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Nenilai

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Everything posted by Nenilai

  1. Is there a workaround to use scripts to say Shared Dialogue? or another way to have an NPC say a shared dialogue response at will?. *Edit* Nm, figured out somthing that works for me
  2. Hello all Trying to make a magic effect that can do two things, one magic effect will make the actor play their own random attack sounds regardless of who it is "A Guard...Serana.. Etc"... and another magic effect will make the actor play their own hit reaction sound. Without actually being in combat or forcing them to fight each other, I just one one person to make their own voiced "Hyyaaah" sound and another person make their own voiced "Ouch" sounds. Anyone know how to do this? is it possible? I don't want to make them just play some Wav File, I want them to naturally make whatever attach and hit sounds they have, so if another character like Vilja gets the effect she would say her own attack and hit sounds... My guess is I'd somehow have to trigger an attack event? or maybe hit them with a magic effect for 0 damage? , Just want them to sound like they're attacking without actually being in combat.
  3. Great Ideas, I'll try the logger first, I have a feeling that might just do it *Bows Respectfully* thank you.
  4. Not looking for someone to fix this for me, just want to know how to find it myself. Trying to figure out which mod is spamming items, I've disabled them one by one but left over scripts I'm guessing are continuing the problem...I don't just want to reinstall either, I'm curious if there's a method of discovering what mod is responsible... is there any way at all to see what mod gave you and item or equipped an object at the moment the player receives it? or any way to log what items are given from which source?. I've tried pointing at the item while in the console but I'm being handed normal weapons and armor and potions so it just says they are from Skyrim.esm, and I have no mods that are meant to hand me equipment and items, so its either a bug or something that was forgotten in one of them maybe.
  5. Not sure, would like to know as well, I believe its EFF , extensible follower framework, but not sure
  6. Keep getting an Error, EquipItemEx and Queueninode, "Not a function or does not exist" whenever i try to compile any script using them... I would give an example script but its ANYTHING that tries to use them. I installed and reinstalled SKSE 1.7+ over and over, it has no effect, I've included all the source files form the 7z Archive, still nothing, (cleared out all other errors but these still remain) Can someone explain how to get the EquipitemEX.Psc or what I can do to stop these 2 errors?
  7. Hey everyone Very new to these forums, I've only made one mod, but I've been trying to enhance it and run into a bit of a wall. Does anyone know how to make a spell that simply targets nearby actors and highlights them?, like you cast an invisible spell that will make someone glow gold or have a frost effect, whatever. and then when you press it again, it makes another nearby target glow, then another, just cycling through nearby NPC's. I have an Idea how to get it done but I'd prefer a professional method to my constant rigging and hacking and turning 3 times left to make a right. Thank you in advance.
  8. I remember the 2 mods made for Oblivion that featured multiplayer couch co-op, I'm currently working on the same thing for skyrim, feel free to check it out http://www.nexusmods.com/skyrim/mods/55352/?
  9. Anyone know how to make animations that can control a certain part of the body, I tried to make a few animations like custom staff holding anims, and orb carrying anims and such but not working, how the hell did the game have an animation for holding a torch and such, where you can talk and walk and do other things, I've tried to lower the animation priority on all bipeds, I've tried deleting all useless bones, nothing works, the avatar just stands there with their hands held out and anytime I asign the animation in the idles area of the toolset, when it triggers nothing else can trigger at that time, they don't fuse together. I hope I'm making sense with all this.
  10. Such an exciting project, I'd like to try and help out, have many 3d design programs, and have made a few game mods, worked lightly on Oblivion through script, 3d, and am a designer on Secondlife.com . Also don't mind being a voice actor , downloaded a Navi translator just for the hell of it, but the thing only does English to navi and not back. So after I look through a few tutorials on what the requirements for hardcore 3d designs are for this game specifically, I'll start working from the plants up and see what I can make, issue will be textures though, its always a problem for me, but I can make meshes. *Edit* Also looks like my girlfriend may want in as a female Navi voice actor, will edit again when I get a straight answer.
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