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anstar1010

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  1. Hey, I've installed and subscribed to a ton of mods, and I'm probably getting a lot of compatibility issues, so I was wondering if someone could help me if I posted a list of all the mods I have installed, to see which ones I should get rid of to make it work properly. When I open Skyrim and start a new game it stays at the screen with the logo and smoke forever. Skyrim.esm Update.esm WARZONES - Civil Unrest.esm ApachiiHair.esm prisonerfix.esp enhanceddynamicweathersystem.esp SoS - The Wilds.esp enhancedlightingforrealisticlighting.esp Birds.esp BooksBooksBooks.esp Cat_mount.esp CraftableHoods.esp fixed followers.esp leazeropenlock.esp lt_camping.esp more carriages.esp RabbitsPlus.esp real wildlife skyrim 0.1.esp StaticMeshImprovementMod.esp Tytanis.esp adventurersandtravelers.esp Andragorn's Armoury.esp dragonboneweaponspack02.esp FionaOutfit.esp FS_EveningStar.esp hvergelmir's armor retexture - har.esp hvergelmir's shield retexture - hsr.esp LFArmors.esp LordAmor.esp Omegared99-BattleMage.esp Psiijic_Master_Outfits.esp R18Pn - Eisen Platte Armor.esp R18Pn - Leere Armor.esp TrissArmorRetextured.esp ViciousDawnbreaker.esp Warmagearmor.esp WVExpansion.esp A REAL Imperial Camp.esp CryptOfTheTongues.esp Dragon Falls Manor.esp Twilight Forest.esp Adoption.esp Waterbreathing Breathless Emerge.esp bleedeffects.esp br_hoodcirclets.esp BurntCorpse.esp realcarriage.esp Live Another Life.esp betterwerewolflite.esp MidasSkyrim.esp phenderix's magic evolved.esp spelltomeconjureetherealhorse.esp Skyrim Improved Magic System.esp shenkthieveryoverhaul.esp ReneersCrimeOverhaul.esp Killmove +.esp ArcaneAssassin.esp ApachiiHair.esp SpecializedFollowers.esp Follower Trap Safety.esp FollowerWander2.esp AsharaMerchantNPC.esm room.esp respec.esp leveledconjuration.esp aerolith.esp AsharaRomanticOutfit.esp BlutKult_Zwergenaexte.esp BlutKult_Dwarven_Axes.esp Gnome Race.esp HentaiSaberDress.esp shrewsburyskyrimcookbook.esp dovahkiintemple.esp carriages.esp new guards.esp skyrim trade guild.esp marriagemod - alpha v3.esp dyenamicsmithing.esp new_familiar.esp mod 1.esp imp's more complex needs.esp dorkdiva steamworkshop eyes4.esp dremora - copie.esp piteƄ.esp better follower improvements.esp unlimitedbookshelves.esp necroamulaetbuff.esp repjarlsimp.esp dragonmeadbrewery-premesh.esp herman.esp suncresthall.esp rings_of_effects.esp throwing knives.esp museumcuriosities.esp archmagetrophyhall.esp kdansky_freewards.esp spellcraft.esp dnihome.esp greener leaves v 1.0.esp joomasslightning.esp corpusmagicum.esp increasedbountyrewards.esp throwable torches.esp weathermaster.esp test 008.esp dwemer_egg.esp blackalchemy.esp unlimited rings multilingual.esp alchemical apparati.esp necromancy_endlesszombies.esp katixasusablebarrels.esp ancient tower.esp a_dragons_respect.esp quest_nomercy.esp roleplay+.esp taloscamp.esp fenrir.esp falkreath expansion.esp owninggoldenglowestate.esp elementalist.esp teleportskill.esp unkeptunderstonekeep025.esp lordan'srest.esp twohanded dawnbreaker.esp dovahska.esp horses for followers.esp hellionarrows_v1.0.esp homedogs.esp awnuldthebold.esp orc stronghold grommash v1.00.esp matys knights of the nine armor 2.1.esp tam.esp That's a complete list of all the mod files I have :/
  2. Minus the Giant Mudcrab and the vampire lord, gotta be lore friendly :wink:
  3. Soul Bug would be an incredible bonus for Enchanters, A flying follower that absorbs the souls of anyone you kill then you can transfer it's soul charge into your equipment, or soul gems, that would be pretty darn nifty.
  4. Well I've never tried doing armour before so I don't know. Saw your mod in the workshop by the way. When I look at my weapon in the editor preview window thing it shows it with my textures as well... I the Armor Addon things, I think, define where the item goes and other items in it's set and what race it's meant for and things like that, I'm not sure that actually defines the actual model. Have you read these: http://www.creationkit.com/ArmorAddon http://www.creationkit.com/Armor ?
  5. Hey, I've created a new item in the Creation kit called "Dalton's Blade", After some fiddling I found out how to get the texture files out of the bsa archives and where it finds out what textures to use for the item, so I used The TR Retexturing Tool I found somewhere to change the textures that the model uses, I realize this tool is meant for oblivion but it seems to work fine on Skyrim .nifs and I can't find any other way to change it. From the steelsword.dds to a custom DaltonsBlade.dds I made, I did a scabbard as well to replace the steel sword one, now when I try and look at it ingame, when the sword is just lying on the ground it looks fine, but when I look at it in my inventory or while it's equipped third or first person, it just has all the default steel sword textures. I'd like to find out what I've done wrong so if anybody could help it'd be much appreciated. Thank you ~Anstar
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