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Shad0w33

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About Shad0w33

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    Skyrim
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    S.T.A.L.K.E.R, Skyrim, Tf2

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  1. Hey, thanks for the tip, I'll check it out. And yea, this just seems to be one of the big sorta issues I'm sure everyone encountered that no one has really done that much about xD yet. Let's hope a good moder notices this thread, I'm sure it'll be a well endorsed mod. :thumbsup:
  2. Hey everyone! I'm not sure if this was addressed before, I haven't seen that many options with respect to this kind of mod. I'm thinking about an improvement to Skyrim's friendly fire system, not just simply removing the feature. There are often these crowds, especially in cities when vampires attack, and you end up spending a lot of your focus, not fighting and being as effective as you could be, but just trying not to piss off guards or other people, one mistake and they're all after you. So basically, a mod that allows NPCs to be more forgiving to friendly fire as long as they're within a certain distance from an enemy. They should still be able to take damage and if you're just wildly flailing; just hitting NPCs too often, especially without hitting the enemy and would result in aggro or maybe a fine maybe after the battle, accidentally killing too many non enemy NPCs should trigger aggro, there should be an acceptable limit maybe based on the number of non-enemy NPCs are battling where maybe you can be pardoned or fined. NPCs should be especially forgiving with spell usage and maybe some shouts that aren't too destructive such as Unrelenting force; when want to stagger the enemy or blow away a fair portion of the crowd (and maybe not aggro the random peasants or guard in the distance if possible) and maybe even Mark for Death. However, spells like fire breath, especially if you damage/kill a whole bunch of NPCs should cause them to aggro and maybe a large fine. Those aura spells/abilities that do damage at close range and maybe even that vampire bat aura (I think that's from one of those vampire mods, you get an aura of bats that does damage when you aggro an enemy) -- basically spells/abilities like that should do no damage or just not aggro non-enemies. If an NPC is far enough away from an enemy or if somehow they don't detect the enemy and you attack and the NPC, they should aggro like normal. Also, maybe the features can be adjustable in the mod menu like the distance from the enemies, amount of acceptable friendly kills ...etc. Maybe fining you specifically the offenses big offenses you've made during the battle (if guards are present, they would approach you at the end of the fight), in case you've done a few crimes already and you don't want any of your things confiscated or just get caught by the law, and with different dialog other than," Wait...I know you," or ," Stop right there you have committed crimes..." so you know to not just run away but may a relatively simple fine. What do you all think? I'm sure somebody can do something based on this request, and considering the current lack of mod options, it'll be really good if this can be provided. Thank you.
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