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IzzacSturnburg

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Everything posted by IzzacSturnburg

  1. What the Idea IS: to make soul gems have multi purpose uses besides that of just recharging weapons. Concept: Make traps, mines, summoner of souls concept, explosive reactions to different spells. List of actions: #1 Drop soul gems on the ground and shoot (arrows or fire balls) to create explosive traps. #2 Using different sources of magic yields different results on soul gems: Ice spike (Ice mine instant freeze :deadly mutilation integrated) ; or Telekeness creates a (Force gernade like item) throw at enemies. Lightning can create a plasma wall, etc #3 summoner concept: Any of the enemies you embued, animal or foe, using a reanimate spell will force the soul out of the gem with the copied NPC/ model, and with this concept as long as you have your soul absorbing spell or weapon on you, you can send them back into a crystal at a expense of one crystal, making them always portable over uses. #4 Add a menu to add the soul gem power to a spell to increase potency while being casted. #5 : using gems and soul gems with crafting a elemental gem to infuse two spells into one cast (lightning fireball becomes a dark lightning fireball with green flames) obiously it will alter affects of textures. #6: Black hole gather out (Genocide the zone): a mass gather of Great Soul Gemsx25 dropped and infused with a necromancy magic will create a black hole to suck up all things and leave the loot at your disposition. #7: slipping soul gems into pockets of foes and using reanimation increases the strength of the Familiar while it uses the host for battle from the one who you spiked the soul gem into. (greater rate the greater the power of the familiar host becomes along with its own.) for a short remained time the familiar will learn the host spells and abilities after expelled from a time limit out of the host. (temporary and strategical with sneak.) *passing time.
  2. HDT has become a great resource project so far, so I wonder If armor flaps and scarves with physics would be to hard to request, just the flaps. It would be pretty awesome to have that in skyrim for dresses and clothes to like tunics.
  3. I would like to see styles of earrings to involve choice of cosmetics and enchantable types In skyrim, we can wear rings and necklaces but not earrings? We gotta change that, i hope someone would be hyped to do this project request! Types of earings: Bone/Fangs gold/silver wood all jewel types Vines/thistles leather even use alchamy ingredients to style: (MISC) like dried bees/moths/lunas/lightning bugs/ and the floras
  4. Dynamically your appearance should change depending on Diseases alone for (symptom) like features. Common Dynamics: Very slow to Medium High speed progress pale colour skin staggering (drunk motion) Stagger motions ( battle) Scabs Coughing random variational timings (sound) Passing out Blisters Bruising (features symptoms) sleeping prolongs progress eating prolongs progress medicine (isn't instant but affective) stuff like this I would like to see immersively!
  5. I agree with you there, the immersion of how far mods could reallly go without the engine and scripting limitations and mechanics would make this the best rpg to still stand firm on. I'm hoping someone would like to pick up the task to pass time on. the layered accessories idea could also bring new enchanting ideas to.
  6. I have compelling thoughts of wanting to see a mod where your shout is like a sniper of long range distance. Can't reach the enemy? Then watch your thuum travel across skyrim to hit the direction of impact. This would be neat I think.
  7. I was hoping that this would be possible since I only seen one mod so far carry earrings,scarves,hoods,capes *multi layered customization* as accessories but assorted for wearing. *Multi earrings of styles for males and females from different assorts. *Chain accessories and Studs to style up your garbs of any kind with layered placments. *types styled armored pads *Belts and shash's *Sleeves *Straps and leather pads *Straps and ironplates etc
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