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HuemangeBeans

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  1. No reply? Sorry, I didn't mean to brag. I was hoping this would be inspirational. I also forgot to add my giant 20-piece 3000W stereo I craigslisted together. I'm off in a side-room to keep warm during winter, forgot about it. I read forums, keep up with the scene, still. The last year I've read so many posts where the person is regretful or angry about having spent money on a videogame they dislike. I wanted to let those people know there is hope, they can decide to end the abusive relationship of the videogame consumer/producer relationship. It's not as if I've had to quit gaming, just because I'm not buying the hype. The last week I've been playing a game I enjoyed way back as a wee lad, Wizardry 7: Crusaders of a Dark Savant. It's remarkable how much more thoughtful game design was, back then. Little details like having to find a map in game before you could use one, as opposed to having a GPS locator implanted in your head like most modern games. There's also emulated games. I find the current state of games pretty comical. With the huge marketing push behind Starfield, I look back to the 360's library and excellent Microsoft first party games that did not get a marketing/publicity campaign anything on par with that scale. Nuts&Bolts, Shadowrun, and yes, even Too Human were all very competent, creative, and fun games. I've played thru N&B single-player campaign probably 10 times by now, I put thousands of hours in Shadowrun multiplayer, I maxed out a character from every class with the best equipment that could be found in the game, and was on the global leaderboards in Too Human. Microsoft didn't dump funds into garnering guaranteed good reviews for any of those games, when they were actually incredible games. They chose to let public opinion be soured by biased, nit-picky reviews that left those games with mediocre scores for superfluous reasons. Why didn't they put the kind of marketing campaign behind their games when they were actually good? Too Human had almost an 'anti-ad campaign' with the lead designer going on a personal crusade against game journalists. LoL. I still, in hindsight, cannot believe that the audience panned Too Human only to turn around and swim in the one-shot murky depths of the Dark Souls and the Souls-like genre. It's unfathomable to me, really. I'm off-topic on my own thread, here. I'm just meaning to give people a message that they don't have to continue buying games they don't like. The time and money spent on feeding a bad habit can be put to better use. I can see why this thread got no responses because it's not attempting to start a flame-bait war, which is what most 'videogame discussions' that I'm reading these days are. Have a good one.
  2. Except for a couple bundle offerings, my wallets been closed tighter than a virgin's chastity belt for game purchases this year. Maybe I'm getting old, tastes changes, I've found a couple new hobbies like acrylic pouring and gardening, but for whatever reason no games have appealed to me enough this year for me to want to buy them at anything like 'new' pricing. Idk 'bout you guys, but I haven't spent $70 on a videogame. So I've had all this money to do other things. Much more rewarding things. I've moved to New Mexico, got a new truck, bought a whole new wardrobe of silk and leather clothes, got a leather couch, an indoor steam sauna (love it, use everyday), an air fryer, king-sized bed with mulberry silk sheets and duvet, on and on, all these nice things I couldn't have afforded if I'd continued spending my money on mediocre games. The last new game I really enjoyed was Severed Steel, and since it's an Indie I didn't even know about it when it was 'new', so I even bought that on discount. I'd just like to thank the game industry, for their continued lack of support, for switching gears to cater to an entirely different audience than myself, who'd been gaming for 30 years. I'd like to thank the giant investment corps that have funded the ESG movement that's cratered the entire market and rotted from within all the big game studios to where they can't produce anything even remotely appealing to me, anymore. I look forward to future years of continuing to not spend money on games, and anticipate all the wonderful life-changing things I'll be able to buy, instead. With all that money you've saved me, I've been able to change my life for the better. Thank you, sincerely. Yours truly.
  3. Plus, I think it would afford an opportunity to play as a 'good' character. Starfield, unlike every previous beth game, doesn't give the option to play as morally good. Any morally good person would automatically conclude that the NPC 'people' in starfield all enslaved to an institution like the U.N. should be immediately terminated. It's the equivalent in TES of an entire universe of people all worshipping Molag Bal. Not having the option to collectively extinguish the entire galaxy from the control of these people means there is no moral 'good' option in a playthrough of Starfield.
  4. I think what Stahfield's most lacking is a real power curve. In Morrowind you start out and can barely walk or jump, a crab kills you or gives you a disease worse than death, old women can beat you up. Eventually, you become a demi god that can fly around and fireball entire cities while invisible. That's called a 'power curve', necessary for the fulfillment of a game based around a 'power fantasy'. In Stahlfield, you start out being able to move, jump, shoot about as well as you're ever going to. There's no real choices being made, it's like being shuffled down a corridor to your job as a manager at Starbucks. Boring and inevitable. So wouldn't it be cool if a mod was able to add a Death Star ship, or the ability to become Galactus, so an actual power curve would be in the game, a real end-game and not just lazy copy/paste NG+? You could actually roleplay as a person that had fulfilled a real power trip fantasy, soaring the stars, exterminating the blight known as hewmanity, which, let's face it, is the only possible deserved fate of a universe filled with U.N. employees. Wouldn't that be better than being pushed down a narrow corridor of predetermined gameplay into your fated job as a virtual Starbucks manager? Alternatively, if you don't like my selected topic, do you believe mods can fix Storefield? Sorry for all the mispelling, rea late.
  5. Oh, boy. So I reached 'Murder Mystery', an entire world zone that basically stops the gameplay arc dead in it's tracks, right at the point where it was starting to get interesting and I'd conceded to bringing two allies along with me to deal with the enemy numbers the game was putting up. Nah, j/k. Here's some clouds of indestructible killer mechanical bees and a special gun that only turn at 1 degree per second, while you run back and forth getting 'clues'? Suddenly the game decides it's an incontinent 90 year old on laxatives'? The only fun thing to do was taze the bellhop until minion #1 and #2 started firing at me and the guy screaming at me for killing his stooges, which wasn't really supposed to happen. I remember Obsidian mentioning how they had to simplify the FPS mechanics to make a more RPG-focused game. What a colossal **** up.
  6. I really wish Obsidian would make their games as moddable as Bethesda's. New Vegas mods were amazing. Unreal Engine precluding Avowed from having full mod support is a real downer. No amount of mods could make starfield a good game, 'awesome games that can be modded' is basically a genre vacuum now. Hoovering up all the lesser games with memory pangs of what professional and community programmers collaborating could, previously, create.
  7. Would that be possible? With all the options in the menus, removing item highlights, headbob, I find this particular feature sadly, sorely, lamentedly not there. it's such a beautiful game, the details are so crisp with the .ini tweak mod that's at the top of TOW's page currently, it smacks roundly, veritably circuitously, of a console feature addition that the PC version would be better without. I used to be a spacer like you, before console versions put me in an inverted dunce cap.
  8. I realized I'm being overly, hyper-critical here. NMS is a great game. I guess I'm just a loner. I did just buy the bundle with all the space games that I haven't played, since I try to boycott Steam. People don't know what Steam actually is, unless they're 'deep' in it or have an intense personal experience of revelation about it. Things can exist right out in the open, as what they are, but if people don't want to see it then you would have a hard time convincing them. Oddly, since I made this rant post, the game did decide to leave me alone for awhile afterwards. I realized how lucky I am to have an incredible game like NMS to fall back on when some massive hypebomb like Starfield drops. Who knows, someday I might even play Cyberpunk77. I got this banger of a review for this game that I've never played, just waiting for the flag to drop on Metacritic. It's ok if you despise me, I'm alright with it.
  9. It's consensual vs. non-consensual. Game gives you a list of tasks, then puts certain barriers up, to make those tasks challenging. Raiding a depot, you consent to sentinel response. Just like killing a lot of creatures on a high-sentinel planet, consent. Stealing the eggs larvae from around an Abandoned structure, you willingly consent to a response from those green guys. Mining asteroids, way out by yourself, away from any spacestation or anything else, are you really consenting to have an NPC ship fly directly in front of you after 10 seconds? Just by trying to mine? How else are you supposed to get resources like platinum or tritium hyperclusters? What about checking your inventory in space for a few seconds. Is it consent to have a consequence to looking at your inventory, sitting still in space for a few seconds, and in retaliation an entire fleet of frigates warp in right next to you? BOOM! KAWOOSH! GGGRRRRRRRRRSSSSSSHHHHH! SHEEEEERROOOOOWM! Okay, I guess I'll check inventory somewhere else then, sigh. It's not as if it's a 'once in a while' occurrence, it happens every single time. For a space game, set in outer space, it's designed to relentlessly, intentionally, and unfairly deprives the player of the feeling of 'being alone in space'. So if this 'less traffic' mod doesn't exist, I'd like to ask how do the rest of you players of this game ignore all this and still enjoy the game?
  10. I've never finished the game, because of this. I always get to the point where, even though I enjoy everything else about the game, the actual 'feeling' of playing a 'space game' that seems to be designed by mentally challenged people with ADHD who don't understand the concept of 'space' (or even what the word means) ends up defeating the purpose and my will to proceed.
  11. Is there any mod that reduces the amount of NPC spaceships? Everytime I try to mine, I get about 10 seconds of mining in, and the game flies an NPC ship right in front of me, causing the entire 'sentinel aggro - run to space station' sequence. I'm just trying to mine asteroids. Also, less ships warping in right on top of you whenever you sit still in space for more than a few seconds. I found a mod that actually increases space traffic, which is ******* insane. I'd like to play a version of No Man's Sky that doesn't make space feel smaller than a thimble, with every single square inch of space being occupied by NPC every single second. It's my main complaint with the game, why Hello designed the game to feel that way is a stupidity that is beyond my comprehension. Has anybody thought of this mod?
  12. I think it's worth stating I had no early copy, I have not bought or played the game. All of this speculation was based on the gameplay trailers released by Beth 'them'selves. There is no adage in western culture about the weaknesses of predictability, a pity. Instead of proving me wrong, Starfield is a completely binary litmus test for a person's mental susceptibility. It bluntly asks: Are you Under the Influence of Mind-Control? A: Yes B: No If A, enjoy Starfield. If B, stay away. Not even worth stealing. This game is about to be roasted by player reviews, low 60's. When a game exist only as a vehicle for propaganda, every other element of the game must be absolutely flawless. What else is there for someone who doesn't 'believe' the message being preached to them? I'm fairly certain this thread will be erased, but oh well. I was having visions in my head last night of what Oblivion would look like with Starfield's graphics. The actual realm of Oblivion, how incredible it would be. You remember Oblivion, where a lion would chase you down and maul you to death in a realistic depiction of how lion's actually move, where in Starfield you have these six-legged monsters that roar and shake the entire world while prancing back and forth in place while you plink them in the head dozens of times? Maybe the animator/programmer forgot to call for backup. My name is Wastefield, and I'm not buying your toys.
  13. Today is my birthday. 8/31. Happy Birthstar Dayfield. Now, I'm not so blase to not realize the truth. People want Starfield because it contains the propagandistic tropes I've already described. A mind conditioned by brainwashing can only accept more brainwashing, not real information. Any attempts to dispute their mental conditioning they perceive as an attack on themselves instead. They defend false information as if it's a part of them, integral to their very being, because they have no alternative. They have no clearly defined views that aren't provided for them, and are flush with an entire culture of reinforced false information for them to use as 'evidence'. I have a confession. I have magic powers. They released Starfield on my birthday, after all. Perhaps hoping to claim for themselves some of my luck, to 'steal my thunder', as it were. I know matter of factually that life and reality are infused with phenomenon invisible to human perception. Brimming, overflowing with it. There is more to reality that humans can't perceive than what they can. The problem with mass-scale brainwashing, is not just that it creates Borg-like social conditions that are very difficult for people like me - those who have a kind of allergic-reaction to propaganda, an internal divining fork that points to the truth. We exist. Brainwashing propaganda entirely displaces the human ability to observe the magical abstract layers behind and beyond our perception that reality is really comprised of. Instead, their entire world is built of merely the visible, and only the imaginary they've been programmed to believe. They lose the ability to observe for themselves. Good luck with the game.
  14. I could go into even more detail on how Starfield is not convincing Science Fiction. In short clips, it's been shown how a guard will draw a weapon and stand and be shot without calling for backup. Security in real life, their first immediate action is to call backup. Even guards in Oblivion did this with cries of "Help!" It's not merely 'not futuristic', it doesn't even fit in line with today's methods of protocol. To actually make it sci-fi, not only would modern standards be met, with the guard calling for backup, extra measures would be included such as paralyzing agents being remotely employed from nearby walls or ceilings that start to immediately incapacitate a subject. Take jetpacks as another example. Today's tech that somehow miraculously works in the future, when it doesn't in the present. The stuff of actual sci-fi, like anti-gravity, electromagnetic propulsion, or willy wonka's fizzy lifting juice, are more plausible than strapping a jet engine to one's back, defying inertial laws of physics, and being able to safely navigate. Spaceships, shown to be identical clones of those found in No Man's Sky. Do you wonder why planets are round, why the sun is round, why just about everything in space is spherical and travels in orbital circles? It is because the sphere is the object that presents the least resistance to it's surroundings. Why make spacecraft derivative of another game's, when the design doesn't make sense for it's intended purpose? Everything, even the interior panel displays are identical to NMS? Imagine if reading science fiction, every book described it's ships using the same details, the same words, same design. Would you think those were real creative original people? So what is the reason this game was made? As a concept, what made the team at Beth decide 'we have to make this.' I don't see any new ideas, no creative or original takes on the conceits already established by other space games. The designs of the ships, the NPCs, the alien creatures, they've all been seen and done before. The game doesn't even have the same presentation of technology that NMS does, with it's massive and actual open universe design. So it's not driven by new technology and it's not driven by creative ideas, what is it then, the electric car? I see a game where one person, driven by his 'vision', got rid of all the actual competent people who knew what they were doing in making videogames, and instead of a 'dreamgame' I just see propaganda and one man's self-delusion.
  15. To make a solid point, I'll present an actual Science Fiction storyline: Sentient Space-Faring Jellyfish have encroached upon our Solar System. A vast cloud of Spore-Based Protoplasmic entities are descending towards Earth, mutating our natural biological lifeforms through their alien xenobiology into mindless killers, attacking and infecting everything not already affected by the mutation. Earth must rally it's defenses, then seek out a method to persue these being into space to find out where they came from and what their purpose is. I came up with that in five minutes, by myself. Humans don't yet know for certain if Flying Space Fungus could or could not exist. It's within the realm of what is possible. Humans absolutely know that manned space-flight is impossible, they absolutely know dinosaurs were an invention, and they absolutely know a human being never brought another back from the dead. Sporefish invading and destroying earth is a more believable, plausible science fiction storyline than '****** riding dino's in Space, for Jayzeus!'.
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