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AzureRye

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  1. Update: I got the message to appear by putting it below the Sound.Play script. It seems I got everything sorted now. Thanks again for the help to the people here lol.
  2. Yeah, so the script is working fine. I managed to get the sound to play after the item disappears, everything works but the message that I want to have on the top left of the screen doesn't appear. And I did go and create a property for the message. Everything is going perfectly, It's all down to that message. I could have the script for the message in the wrong place. I'm just assuming. I'm getting this feeling that a message may not work for a Misc. item lol
  3. The script still works great, but I had thoughts of adding a sound and message that plays when you interact with it, that is something I can do without but of course, as a modder you need to keep adding things to it lol. The sound actually plays, but the message doesn't seem to show up at the top of the screen. I'm obviously doing something wrong, but I'm slowly getting an understanding of it. The message could be via debug like you gave me, but so far this is where I am at.
  4. Holy crap! I followed what you did there and I actually got it working! Sure, the carrying capacity went up when I had to close the menu and open it back up again. But still, it actually worked! Thank you so much dude, you saved me so much of a headache. I'll be sure to give you and also IsharaMeradin credit for both of you willing to help me out when I release the mod. Just a side note to ask; is it possible to add a description to the item? I noticed in the Misc Items property window there doesn't seem to be a description adding, I won't lose sleep over it but worth asking. Thanks again, man!
  5. I feel like I know I'm getting closer to figuring things out, but I keep hitting a wall. Scripting ain't my thing. I wiped clear the script and have been reading the wiki, it seems the ActorValue may or may not be what I need to look into, to add some value to the CarryWeight stats via taking that item disguised as a potion, but I ain't got a clear how I should go about it lol. I am learning it seems and slowly. Image of the script. These codes can really mess with the head lol
  6. I followed the script you gave me seems to work fine as I got no errors, but I can't seem to get it working. I use the item and it does disappear, but my carrying weight is still at 300 and doesn't increase. I don't know if it's related to the script or maybe some other properties. I have an image of everything from the magic effect, the potion, and even the script below. https://i.imgur.com/fF1jmEI.jpeg
  7. I'm curious about how to achieve this and how to put a script on a potion. Again, scripting is something I never tackle often in The CK.
  8. I see, well this is something I'll also look into along with IsharaMeradin's idea lol. Thanks.
  9. Wow. Okay, I'll test this out later and see if it works. Scripting does look complex but I'll see what happens lol. I was thinking of something other than a soul gem like say a container asset, i.e a satchel, would I need to do anything different to the script you listed or it's just the same? Thanks.
  10. I want to create a mod and in that mod, there's a script I wanna try to implement but I don't understand how to do it as I'm still a newbie when it comes to scripting. I tried to find it online but with no help or maybe a clear understanding of it. Any help would be great as I'm okay with making houses in the CK, but scripting is not my specialty. What I want to try and make is: The player finds an item and when they interact with the item in their inventory, that item will disappear from their inventory and it can increase their attributes to a couple of values. I.E. There is a soul gem asset in the inventory, when the player clicks on it, it disappears and it will permanently increase their health by a value of 10, or maybe increase their carry weight by about 15. If that makes any sense. I don't know if this would be possible on Skyrim's original scripts or if I would need one of those fancy papyrus scripts to download on the Nexus. Thanks.
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