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About Silverylos
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Vietnam
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Skyrim
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Metal Gear Solid IV
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OMG I spent 40 minutes on this. Thank you.
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So here's the thing. Everytime I install ENB (yes, EVERY. TIME.) to ANY game I have, i.e. Skyrim, Dark Souls II, Mass Effect, the game stops functioning completely. For Skyrim, it reports that: "Failed to initialiezed renderer. Unknown error creating the renderer" and crashes right from the start. For each other else, it's just a "stopped working" notification. And you might wanna ask why I assume that ENBs have ruined me. Simple. Because after the removal of d3d9.dll and associated files, my games behave normally. Oh God, why......
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One day, with references from Skyrim Tweak Guide 2.3and a guy from Nexus Forum, which I can't remember his name (sorry, bro). I tried to apply some tweaks for hyperthreading. And the result is astonishing. Skyrim - SFO + Grass On Steroids In wild areas (Forests not counted, no poped-up creatures): WithOUT hyperthreading tweaks: maximum 32 FPS. With hyperthreading tweaks: stable 40 FPS Is it me being paranoia, or hyperthreading actually there to give me a boost? Ps: weird, though. Since I tweaked hyperthreading settings, some disks began to shake slightly. Had to lock them in place.
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Here's my problem. I've been playing for quite a long time since. This morning I decided to take a shot for Tweaking Skyrim.ini and SkyrimPrefs.ini . After that, I deleted some save files at the Saves document. Anh then, my Skyrim just crashed! After the loading screen. This happened for every save left. I'm so confused right now. Which of my sins have caused CTD, my deletion or my tweaking? Please help! Ps: Here are my S.ini and SP.ini orders. I'm using i7-4500U; GT 840M; 4GB of RAM. S.ini : [Display]sD3DDevice="NVIDIA GeForce 840M"fSunShadowUpdateTime=1.000fSunUpdateThreshold=0.500[Grass] iMaxGrassTypesPerTexure=5b30GrassVS=1iMinGrassSize=60[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1[imagespace]bDoDepthOfField=1[backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1[Animation]bMultiThreadBoneUpdate=1[Decals]bDecalMultithreaded=1[Actor]fVisibleNavmeshMoveDist=12288.0000 [General]sLanguage=ENGLISHuGridsToLoad=7iPreloadSizeLimit=4194304000bPreemptivelyUnloadCells=0bUseHardDriveCache=1bUseBackgroundFileLoader=1bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1iPostProcessMillisecondsLoadingQueuedPriority=5bForceFullLOD=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bMultiThreadMovement=1bUseThreadedMorpher=1 and SP.ini : [Display]sD3DDevice="NVIDIA GeForce 840M"fSunShadowUpdateTime=1.000fSunUpdateThreshold=0.500[Grass] iMaxGrassTypesPerTexure=5b30GrassVS=1iMinGrassSize=60[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1[imagespace]bDoDepthOfField=1[backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1[Animation]bMultiThreadBoneUpdate=1[Decals]bDecalMultithreaded=1[Actor]fVisibleNavmeshMoveDist=12288.0000 [General]sLanguage=ENGLISHuGridsToLoad=7iPreloadSizeLimit=4194304000bPreemptivelyUnloadCells=0bUseHardDriveCache=1bUseBackgroundFileLoader=1bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1iPostProcessMillisecondsLoadingQueuedPriority=5bForceFullLOD=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bMultiThreadMovement=1bUseThreadedMorpher=1