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hwoodiwiss

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About hwoodiwiss

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    United Kingdom
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    Fallout 4

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  1. I only ask, because for uNumProjectiles, it just seems to add. What does it do?!
  2. It worked, i hadn't been connecting the reference to the script, in any of my (MANY MANY MANY) attempts, thank you, I shall credit you in the special thanks. (:
  3. I don't think this is actually possible without access to the source as it would require adding another usable projectile node. (Place where the arrow projectile spawns from.) Unless there was an SKSE plug-in that allowed scripts to interface with mesh/ animation aspects.
  4. I'm trying to make a spell that accesses a container as and when you need to and I can't see where my script is going wrong. If anyone could shed some light on the matter it would be much appreciated. (: Scriptname CSTStorageMatrixEffScr extends activemagiceffect Import Game ObjectReference Property CSTStorageMatrixContRef Auto Event OnEffectStart(Actor akTarget, Actor akCaster) CSTStorageMatrixContRef.Enable() If Game.GetPlayer() == akTarget && Game.GetPlayer() == akCaster CSTStorageMatrixContRef.Activate(akTarget) Endif EndEvent
  5. GetItemCount will already do that for you. The function returns the sum of the counts for all items in the list. No specific object is required from the list. Example: Old World Blues message object NVDLC03HQToasterMSG. The condition for returning appliances is GetItemCount NVDLC03HQBuddiesToasterAllApplianceLIST >= 1, which means if the player has any of the items in the list the option to return appliances will be displayed. Awesome, thanks everyone!! :D
  6. I think that only works for specific items in a list, I need it so it can be any item in the list.
  7. "Open the file 'Fallout_default.ini' which should be found in the Steam/SteamApps/Coomon/FalloutNV folder. Search for the line: bLoadFaceGenHeadEGTFiles=0 and change it to bLoadFaceGenHeadEGTFiles=1" ^^^^^^^^^^^^^^^^^^^^^^ Have you done that. He says to on the AWOP page.
  8. Is there any way for me to do GetItemCount on a form list and for it to only require one item from the list. Eg. Player.GetItemCount zzExampleList > 0, instead of Player.GetItemCount eg1 || eg2 || eg3 || eg4 || eg5 > 0
  9. I was really, really tired in lesson last week, and I could swear that when i started drifting off there was a bright green line around my teachers head. That most definitely woke me up.
  10. it could be that you've put the nuke to high up and it doesn't load with the cell
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