I have a few different mods I'm working on, and I noticed a couple of days ago that somehow, inexpiclably, a couple of them had developed a dependency on the Apachii Sky Hair and Sneak Tools mods- Neither of which are mine; neither of which were ever opened in CK. Now I've got SSEEdit open, trying to clean out this dependency on these mods. I already tried simply deleting the masters from my mod's dependancy list in CK, but all that did was cause CK to crash every time I tried to load the mod (even non-active). If that mod is ruined, so be it, but I have three others with the same problem. How can I rescue my mods from the evil clutches of Masters they never asked for, don't need, and don't benefit from? I'm digging in to every tutorial I can find and learning lots of things that aren't helpful at the moment. Anyone know where I can find what I need?