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MJMLevel40

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  1. Yep i do really you should have searched the nexus by simply putting in selective fire and it would have come up straight away any way yeah its called selective fire works with MCM needs FOSE Glad to have helped, Myles
  2. Hey guys, Its been sooooo long since ive posted on here its ridiculous anyway....So ive been using RTS quite a lot and having also played old world blues quite a bit also i was wondering is their anyway i can disable the companion check in the script to get bess with me so i can blueprint all the amazing new static objects in OWB e.g satellites, artillery guns...etc. I its an easy fix then you could just tell me how as I am quite a frequent user of the GECK or you could simply create the esp for me and the rest of the community and post it on the nexus. Thanks dudes just for looking, Myles
  3. Hey blove thanks matey gonna try it now if it works you are a total life saver kudos for you all who helped thanks MJMLevel40
  4. Right just spent an hour trying different mod and dlc mixes like none at all then alll exept zeta and other dlc's but when i try with no dlc when i go through a door to another grid/ area where it has t load i get an error and FO3 not espondin. i tried no mods just dlc and it seems it does work but everytime i go through a door into a new interior space or exterior space she pops up. what i think i will do is go into the geck and FO3 edit and have a look around for anything off like a trigger or activator linked to something unusual if not then its a clean uninstall for me lol... i will keep posted and post back in a bit to see if anythin has changed thanks again guys MJMlevel40
  5. hey guys sorry not been replyin internet been down anyway here is the load order and no idnt have mzc i did have a while ago but i dnt now .... Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm FOOK2 - Main.esm CALIBR.esm xCALIBR.esm FOOK2 - [DIK] DLC Improvement Kit.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm RH_IRONSIGHTS.esm RTS NW.esm CrossModData.esm FOOK2 - Main.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-pipboylight.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-Full.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_RemoveReticule.esp RH_IronSights_Vanilla_NewWeapons.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_PL_NewItems.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Pitt_NewRifleSights.esp GreenWorld.esp KDS Restoreout.esp RTS NW - Volume 1st.esp RTS NW - Volume 2nd.esp RTS NW - Volume 3rd.esp RTS NW - Volume 4 Stone.esp xCALIBRmunitions.esp FOOK2 - Mothership Zeta.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp Playthings.esp TG Armor Collection.esp bzArmour-nude.esp bzArmour-non-nude.esp R18BodyPack.esp Overhead3PCamera.esp bzArmour.esp bzBodySuits.esp JetPack.esp xCALIBRammo_override.esp Total active plugins: 51 Total plugins: 56 hope someone can get to the bottom of this its totally annoyin me
  6. Basically what just happened moments ago was that after strtin a new vanilla F3 going about my business leaving vault 101. I went through the door into the ground floor of the atrium and there is this teleporter fx from mothership zeta then sally appears with full ending mothership zeta dialogue???? ... totally wierd.. can anyone explain to me what has happened if needs be i will post my load order but i can't see a mod affecting a dlc quest character appearing in vault 101 with full dialogue.. i did try to click the opions availible like follow me and can i have tech at which point she disappears and appeared last at the opening to the wasteland and tht is as far as i got. will this keep happening perhaps.. welll if anyon can answer this i will be truly grateful . Thanks MJMLevel40
  7. ]I was wondering to my self ,while completing my english course work, What if one of the vault experiments was that a vault was to be built simply not deep enough for protection from a falling nuke which also like megaton did not explode. What if the bomb created such a crater that it ripped a section of the vault out. I did a few searches on the forums for anything like this and all i got was a few vault 87 re-makes but nothing like this. SO my idea is a megaton style crater with the inards of a vault simply open to the enviroment. Maybe a use of the destruction of the citadel after broken steel and how it unlocks the armory something a lot like that. I would love to see it done by someone else as i really do not have enough time to get into modding again with playing around with the geck and nifscope and 3ds max and so on........ So if anyone has anything to add to this please do. i am very sorry to the community that i cannot take it upon myself to do it and hope someone else can for me. hahahah i know how lazy of me lol... MJMLevel40 :)
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