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GoldGary

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Everything posted by GoldGary

  1. Hi, hello, is there any modder who can make my request? I'm requesting animation swap for warrior skill [shield pummel + overpower] with the [shield bash] animation. It's just a simple reason, both those skills' animation are wasting time too much. Shield Pummel's stun only take effect after the third hit same as Overpower's knockdown. Too often enemies' rogue cancelling the animation with a simple skill Dirty Fighting, it's totally frustrating.
  2. Thanks! That's exactly what i need, i'll try and post back with results later. Cheers. :smile: ps: it works, nice.
  3. Hello fellas, is there any veteran modder that can help me? I'm using this cool little mod that make shale's small crystal become equippable on weapon, armor, accessories and arrow slot. It's nice, but i want to edit it to only equippable on weapon, accesories and arrow slot (exclude armor). Then i tried to open the gda file (with gdapp) but since i have no experience on modding i dont know what value or line or row or numbers to change. You can teach me what to change and i will do it myself, cheers. :smile: I'm including the file so anyone can see it.
  4. wait this is kinda confusing for me... then what if i name my subfolders in alphabet order but inside them there are other folders with numerical orders? like this; Bugfixes Clothing Gameplay then inside Bugfixes folder there are folders with name 01. aa, 02. ab, 03. ac ..... inside Clothing there are 06. aa, 07. ab, 08. ac ..... and inside Gameplay there are 11. aa, 12. ab, 13. ac ..... How is my load order priority here?
  5. Sample mod is here : https://www.nexusmods.com/dragonageinquisition/mods/507 But the original modder edited some tooltip text which resulting in default names for crafted items turn into jumble strings. One or two times are fine, but when i want to craft a lot, renaming them each time becomes a hassle. I just want to request a similar mod but without any tooltip edit so any crafted items just stay with their default names. Someone, please help.
  6. damn i feel you bro, i also often get nausea seeing that rotating compass. I dont understand why bioware feels the need to make it like that.
  7. THANK YU AGAIN BROTHER! It works and now my mage aint screaming sparta again when casting. :D :D
  8. Can you share me those 2 files? I cant find them anywhere in my DAO folder.
  9. THANKS! WORKED LIKE A CHARM! :D Can you help with one more thing? The casting animation from that custom spell mod is weird, my mage screaming when casting it like a warrior's war cry animation. What must i change to make it like normal mage casting animation? There are 2 mage casting animations right? One is where the mage pointed staff frontward like shooting projectile, Two is where the mage pointed staff upward above head.
  10. Hi, lately i've been replaying DAO again with this custom spell mod "Armageddon" (https://www.nexusmods.com/dragonage/mods/611) i found on nexus. Fun mod, except every spells in the mod are cast instantly and bothering me. I want to add different cast time for each spells for immersion, can anyone teach me what i need to change to the mod so i can increase their casting time around 3-7 seconds?
  11. Awwwwwww :ohmy: :ohmy: :ohmy: :ohmy: :ohmy: Thanks for the information bros... i guess this thread can be closed.
  12. Could someone please help me with this mod called "The Determination of Alistair"? Link here: https://www.nexusmods.com/dragonage/mods/1616 It's modder has been gone for years and not replying anymore, i just want to ask for the item's spawn code, i'm already way past ostagar and the items requiring a new game to appear... Or if there's not a spawn code could someone add it into the items please.
  13. Ah, i already using that MerAnne's mod but never tried it to level Shale's crytals, not even once crossed my mind to be honest. Thanks bros, if this works i can save a lot of time from savescumming robbing npc. And having a growing crystal makes a good backstory about some crystals parasitizing on Shale and growing with her.
  14. Yeah i usually take Steal early on to rob people in starting place (except noble dwarf since all my things will be taken away) so i never miss Slim appear on Denerim, i never tried to learn Steal after done some main quests.
  15. IIRC Slim wont appear if you are too far into the game, especially near Landsmeet, try a new run with one point in Steal and visit Denerim after clearing Lothering.
  16. Could someone please make a mod with the following feature? - A chest filled with Shale's Clear Crystals set (small and large crystals set with all 5 elements) in Honnleath, preferably in Wilhelm's dad basement/lab for a bit immersion My reason for this is, i always done Shale's quest first after clearing Lothering, so around level 6-7, and Shale will be around level 7-8 after i cleared Honnleath. I just like golem okay, so i want to bring her early around Ferelden. But Shale is really has lack of equipments (crystals) at this point, all crystals i got from Honnleath are trash flawed crystals. I'm thinking Clear-tier crystals is most fitting considering Shale only has 2 equipments slots. Their stats are average and not overpowered. But my option to get Clear-rank crystals in early game (level 7-8) is savescumming stealing npcs like Gorim/Wade/Kylon, and it takes quite some wasted time. I can just add them with console, but it just doesnt feel good, idk, it's the feels thing. I mean, Wilhelm's dad having Shale around for years, he brings her to deep road lots of times to pick crystals for experiment yet all the crystals found in his lab are trash? No wonder Shale stomp his head. Please guys.
  17. Thanks, that helps a lot, i'm gonna try it when playing DAO again. :D This gonna be my first time modding DAO though, could you tell me where do i find that abi_base.gda?
  18. As title said, could someone make or teach me how to swap some spells projectile? Especially mage's fireball, that one is always weird imo, the projectile is like some ball of fire swaying around like dancing. I think it would be better if that fireball projectile be like lightning bolt with red color and flying straight + fast to target.
  19. Mister, i already mentioned about that patch link in the 1st post. I'm currently using it in fact, the help i need is for someone to merge the original + fix to a single esp with dirty edit cleaned and give it a proper icon. We may have a language issue/barrier, as I'm discussing why I can't do *exactly* that. I can't modify an existing authors mod without permission, for fixes or any other aspects, for distribution. A work around would be to take a look at it and see how I would merge them, then explain how you can do it for yourself and only yourself (not for distribution). Heck I can't even add a different icon texture, it's hands off without the mod authors permission. Thats fine, can you teach me how apply the bug fix and to add custom icon? Or change it with in-game vanilla icon is okay too.
  20. Mister, i already mentioned about that patch link in the 1st post. I'm currently using it in fact, the help i need is for someone to merge the original + fix to a single esp with dirty edit cleaned and give it a proper icon. I tried to do that myself but failed, i dont even know why i'm failed because i'm an amateur with fnvedit, scripting and patching :pinch:. Even better if anyone willing to build it from scratch, since the original mod a port from F03 and very old.
  21. Hello wanderers and modders, i really hope you can help with my request. First thing, there's a mod, beautiful quality of life little mod called Pipboy Light Lantern replacer (link: https://www.nexusmods.com/newvegas/mods/36722) which has ctd bug, but has been resolved with a patch (link: https://www.nexusmods.com/newvegas/mods/51331). But the problem not really solved, as is the patch only a quick dirty edit to ensure the original mod does not ctd again. And here is my small hope, maybe someone can make a single file (Pipboy Light Lantern + its fix merged) with a proper icon, since the lantern icon is shown as clutter like tin can. It's been 7 years since the patch updated (in 2013) and many other pipboy mod related only revolve around readius, mk2000, pip2500, or bright light. I tried to copy the fix script into the original file but failed (with fnvedit), the lantern item itself does not even appear inside inventory and no light at all. Please help guys :confused:.
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