninstall the entire game, which I did, and then deleted all the relevant folders I could find (in windows apps, documents, and program files (x85)), then reinstalled the game, and the mod but the patch and markings are still there, I tried both the NMM and manual versions, but it makes no difference. Help, anybody? (I'm attaching screenshots)
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So, what are the upside and downside to marrying an NPC who is also a follower, compared to an NPC who is not?
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Texture problems
Callimachus33 replied to Callimachus33's topic in Dragon Age: Origins's Builder Troubleshooting
Well, the good news is that it worked. The bad news is that shortly thereafter my computer decided it has had enough and slipped into a coma. As a result it will be a while (at least until I get it repaired) before I can share anything with the community. -
Texture problems
Callimachus33 replied to Callimachus33's topic in Dragon Age: Origins's Builder Troubleshooting
Thanks for the reply. I'll try to implement it and see how it goes. -
Texture problems
Callimachus33 replied to Callimachus33's topic in Dragon Age: Origins's Builder Troubleshooting
Hmmm... no, I did not... I didn't even know I should, which, I guess shows how inexperienced I am... How do I go about it? -
Texture problems
Callimachus33 replied to Callimachus33's topic in Dragon Age: Origins's Builder Troubleshooting
I don't want to sound dismissive or rude in any way, and what you suggest may well be good for a continuation for this mod, but I don't think it is pertinent to what I was asking about. The problem isn't that the textures are shifting at a distance or that they don't appear properly in some graphic qualities. They currently don't appear properly in any graphic detail. That is the problem I'm trying to solve first. -
Texture problems
Callimachus33 replied to Callimachus33's topic in Dragon Age: Origins's Builder Troubleshooting
I admit I don't know much about textures, but I'm not sure that's how it works, except in the toolset itself. As far as I know none of the builders who created similar mods made two sets of textures for their works... -
I've been working on a small mod inspired by Firinneach's "a little leg" mod - basically I wanted to create a new look for the male enchanter robes. I designed the mesh on blender, and the textures for them on Photoshop with the invidia add-on (basically I copy/pasted the body texture I wanted -"theseus" from "Realistic Look", and both the enchanter robes texture sets from the game onto a single file). On blender the robes look fine, but when I wanted to see them in the game I found out that the textures looked as if they were in the in low detail - while the rest of the game was in my regular detail setting. Next, I decided to take the textures Firinneach made for his mod (I used the ones he made for the male apprentice robes) and copied/pasted on them the desired textures. This time the robes appeared in high detail, but for some reason the details of the original robes could be seen through the new textures (for example, the original apprentice sleeve details could be seen through the new sleeves, like faint unattractive tattoos). I tried using the higher resolution textures on JBtextures' Mod but that didn't help at all. So finally I tried mixing and matching the two sets of textures I made (the ones that I made from scratch, and the ones I based on Firinneach's textures), and I think the problem is in the 0n and 0s files, but I don't really know how to proceed. This is the first time I'm making a mod, and I feel on very shaky ground. I the problem in the parameters I used to save the textures? Is it something else? Any ideas? Here are screencaps from both texture sets: First the one I made from scratch - And next the one I copied/pasted on Firinneach's texture -
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I'm doing Leliana's Song, and I'm still in the Market District. I think I completed everything I could have there, but when I come near Bann Perrin and his two guards nothing happens, they completely ignore me and I cannot initiate conversation and/or combat with any of them. Is that a compatibility problem? Does anyone know what mod causes it? Has anyone encountered this problem?