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WolfMT

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  1. Yes I’ve used those models before. On the plus side, other then being pip-boy compatible, is that they have both a male and female mesh and some minor problems have been fixed. On the downside they are rigged for a different body then vanilla (breeze apparently), and I’m not a big fan of replacement body types at all. They also lack the PipBoyOn category in the .nif file which leaves the hand detached from the arm, magically floating in front of the pip boy. Which is just... Nooooo…
  2. The outfits with the highest priority is: 1. Cass' outfit 2. Raul’s Vaquero outfit. 3. Boones 1st Recon Survival Armor 4. Boones 1st Recon Assault Armor. If you could help me with them, or at least the first two of them, I would be eternally grateful! And if you choose to do it go after your own schedule. The world will not end simply because I have to wait a couple of more days/weeks. :tongue:
  3. For a long time now I have been looking for a mod that adds the PipBoyOn/Off to the vanilla meshes of the New Vegas Companion outfits (1st Recon assault & survival armor, Vaquero Outfit, Cass Outfit etc). Sadly I’ve found no such mods, so now I am asking if anyone here could potentially make these meshes compatible with the PipBoy. Thanks for reading! :smile:
  4. I know you can see the strings via the Edit string index, and add new ones. But is it possible to remove old/unused strings from a .nif file in NifSkope?
  5. How do I properly add a custom weapon material to the game through the use of the Creation Kit, and how do I see to it that items assigned to this material it is placed under the proper category instead of being located under the "misc" category in the forging menu?
  6. Hi. I have been playing Fallout NV for a while now, and I love it. But one thing that always bothered me was that my characters appearance and clothing looked too much like everyone else’s. And that’s when I decided to get into modding in order to make my PC look a little more unique. So I made a preset head in geck and then decided to reskin Joshua Graham’s armor from the Honest Hearts DLC and use the Assassin Armor gloves from the Dead Money DLC for my unique armor. So I made some changes to the texture that I felt was good and used NifSkope to get it working. But during the test run I noticed that the armor and the gloves model meshes were full of holes. This is my first fallout mod ever, and I have no knowledge about modelling whatsoever, but I would still really like to see this mod done, and good looking. So I ask you… Is there anyone out there who could help me fix the meshes? I’ll post sceenshots of the mesh problems below. http://imageshack.us/photo/my-images/823/screenshot35d.png/ http://imageshack.us/photo/my-images/695/screenshot31c.png/
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