Hullo, I'm completely new to modding, but do have some 3D background (mostly Maya and Zbrush, although I have a ...ehn...knowledge of Max). I found a few good tutorials on retexturing meshes, but I was hoping to find something with a full workflow outlined. I'm mostly interested in modifying outfits, so I guess I'm looking for a tutorial that explains: --how to locate the original files (both textures and geometry) and replace them with the modified files --how to package them as a .dauzip and upload to the Nexus site That would do for starters; I'm planning on replacing geometry files with other geometry files (e.g. chainmail for leather) as an exercise. But eventually, I'd like to make my own meshes. I know how to UV map and all that, but do I have to do skin weights as well? If so, how?