Warnings some spoilers ahead! - - - - - So, as far as I understand it, there are limitations on how much can be done until we have a real game editor released, so I will not start requesting that you, for example, loose Aerondight/moonblade to the dragon in the prologue and that you can get it back after a certain reveal on Iorveths path during the siege, or that you start of more powerful with access to more talents ("Witcher training" for Geralt? Oh please) But what I would like to have is a mod that makes the weapons and armour actually consistent with w1. For example, Aerondight, which is portrayed as an extraordinary weapon (one with a destiny of its own I might add) is super nerfed, as are the other items. So can anyone please make a mod that actually make these items as powerful as they is supposed to be (pretty in the same level as the other end game items) For example Aerondight, while I dont think it should do as much raw damage as Addan Deith or Zerrikanterment (remember W1, where it only had damage +60%) It should have serious secondary effects. So I would give it something along with: damage 33-38 bleeding + 50 (as it was in W1) Adrenaline per hit +3 Chance of instant kill +4 (possible +1 in vitality or vigor regeneration or something) The Mahakman rune sihil and moon blade should be pure damage with some extra 2% in instant kill. Ravens (legendary) armor should definitely be better. I am thinking somewhere along with: armor +15 vitality +45 reduction damage from magic +5 fire/acid/bleeding resistance +35 vigor regen during combat +10% regen +1 What do you think? If possible, anyone feeling the urge to start modding? :smile: