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CubicTofuLamb

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Everything posted by CubicTofuLamb

  1. Inigo. Okay, okay, it's a cat technically. Yet as horibbly lacking of jiggly and bouncy this fallower is pure success. Fallower can be measured on five variables when it comes on predicting its success: brought content capacity / quality, aesthetics, compatibility, blending in with game in general. Male, female, beast, Veronica Lake or screwdriver, I think it's all in the quality since mediocre (I mean low on content) mods are all over the nexus. Make something worthwhile or atleast with good wit and here you go, hot page. Also, the fact that there is way more successful female fallowers in genera shows de facto proof of mostly male mod making audience here. Probably because playing with virtual barbies is sort of self explanatory relief for those strugling with achieving healthy social life.
  2. Hello, I'm ammateur mod user currently larning 3ds max. As a guy who just loves computer gaming in general I have quite a few memories revolving around them. As WoW gamer for few years I decided doing http://img2.wikia.nocookie.net/__cb20121120215306/wowwiki/images/7/77/Black_Bow_of_the_Betrayer.jpg because of it's edgy (wich should make creation of it easier) and decent design. What I want to know is a bit of help from someone who already have done any custom weapons/bows. Since weapons like bades and axes are somewhat static it seems that hardest part is to add i into game, while from what I understand bow needs aniation. How do you make bow animations? Do you need to add bones or such? So far I have made this (attached photo because attention craving :) ).
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