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SentinelGaming

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  1. Ok so modded custom paintjobs are a bit weird on my power armor. When I apply them to my power armors and then get out of them, and then leave the armor for a while, when I come back to them the power armor has been replaced by default T-45. The same happens across any kind of modded in standalone power armor camos. Any idea why? I'd love to use them but I can't for fear of losing my armor to them. Thanks!
  2. So I have "The Ultimate NPC Overhaul" installed but I disliked the looks of certain follower NPCs. I installed "Bijin's Warmaidens" over it, but now the NPCs have mismatched face and body colors. Is there a way to stop this without having to uninstall either mod? Thanks in advance.
  3. It'd be nice if thieves tried to pick your pockets in Riften and you could turn around and catch them in the act, and they'd either run away or try and kill you. Also, it'd be pretty cool to see assassins hanging around in Falkreath and, after DB quests are completed, in Dawnstar.
  4. So whilst going through my Skyrim saves, I loaded an old one up, before I had mods. I opened it up and went into my house and for some reason, my mannequin's head kept seeming to turn towards me. And thus, this idea was born. It'd be a creature found rarely in abandoned houses, in vampire/necromancer lairs, and sometimes roaming the hills at night. I was thinking of 4 variants: Possessed Mannequin Sized like a normal mannequin Can run as fast as the player Health equivalent to a troll Rare chance to wear armour, and only light armours Mannequin Brute 1.5x the size of the player Can move at 0.5x player walking speed Health equivalent to a dragon Commonly wears heavy armour (can very rarely be picked up as a drop) Target Mannequin Same size as the target practice mannequin Walking speed = player's running speed Health equivalent to a Giant Frostbite Spider Wears no armour, has arrows protruding from its body Shield Mannequin Hovers (as these have no legs) Same size as the shield mannequin (used as sword practice) Hovers at 1.5x player walk speed Health equivalent to a Lurker Uses it's wooden sword and shield It'd also be nice if these mobs had a creepy but very determined movement animation, like a zombie but simply walking. Also, if they made muffled screaming noises and wooden thump noises when moving/hit. They would chase the player until the player leaves the area or kills them. They are weak to ice/fire spells/enchantments and resistant to everything else. They are hostile to all other NPCs except vampires, draugr, necromancers and, of course, each other. I know that this is no easy task and I appreciate this. Thank you for reading. I hope someone creates this :) - Sentinel
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