Jump to content

Aziara

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Aziara

  1. Starting a new game, my mod works correctly. I've come to the conclusion that any save file that has had Anna's NPCs active at any time (whether it is currently active or not, and whether I've cleaned scripts after deleting or not), that my mod cannot work. Any suggestions??
  2. So I stopped using Anna's NPCs, but I can't get my mod changes to show. Even though I individually changed the outfits of each priestess, they are all wearing the monk robes. They shouldn't even have the monk robes in their inventory! I found this: https://www.creationkit.com/index.php?title=SetOutfit_-_Actor Will SetOutfit script work for a faction rather than an individual NPC? Also, how do I apply it?
  3. Hello all, I want to use a new outfit for all members of a faction (specifically the dibella priestesses. I always thought it was silly that priestesses of the goddess of beauty hide their bodies in gunnysacks, lol) How do I do something like this?? I tried just replacing their outfits manually in the CK, but that doesn't touch any mod added priestesses, such as Interesting NPCs adding one. I have Anna's NPCs currently, and she's got them wearing Nocturnal robes, and it also effects the Interesting NPC. It looks like a script driving it (I think??). If I have my mod in game with the manually added outfit, Anna's NPCs changes overwrite it, and it doesn't show up. I don't know much about scripts, I've never gotten one to work properly before, even if I copy/paste it in, it won't compile. Is there any way to do with without a script? If not, what's a good starting place for learning Papyrus?
  4. This is an old thread. Hope it isn't a problem that I'm necro-ing it. It would seem that 'WerewolfBeastRace' doesn't have a face data tab, unfortunately. I guess I'd have to make a whole new race to overwrite it that has face data?? EDIT: I can get face data by ticking the box on 'general data' that reads 'FaceGen Head'. I've added in the hair colors... But does anyone know how to link those to custom werewolf textures??
  5. The tutorial says how to make a uv map from scratch, but I'm not really seeing anything about how to tell if there is uv already there. Could someone who is familiar with blender let me know how I would check on that? I tried again, import, export, the whole shebang, but still no uv or normals, and they were there for sure prior to getting run through blender. I'm losing them somewhere in between, and I have no idea how to figure out where I'm losing them. Messing with blender always makes me feel like a kindergartner trying to fly a spaceship. Imma go play some Skyrim for a while and try to remind myself why I even bother with this headache.
  6. Not entirely from scratch, I imported in the female savior's hide mesh, the female draugr armor, and farm clothes 01 male. I deleted the portions I didn't need, and did some mild sculpting to make everything fit nicely.
  7. I must be messing something up in blender, I suppose. Not a hard thing to do, blender is so friggin' complicated. The "mesh > face normals" fix made the white surface of the mesh easier to see details on, but I guess the uv AND normals must be missing like you said, because the textures still don't show up. I'm fairly certain that I have the texture path set correctly, as it is exactly the same as the original armors/clothing, and when I load up the original meshes I can see their textures. I tried another export, quadruple checking against the picture in the tutorial, but that one still doesn't work after doing all the finagling in nifskope to make it skyrim-compatible. My export screen has all the same options ticked as this image. Do I have to do something with the mesh pre-export too to ensure that normals and uv are included?http://wiki.tesnexus.com/images/7/71/SkyrimArmourTut_7.jpg
  8. I'm following this tutorial for armor: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 I've gotten the armor completed for the f_0 body in blender, and was able to export it to a .nif file. My problem is that even thought I followed the tutorial to the letter for how to configure the file and link the textures back to the mesh, the mesh is still white in the preview window of nifskope. Here's the .nif file, hopefully someone can tell me what went wrong. http://jmp.sh/nALtoy7
  9. Yeah, thanks for that tutorial. That will be very helpful :)
  10. Alrighty then... I'll leave the wild ones alone, as I like to hear them howling. Is it possible you could point me to some animation tutorials? I do eventually want to learn all aspects of Skyrim modding, maybe even make some custom creatures someday that would require new animations due to being wildly different meshes from all current creatures.
  11. Yes! I've run into issues trying to rename things before, so it's left me a little shy of doing that. However, I did open up the creation kit and set the wolf race to use the dog race "dogproject.hkx", and it works! Wild wolves move and idle just like dogs. This also has the added side effect of removing the loud, heavy breathing of the wolves. Immersive wolf follower didn't change, but I'm guessing he uses a different race. Looks like this is the sort of fix that will require doing each mod-added wolf separately. How does one move animations from one behavior graph to another? That's the only thing that has me stumped at the moment. (I have already extracted all the canine animation from the game files)
  12. I was under the impression that dogs and wolves shared a skeleton? Seeing as they use the same combat animations? I opened up the creation kit, and if you go to animation on a wolf character, you can make them perform the dog animations. They just don't seem to have that option ingame. Bah. I figured it would be more complicated than it should be.
  13. I play with One with Nature active, and usually have the wolves either friendly or cowardly. I also have Wolf Master installed that adds in 3 wolf followers. I have noticed that wolves don't have many idle animations. They basically stand there and breathe. Occasionally howl. That's it. It's rather bland to look at. So what I want to do is 'copy paste' (or whatever the correct term is for this) animations from the dog idles (such as lying down, sitting, scratching fleas, etc) into the possible idles for the wolf. Or maybe I could copy the dog behavior and just replace the barking with howling? I don't know which would be easier. I've never done anything with animation at all, so for all I know this is impossible. I'm guessing it has something to do with extracting behaviors from "dogproject.hkx" and putting them in "wolfproject.hkx". Any tips would be appreciated.
  14. Nevermind. I kept pulling things off one at a time in nifskope until the creation kit stopped spazzing out.
  15. I'm attempting to add in a custom static I worked up in nifskope, and every time I drag it into a room, the creation kit crashes. I was able to upload it just fine into the static category, and it shows in the little preview window there. Is there a limit to how many meshes can be added into one before the creation kit has a conniption fit? The room I'm attempting to add it to is the Campfire tent setup room, if that helps. There isn't much else in the room other than a custom tent (to which I added 3 meshes in nifskope also), a retextured dark elf bed, and a dark elf lantern. I tried to upload the nif here, but the uploader says it's too big to upload, so I'll describe it for you. I started with 2 DLC Falmer baskets and 1 Falmer jug, all retextured. I added 1 bear pelt, 1 deer pelt, 1 Mammoth tusk, 2 sabercat teeth, 1 slaughterfish scales, and 1 small antlers.
  16. I'm no expert at this, but I have noticed in the creation kit that animations only work if the critter has the same skeleton (For example, I tried to make a deer run like a horse. Couldn't get the darn thing to move). So I guess maybe incorporate the werewolf skeleton? But that would only leave you with werewolf animation options... Hopefully someone with more experience than I can help you more. This does sound like an interesting idea. Perhaps the author of this mod could help you? http://www.nexusmods.com/skyrim/mods/22604/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D22604%26user%3D1%26gid%3D110&pUp=1 That mod makes Khajiit sprint and sneak on all fours.
  17. Verifying the game cache was the first thing I tried. Sorry if my first post sounded a little spastic. I'd been searching for the problem for 3 days straight, and I never thought it could be USKP. That just about made my brain explode. I didn't want to believe it either. As far as mesh or texture mods, the only retextures I have are related to armor, architecture, or animals. Fairly certain none of those were interacting with briarhearts. What I'm thinking is there is some undocumented interaction, sort of like how Cloaks of Skyrim (which I don't have) clashes with USKP. Here's my load order. Please note I only got the briarheart retextures AFTER the problems started as a fix. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b LB_MuchAdoSnowElves.esm 12 c Gray Fox Cowl.esm 13 d UnlimitedBookshelves.esp 14 e Real Feeding V3.esp 15 f RealisticNightsDB.esp 16 10 SeranaLearnsSoulCairnSpells.esp 17 11 DovahBlingJewelrySignetRings.esp 18 12 mjhSkyforgeWolfArmor.esp 19 13 RealisticNightsDG.esp 20 14 RealShelter.esp 21 15 StormcloakMageArmor.esp 22 16 GDRangerDress.esp 23 17 Craftable Khajiit Earrings Gold and Silver.esp 24 18 Castle Volkihar Rebuilt.esp 25 19 Bathing in Skyrim - Main.esp 26 1a DovahBlingJewelryStandalone.esp 27 1b Appropriately Attired Jarls Redux.esp 28 1c Werewolf Bleedout Fix.esp 29 1d Improved Arvak (no spell change).esp 30 1e armoured arvak.esp 31 1f dD - Enhanced Blood Main.esp 32 20 GamEngagementrings.esp 33 21 DeadlyAimRanks.esp 34 22 DovahBlingBraceletsScr.esp 35 23 StormWrathLightning.esp 36 24 Convenient Horses.esp 37 25 shadowmere.esp 38 26 UIExtensions.esp 39 27 SkyUI.esp 40 28 Enchanting Pagan Table.esp 41 29 ExpandedJewelryCrafting.esp 42 2a LFox Blacksmiths Have Metals.esp 43 2b AllHair.esp 44 2c SkaalKidAetaCoat.esp 45 2d Haunting & Mourning.esp 46 2e HousecarlsAreTanks.esp 47 2f dD-Larger Splatter Size.esp 48 30 RealisticNights.esp 49 31 Keep Spell Tomes.esp 50 32 Shout Like a Dragon - DG & DB.esp 51 33 Ezuka's Wedding Rings.esp 52 34 MorePP.esp 53 35 ToL_Core_by_Brevi.esp 54 36 JiubQuestMarkers.esp 55 37 Predator Vision.esp 56 38 HousecarlsAreTanks-HF.esp 57 39 Really Radiant Raiment.esp 58 3a RevengeOfIronDaggersAndLeatherBracersv5.esp 59 3b Khajiit Claws - 15dmg.esp 60 3c Slap.esp 61 3d StormcloakMageArmorRetex.esp 62 3e CollegeOfWinterholdImmersive.esp 63 3f RSPatch.esp 64 40 Brawl Bugs CE.esp 65 41 CMWoodenBows.esp 66 42 LegacyoftheDragonborn.esp 67 43 3DNPC.esp 68 44 HearthfireMultiKid.esp 69 45 HearthfireMultiKid_LastName.esp 70 46 ethereal_elven_overhaul.esp 71 47 EntireEyes.esp 72 48 Ezuka's First Person Ring Fix.esp 73 49 SovngardeNordHeroes.esp 74 4a DovahBlingJewelryUniques.esp 75 4b Complete Alchemy & Cooking Overhaul.esp 76 4c CritterProduce.esp 77 4d MoreSalt.esp 78 4e Immersive Citizens - AI Overhaul.esp 79 4f Skyrim Immersive Creatures.esp 80 50 Civil War Aftermath.esp 81 51 Helgen Reborn.esp 82 52 RavenRockExpanded.esp 83 53 LearnAlchemyFromRecipes.esp 84 54 SkyHavenTempleEnhanced.esp 85 55 ESFCompanions.esp 86 56 One With Nature - DG+DB.esp 87 57 WitchhunterPackRelease1.0.esp 88 58 Deer_And_Elk_Detection.esp 89 59 Civil War Overhaul.esp 90 5a ArmyReforms.esp 91 5b OpenFaceGuardHelmets.esp 92 5c Solstheim - The Lost Levels.esp 93 5d sam aldous.esp 94 5e Skyrim Immersive Creatures - DLC2.esp 95 5f AnnaNPCs.esp 96 60 HigherSilverDamage_Vanilla.esp 97 61 dD-DG-DB-Immersive Creatures EBT Patch.esp 98 62 FCO - Follower Commentary Overhaul.esp 99 63 marriagemod - alpha v3.esp 100 64 fmstables.esp 101 65 ArcheryDummyXP.esp 102 66 eelRing.esp 103 67 Hothtrooper44_ArmorCompilation.esp 104 68 EMCompViljaSkyrim.esp 105 69 ASKETMODSFiFaI0.2.31.1fv.esp 106 6a EMViljaInSolstheimAddOn.esp 107 6b GerheardtRoriksteadEN.esp 108 6c SUM_DruidConjuration.esp 109 6d Better Claws And Gauntlets - Immersive Armors.esp 110 6e Inigo.esp 111 6f SeranaDialogEdit.esp 112 70 AmazingFollowerTweaks.esp 113 71 NothingSellsForZero.esp 114 72 Swift Steeds Frost.esp 115 73 Immersive Weapons.esp 116 74 Elemental Destruction.esp 117 75 LinearSmithing.esp 118 76 Better Mage.esp 119 77 Lore Weapon Expansion.esp 120 78 MarkRecall.esp 121 79 MorrowindImports.esp 122 7a Inconsequential NPCs.esp 123 7b Armored Circlets.esp 124 7c SkyrimsUniqueTreasures.esp 125 7d Point The Way.esp 126 7e InteractiveWashBasinsCOMPLETE.esp 127 7f Bathing in Skyrim - Interactive Wash Basins.esp 128 80 My_Little_kitty_non_replaced.esp 129 81 ANSKA ENHANCED.esp 130 82 Better Claws And Gauntlets.esp 131 83 Better Claws And Gauntlets - Dragonborn.esp 132 84 Better Claws And Gauntlets - Dawnguard.esp 133 85 Blacksmiths Sell Firewood.esp 134 86 Dr_Bandolier.esp 135 87 Unique Uniques.esp 136 88 UsefulDogs.esp 137 89 Vampire Lord Serana Fixed.esp 138 8a Vampirism Inverter.esp 139 8b ImmersiveStables.esp 140 8c HSxHorseStablingImmersiveStables.esp 141 8d Various Hunter.esp 142 8e LB_MuchAdoSnowElves_Quest.esp 143 8f Townoverhaul.esp 144 90 HSxHorseStablingCities+HF.esp 145 91 DBM_IWIA_Patch.esp 146 92 Bring Out Your Dead.esp 147 93 OvensAndChurnsPlayerHouses.esp 148 94 DBM_IW_Patch.esp 149 95 konahrik_accoutrements.esp 150 96 ArcheryDummyXP - Unofficial DLC Addon.esp 151 97 Dragonborn - Dorethi.esp 152 98 LadyKdCirclets.esp 153 99 DragonFastTravelRedone.esp 154 9a OvensAndChurnsMain.esp 155 9b Aurlyn.esp 156 9c Lakeview Lost Gardens.esp 157 9d PatronGodsOfSkyrim.esp 158 9e BR_HoodCirclets.esp 159 9f DA_Skyship.esp 160 a0 DBM_DASkyship_Addon.esp 161 a1 ForgottenCity.esp 162 a2 Chesko_Frostfall.esp 163 a3 Torcs.esp 164 a4 Acquisitive Soul Gems.esp 165 a5 RUSTIC SOULGEMS - Sorted.esp 166 a6 WondersofWeather.esp 167 a7 ArgonianFins.esp 168 a8 Argonian Skill Bonuses Improved.esp 169 a9 Auto Unequip Ammo.esp 170 aa CACO_USKP_Patch.esp 171 ab CACO_Bathing in Skyrim.esp 172 ac BowsElementalFury.esp 173 ad forswornpaint.esp 174 ae mintylightningmod.esp 175 af TrueStorms.esp 176 b0 RealShelterFF.esp 177 b1 Hothtrooper44_Armor_Ecksstra.esp 178 b2 SVPaleVampires.esp 179 b3 Yield 2.0.esp 180 b4 forsworngear.esp 181 b5 HothFollower.esp 182 b6 SofiaFollower.esp 183 b7 CarryOnSkyrimBenAsFollowerV2.2.esp 184 b8 Oysters of Skyrim.esp 185 b9 The Pit.esp 186 ba GreaterSaarthal.esp 187 bb SkyrimGuardians.esp 188 bc Civil War Followers.esp 189 bd BelrandHaircut.esp 190 be OvensAndChurnsMinorInns.esp 191 bf DJZ Cooking Pots.esp 192 c0 LPBards.esp 193 c1 LPBardsAnduniel.esp 194 c2 CWIDawnDragonPatch.esp 195 c3 NavMeshFix - Markarth.esp 196 c4 Draugnarok.esp 197 c5 Hunterborn.esp 198 c6 bound-hunting-knife.esp 199 c7 Bathing in Skyrim - Hunterborn.esp 200 c8 Hunterborn_Frostfall-Patch.esp 201 c9 Derkeethus Improved - Default Look.esp 202 ca CACO_Hunterborn_Patch.esp 203 cb CACO_Wyrmstooth_Patch.esp 204 cc CACO_GrayCowl_Patch.esp 205 cd NoSameSex ENG.esp 206 ce OrcHearthfire.esp 207 cf CityShrines.esp 208 d0 HoldBorderBanners.esp 209 d1 DBM_IA_Patch.esp 210 d2 ESFAela.esp 211 d3 Earrings Set1.esp 212 d4 ArtOfTheCatch.esp 213 d5 konahrik_accoutrements_db.esp 214 d6 KK_Lola_companion_wolfdog.esp 215 d7 Colored_Dragonscale_v1.esp 216 d8 KhajiitChildren.esp 217 d9 PahmarFollowers.esp 218 da Gildergreen Regrown.esp 219 db Wolf Master.esp 220 dc KORsHuntingGround.esp 221 dd HatchlingChasesStarlight.esp 222 de ImpRogue.esp 223 df My Home Is Your Home.esp 224 e0 DDD-Passtime.esp 225 e1 GypsyEyesCaravan.V.3.esp 226 e2 UniqueRadiantAndPartyClothes.esp 227 e3 Convenient Horse Herding.esp 228 e4 RafForswornCustomArmorSet.esp 229 e5 RafBriarheartArmorCustomReplacer.esp 230 e6 Nature Spell Pack.esp 231 e7 Alternate Start - Live Another Life.esp 232 e8 Automatic Variants.esp
  18. Well, I narrowed it down to only the skyrim patch. And no, all testing was done on brand new games, I don't intend to keep any of them. How could another mod be affecting the briarhearts when everything was disabled?? I even dug around in my data folder to make sure there wasn't any files related to briarhearts. I finally just bit the bullet and opened the patch in TES5Edit and removed every briarheart reference. Now I can run the patch without the briarhearts being invisible. The bloodstains disappearing is a small price to pay vs. the invisible torso bug. I now have all my mods active again, and the briarhearts look great. So I don't think anything else was affecting them. At this point, I'm going to leave a safe save, (back when I hadn't altered the patch), just in case deleting the references causes some massive damage or something. I can always uninstall and reinstall I suppose if there is a problem.
  19. I've been having invisible torsos on my briarhearts for quite some time now. I finally disabled all my mods to attempt to figure out the problem. And while I've seen several people say that it's only an interaction between USKP and Cloaks of Skyrim, I don't have Cloaks of Skyrim. The problem? EVERY SINGLE unofficial patch!! Not just the Skyrim patch, but also the Hearthfire, Dawnguard, Dragonborn, AND even the high resolution patch causes the briarheart's torso to disappear. In fact, just disabling them wasn't enough--I had to get a mod that gives the briarhearts a new skin, because even with no mods running, the torso was gray (similar to the way the gray-face bug looks, but the body instead of the head. The head was normal). I even extracted the texture from Skyrim itself, and it was gray (WTF). I can't imagine running my game without the patches (hello, massive glitches), so how would I go about fixing this problem? I'm just about to open up the patches in TES5edit and start deleting anything related to briarhearts...But I don't want to break the patches.
  20. That fixes it, thanks. I feel so dumb being a newbie modder sometimes.
  21. Just what it says in the description. I disliked a certain npc's hair, so I went in the creation kit and changed it. I changed nothing else. Now the face, head and neck of the character is grayer than the body. I did use 'elder' hair on a 'nord' npc, could that have made it happen? However, if I'm remembering right, Skjor actually uses this exact combination with no trouble. So how do I fix this?
  22. Wow... My thanks. Scripts still confuse me a bit, as I'm still new to modding. I'll definitely give this a go and see if it works.
  23. Hi everyone. I'm trying to make the bloody mead barrels in Castle Volkihar work as blood potion dispensers. I've got everything working right except the respawn--The barrels only respawn after 10 days spent outside Volkihar Keep, along with the rest of the cell. I'd much rather have them respawn daily, whether or not you leave the cell (I figure someone's thrall would be assigned to keep those barrels full) How do I set this up? I've got the barrel activator respawn set on 'gameday'. Do I have to set the whole cell to reset daily? I'd prefer it was only the barrels.
  24. Some days, learning to mod feels like ramming my head into a brick wall. Sometimes the wall cracks and I figure something out. Some days (today for instance) I just get a headache. I'm attempting to retexture a standard nord mead bottle from skyrim to have a custom label. So I unpacked the textures and made my own label in gimp, which I then set on top of the mead texture and merged the layers. I also unpacked the mesh, and loaded it up in nifskope. But when I try to add the texture I created into it by clicking the little purple flower icons, the bottle mesh remains white. If I use the standard unaltered nord mead texture, it shows up fine. So I thinking I'm saving the file wrong from gimp. I'm saving it as a .dds. I also made the normal map-- the pale bluish/transparent _n.dds file. I leave the 'create mipmaps' option ticked, and I've tried it at every compression or lack thereof. The altered texture is saved to my skyrim/data/textures folder. I've done a retexture before on a dragon, and I didn't have this crazy problem. What am I doing wrong? EDIT: nm, found the problem. I had to merge all the layers and crop them back to the original size.
  25. OMG, I could kiss you! I found the backups, and I've got my mod working again. And yes, I did add 'bAllowMultipleMasterLoads=1 to the Skyrim directory, and also added the three dlc in so that I can load them up in the CK.
×
×
  • Create New...