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PrettyMurky

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Posts posted by PrettyMurky

  1. If you wanted to find out exactly when the game considers season to be, you could test it with 'SetIngredientChance'; make four custom ingredients that each have 100% harvest in one season, and 0% in the others, then test for different gamedayspasseds.

     

    EDIT: Oh, and you can't have an OnLoad block on a quest script. You'll need a 'if GetGameLoaded' condition in your gamemode block.

  2. Other than a couple of hours on a friend's Xbox (which may as well be a demo, for the real version which will be available on PC in a few months time), I've barely played Skyrim.

     

    Over the last few months, I've finally gotten Oblivion ready for my last big playthrough; so actually enjoying the many mods I've already created is my first priority. Once I do start on Skyrim modding, I'd like to recreate my Real-Time Interactions engine; assuming that it is both neccessary and possible in the new CK. My recent Obliv modding has also given me a lot of experience with survial mods; I've hacked a lot at Duke Patrick's (a man with brilliant ideas, and horrible scripting practices!) Basic Hypothermia, and tied it into food and drink mods. Skyrim sure seems like a fun place to battle the elements!

  3. Yeah, I'm fairly sure this isn't possible. I had a good look for this functionality when making my persuasion overhaul. I ended up having to take the last six digits of the NPC's formID; convert it to decimal; take a modulus of 24; then use that to assign one of the possible permutations. Still, if you try mine, there's a 1 in 24 chance it'll give you the combination you want :)
  4. I think, finally, I have the combination of mods for my ultimate Oblivion playthough. It's taken countless hours of searching; countless more days making mods of my own. So now I come to the begining of the end - the final installation.

    I'm going to work largely from 50 steps to a stable FCOM+++. I'm not using FCOM, but I am using OOO and MMM, and many of the other mods listed there. However many significant mods I am using are not mentioned there, and I would appreciate as much input from everyone as possible; with any relevent experience you may have.

     

    I've tried to catagories the mods as best I can; although some were hard to pin down. Anyway...

     

    :BIG MODS:

     

    OOO

    MMM

    Integration LAME & RBP integrated

    The Elder Council

     

     

    :RESOURCE PACKS:

     

    Cobl

    CURP

    DC CUO RP

     

     

    :INTERFACE:

     

    Darn

    HUD status bars

    enhanced hotkeys

    dynamic map

    map marker overhaul

    Custom spell icons

    Toggleable Quantity prompt

     

     

    :TAMRIEL EDITS:

     

    Open cities reborn

    clocks of cyrodil + OC patch

    Unique Landscapes

    Shezries Towns

    Faregyl village

    Kvatch Alive, main quest delayer

    Deserts of Anequina

    Valenwood Improved

    Stirk

    Cybiades

    Skyrim Nord Tombs

    Tamriel Heightmap

    Better Dungeons

     

     

    :VISUAL / ENVIRONMENT:

     

    All Natural

    Immersive interiors

    AS Rain and thunder sounds

    Animated window lighting system

    Natural Vegetation

    Darker dungeons and nights

    Diverse grasses

    Grass no tiling

    Landscape LOD texture replacement

    RAEVWD

    Book jackets

    detect list and night eye shaders

    less overpowered nighteye

     

     

    :QUESTS:

     

    Damarask

    Dark Brotherhood Chronicles

    ET in Arkay

    Golden Crest

    Kragnirs Death Quest

    Malevolent

    Origin of the Mages Guild

    Return of Shadows

    Tales from Elsweyr Anequina

    The Necromancer

    The underdark saga

    Thievery in the IC

    Tears of the fiend

     

     

    :SURVIVAL:

     

    Real sleep extended

    Real thirst

    Natural Hunger

    Basic Hypothermia

    Realistic fatigue

    Side's backpacks

     

     

    :REALISM / GAMEPLAY:

     

    SM Combat hide

    Combat speechcraft

    Enhanced Economy

    Cyrodil economic overhaul (just bank and weighted gold)

    Guard Names

    Put in its place

    Qquix Rock your ship

    Realistic Physics and Force

    Realistic leveling

    See you sleep

    Sittable Rocks

    Social NPCs

    Stealh Overhaul Redux

    Storage Sacks

    Idle Dialogue

    Try before you buy

     

     

    :Misc:

     

    Alternative Spellmaking

    DP's Basic Combat Training

    DP's Script silencer effect

    Extended Chorrol, Skingrad and IC

    Journal Mod

    Lootable merchant quests

    Reznod Mannequins

    MD Saddle bags

    Mounted spellcasting

    Spell delete and item remove

    Training Dummys

    Unofficial Patch Supplementals

    Vaults of Cyrodil

     

     

    :CLOTHES / BODIES:

     

    BABs female

    Roberts Male

    Undies underneath

    IC Babs boutique

    Bob's armory

    capes, cloaks, and gloves

     

     

    :PERFORMANCE:

     

    4GB patch

    CTD fix

    Script optimization

    PolyGone Overhaul

    Operation Optimization

    Stutter Remover

    Streamline

    Crash prevention system

     

     

    :TOOLS:

     

    OBMM

    Wyre Bash

    TES4Edit

    TES4Gecko

    TES4LODGen

    PyFFI py3k

    PyFFI Optimization Kit

    LandMagic

     

     

    And of course the entire 'Real-Time Interactions' series :)

     

    So please, if you have anything you thing might be helpful or useful to me along my, what is sure to be harrowing, journey; or if you have any suggestions of mods that you think will work well with, or replace any of, my selection; it is all appreciated.

     

    Thanks in advance,

    PM

  5. I'm in the process of preparing for one final, mega-install of Obliv. I'm going to have various new regions such as Deserts of Anequina, Valenwood, & Stirk; I'm also going to be using Enhanced Economy. EE has the option to add in the pricing information for new regions, so I was wondering, and hoping that others had done atleast some of these already. If you have EE pricing info for any region / new area mod; please post it.

     

    Thanks in advance,

    PM

  6. Why do you just suddendly go aggressive (especially Nephenee13)? I'm finished with this mess you seem to be found and stubborn of.

    Suddenly? What has happened here, is that you have come here with a suggestion (nothing wrong with that), and the users of these forums, who know what they're talking about, have politely told you why your idea is impractical; you have preceeded to dismiss those people as 'unimaginative'. No; your idea was not a terrible one in princilple; however it would require a LOT of preparation, and still more ongoing maintainance, in order to provide a solution to a problem that can be solved by people such as yourself putting in minimal effort in learning about the thing that they want to do. People here are more than happy to help you along the way if you have questions; however they are less happy about endulging the whims of someone who is being naive and rude.

  7. I havn't tested it. In theory they should work fine together. I Assume that SexDarkness controls things via spells, as in the original Sexlvion; whereas mine does it via my RTI engine (so there are no casting animations interupting the 'action'); in which case they won't interupt each other. Although the original Sexlivion author used a lot of global variables, and I'm not sure what'll happen with them. Either way; give it a try, and if it doesn't crash, you're onto a winner!
  8. SetAV won't knock them unconscious; you'll need to use ModAV. Also, if you don't want them to keep getting up every ten seconds; changing fEssentialDeathTime with 'con_setgamesetting' should achieve this, however you'd only want to do this when the relevant action is going on; as it would effect all essential NPCs in the game. On another note; using == may be a too strict in a case such as this; <= would make sure to catch it. Although the best method for that particular check would be 'VampRef.GetDead'. Your script, tidied up, might look like:

     

    ref CassandraRefVar
    ref VampireRefVar
    
    Begin GameMode
    
    if CassandraRefVar   ; this condition so that it only sets the ref, when they have not already been set.
    else
     set CassandraRefVar to CassandraLouve ; Unique ID
     set VampireRefVar to VampireLordX; Unique ID
    endif
    
    if (VampireRefVar.GetActorValue Health >= 0)
    CassandraRefVar.ModActorValue Health -9999999
    endif
    
    if (VampireRefVar.GetDead && VampireRefVar ) ; this second check, followed by the next line, prevents this from happening constantly.
     set VampireRefVar to 0
     CassandraRefVar.ModActorValue Health 99999999
    endif
    
    End

  9. Nope. But I'll bet that it's one of the first provinces to be made for Skyrim; what with it being right next door to it, and as you say, having been a long time since Daggerfall.
  10. f) If you're into 'survival' mods; my combination of choice is 'Natural Hunger', 'Real Thirst', & 'Real Sleep Extended'. 'Enhanced Economy is a must-have as well. 'Side's backpacks', 'Realistic Fatigue'. I suppose I should also tout my own 'Real Time Interactions' series, which is principly aimed towards realism & RPGing, with persuasion, repair, alchemy and more, brought out of menus and into real time; it also includes my lockpicking mod, which goes well with e). On which subject; 'SM Combat Hide' & 'Stealth Overhaul'(although this may have been made obselete by a newer stealth overhaul, if I recall correctly). I'm also currently working on a crime overhaul, which includes customisable regional and provincial bounty, crimes having witnesses, and maybe disguise options as well; it should hopefully be finished in a day or two.
  11. F. Free Subscriptions.

     

    "In some cases, Valve may offer a free Subscription to certain services, software and content. As with all Subscriptions, you are always responsible for any Internet service provider, telephone, and other connection fees that you may incur when using Steam, even when Valve offers a free Subscription."

     

    'offer,n.1. The act or an instance of presenting something for acceptance <the prosecutor's

    offer of immunity>.2. A promise to do or refrain from doing some specified thing in the future,

    conditioned on an act, forbearance, or return promise being given in exchange for the promise or

    its performance; a display of willingness to enter into a contract on specified terms, made in a way

    that would lead a reasonable person to understand that an acceptance, having been sought, will

    result in a binding contract'

    - Black's Law, 8th edition.

     

    If you really did have all relevent settings to turn off automatic updates, and they happened without seeking your acceptance, then I'd hope you have a case. However I am by no means a lawyer.

  12. 1) Maybe some setting(s) that you can change, however I looked at the settings list and couldn't see anything myself. Otherwise, it's gotta be Event Handlers; I'm thinking 'OnHealthDamage'.

     

    2) More Event Handlers; 'OnSpellCast' this time, using 'ModPCSpellEffectiveness' (assuming it allows effectiveness > 100%).

     

    3) For the spell effects, you could have a GameMode block running every second or so, checking the active effects ForEach 'GetHighActors', capping if necessary. As for skills; I think there are other mods that do this, so they'll be your best reference there.

     

    4) More Event Handlers; probably a 'OnHealthDamage', or maybe a 'OnHitWith'.

     

    Hopefully atleast some of this will be useful for you.

  13. I'm just gonna shamelessly plug my Real-Time Interactions series, which trys to do away with as much of the vanilla game's 'frozen-time' menus as possible. Which includes:

    Persuasion Overhaul

    NPC Services - Training, Repair & Recharge

    Repair & Recharge

    Skooma Deals

    Skyrim-style Alchemy Overhaul

    Magicka Channeling and Customisable Spells

     

    In the interests of more shameless promotion, I'm also tempted to use RTI to redux Sexlivion in a way that would remove the casting animations. So if I do get around to that, that could provide some 'fun' animations for your sexily armored character ;)

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