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Everything posted by jeffglobal
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The cat normal map should open with either plugin. The Bethesda assets don't need the Intel Texture works plugin. I usually don't even have to "open as" unless I know there's an alpha. I wonder, what's up with your PS.
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That's amazing. I think I saw his thread, a few weeks ago, but it was in an infantile state at the time...if it's the one with a guy I knew from skyrim imports, showing a dancing import from skyrim...I just don't know, cause like your flatscreen or car now, modifying code like shutting off the spyware on your Samsung TV is a copyright infringement...will Intel be that vicious? I hope not. I'd like to have my stuff I make have physics or make animations, so I have no excuse to start putting mods in game...and learning how to animate... [Edit] It is! Invalidfate, was the guy I knew...I liked the girl dancing horizontally first actually.
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Bad UVs when importing FBX into Outfit Studio
jeffglobal replied to Yogensya's topic in Fallout 4's Creation Kit and Modders
3ds max and Maya somehow export different versions of fbx's, but when I export objs, they seem ok using the Autodesk Media & Entertainment preset. We probably can find the right settings for the fbx to export correctly and be handled correctly, but since the obj export works for me, screw it. [i looked at Maya, and I see the problem, it's using 2016 FBX, instead of 2014 for Zbrush...] I've noticed that too about the UV's getting f'd up, but I thought it was Zbrush, which I found was not f'ing it up. If I remember correctly, there's something going on about the ordering of the vertices that gets fk'd up, but I don't remember OS being the culprit. At worst I have to flip the texture map horizontal or vertical, my uv's stayed ok. It's sounds stupid, but try about exporting obj or fbx with the Autodesk Media & Entertainment preset. I don't remember that I had to shut off smoothing grps, but a lot of times I set everything to one smoothing grp and that fixed the problem. Now I have to make something that has multiple smoothing grps for some hard edges, so I'll see if it fk's mine up too. There's also a setting for point grps in the obj export in Maya, idr if it's in 3ds Max, but that's turned off because of some Zbrush tutorial guy said so...maybe try that on and off too if it's there. I like this uv checker the best: http://imgur.com/ownIgkX -
I've flirted with getting a Google Analytics certification (or something like that Idr, and it was last week...the test is free to take), but screw that. I bet the Nexus guys have all the data necessary to tell you by gender, age, moon cycle, weekday or weekend, maybe even before or after ice cream what their population has been doing and interested in thru time and across multiple games. Nexus is a gold mine of big data. Oh god, SAS and SPSS thoughts...go away! If they don't make a boat load of money from the game publishers, which I suspect they do given their super strong stand on protecting publisher's content, they are ding a lings. Ask the moderators fadingsignal. Now that you made me think about it.
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But...if anyone dares reverse engineer the Havok SDK that now I think Microsoft or Intel owns, (idr, satan this or satan that, who cares) won't they be immediately shut down with copyright? @Cat that dared be a goat[bioHazard] I think it was weird too to have that cartoon warm up to movement and cool down. That type of movement is taught in intro to cartooning classes...I know, I just sat thru one. "Build anticipation of movement...give the audience time to see the scene..." wah wah wah, stfu. Just because Disney did it, doesn't make it canon.
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tomomi, Descevii, are right. Now there's a complication. IF you get a completely black dds file opened in PS, it's probably because someone used the BC7, etc to save the dds file, but if it had alpha info, you will never get that info from the dds file again. The only way to get the alpha info in dds files to be conserved is the nVidia plugin DXT5 interpolated alpha. SO, if your gonna make stuff, and use the Intel Texture Works dds plugin, and you don't only export to dds and maintain a PS native file, you will have to recreate it over and over. So, be careful.
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I think it was China's export drop of 25% this February2. The Butterballfly effect. If you think about it carefully (which I try not to do, but my background processes does) the average person today has a shorter attention span than a goldfish1. Just like hook ups, it's right swipe, play and go away. Until there's something interesting to change the game, like hopefully the water DLC will do, the average person is deluged in a sea of information news propaganda and personal bs. That a game moves anyone at all, is a miracle. Try it, try to motivate ppl to do something. It's virtually impossible. That's why the ppl that can, get paid so much, they are super rare and valuable to ppl that need to influence others. @fadingsignal Ty for True Storms, that was a really good mod. ---------------------------------------------------------- 1http://time.com/3858309/attention-spans-goldfish/ 2http://fortune.com/2016/03/08/chinas-exports-crash-21-but-hold-on/
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Mental Ray Maya and Weights
jeffglobal replied to Deleted4363562User's topic in Fallout 4's Discussion
Hey, ding a ling, AFTER you installed Mental Ray (Service Pack...last one I think--why should Maya install such an important plugin by itself?), you have to go to Windows/Settings and Preferences/Plugin Manager and then turn on Mental Ray. Make sure you turn on auto load too. Then it should show up in the Hypershade area, BUT if you want to render mental ray stuff, you have to turn it on in the renderer by going to Render/Render Settings then pick it from the drop down menu that probably says Maya Software now. But don't worry about the normal viewport giving reasonable feedback, it won't...pull out a render view into the Hypershade to see wtf is going on. Isn't that easy and intuitive!? fk. NOW, I see why ppl render out simple stuff with Keyshot or Marmoset. I learned in the last couple days, the pros make multiple pass renders in Key or Marm and then composite in PS. Some of these guys are REALLY good. I feel unworthy! And I'm looking for tutorials from women now. I've noticed the pro's work is a reflection of their unconscious, so I wonder what I can learn from alien unconsciousness of the other gender. I've only seen two women, make one video each (though they were courses) and they definately had important insights I didn't think of and emphasis in other areas, I found completely uninteresting... The weights exporting, depending on what you really are exporting, can be overcome with the bounding sphere envelope in Nifskope...or at least it does with knife parts. I've exported stuff to make a nif in OS with that error and it didn't matter after I fixed the bounding sphere. The other thing OS does all the time is make a string[65] name for your BSTrishape that has to be removed or it will CTD. Lil told me that, I fixed it, and viola, no CTD. So as you look at your nif, watch out for the evil string[65] it's usually in the name txt that OS exports in the nif tree. -
I have a couple of ideas concerning weapons in Fallout 4.
jeffglobal replied to DrN0rd's topic in Fallout 4's Discussion
Idk, if Beth did that because of memory limits thinking about PCs and the ancient obsolete surveillance consoles...I mean game consoles. What you suggest reminds me of MMOs structure with leveling up stuff, and the weapon morphs as you go and make it better. Maybe, they have a point, if you know about exponential growth: you have one weapon with 8 variations, then 2 weapons with 8, ..., n weapons with 8 variations or 8n assets to manage. So maybe they do, but there's probably a workaround where every weapon uses a silly pointer to use a material file swap or something like that and then they go back linear... Man, my mathematics brain may still be off, idk... I've found "girls just want to have fun" a very useful approach to spend my meaningless life...so... You are absolutely right though, if the fk'ing weapon is legendary, it should look like it's legendary! That should be an easy creation kit fix. @MLeon You made me remember this Pomeranian that always made love to rugs, idk what was up with that little guy! He was having fun. -
Questions for anyone who creates Fallout 4 re-textures.
jeffglobal replied to TippingChair's topic in Fallout 4's Discussion
I forgot which one I was using that can use dds files directly, but it's either Keyshot or Marmoset Toolbag2. Otherwise, from the presumption of the question, I bet your problem is with your material file. Ppl that have problems with their "specular map" are really choosing or setting up their material file wrong. Pick an in game asset of similar type and look how they set up their file. Then copy and rename it to your asset changing all the texture file references to your asset and touching nothing else. OR if you're using a metal/rough workflow when FO4 is spec/gloss. That's your problem. OR you're putting the gloss map in the green channel instead of the specular map there, and/or not making the blue channel black... I thought it was my specular map for a month, until I spent 2 hrs going thru all the material file types and saw how it affected the same texture set in game. Nifskope is very very unforgiving. You have to set your paths correctly and in the right order for it to update. Also, if you only reference your bgsm file and don't add the files to the BSShaderTextureSet it won't show up. Just like if you only put your files in the BSShaderTextureSet and not reference the bgsm file on the BSLightingShaderProperty, it won't show up in game. -
Converting FNV armor to FO4 without bgsm files...
jeffglobal replied to JuzoXX's topic in Fallout 4's Discussion
Hey, Trickey said conversions of FONV nifs with NiTrishapes to BSTrishapes are not possible...and if possible the collision system node is not understood yet, and the FONV meshes don't have any in the same form. I considered making some game asset a slave donor and then add back nifs made from objs of the FONV nif NiTrishapes, but I got distracted the last 2 days with 20 hrs of adv materials, lighting and rendering stupid training. Is it NOT the case NiTrishapes are not compatible, cause there have been gun conversions I thought I saw and an armor set from NV on the nexus, right? A kid has a gun he wants to get into the game, and I'm back the BSX/CPT/CPA business, and avoided trying again...I fixed the kid's uv's on the mesh, and textured it some, but I have no clue still how a gun is put together, and I bet it's dumb simple, just not guessable. -
3DS Max Recommendations for beginners
jeffglobal replied to koalynha's topic in Fallout 4's Creation Kit and Modders
Any way you look at it, it's gonna be a pain in the butt. Maya is taught in colleges now, and I'm learning it, and Zbrush is just fun. But 3ds and Maya do about the same thing. Supposibly 3ds for modeling and Maya for animating. I'm not so sure now. I have no problem modeling, shading and rendering in Maya, though now I have to admit it IS easier to do simple product or artist shots of their work in Keyshot or Marmoset Teabag 2. They also are about the same, with the differences that don't matter to me, Marmoset seems a little better at PBR. Like Substance Painter is a little better than Quixel in PBR. But...if you start going down the rabbit hole into advanced materials and shader networks and lighting and rendering past Mental Ray into VRay and beyond, yikes, I just murdered my brain with 20 hrs of that in the last two days. It looks like I should just use Substance Designer to make the stuff and plug into Maya, but why? Now I'm starting to see the limitations of Maya and Mental Ray and just started Vray, and I'm thinking about Nuke and C4D or Rhino, and then I saw Maxwell's Renderer, and oh boy what a mess. I have considered modo, and cinema 4d and Rhino and I'm thinking fk man, wtf. Also, 3d modeling programs seem to pass off their rendering to specialty programs, with Maya using more often After Effects and Cinema 4D using Nuke. So I'm looking at Nuke, but it's supposed to blow as it comes to learning curve. In the final analysis, if you don't get instruction, thru video, book, or even Lama, there are just too many, "oh yeah, and remember in this menu to click on finalgather, cause otherwise, the hdr image won't do shæt. Oh, yeah, you first have to make sure Maya loads in the plugin, then you go to the Render Menu and select Mental Ray." I mean, wtf would Maya not load it's own fk'ing renderer by default to choose!? Don't get me started on even baby Mental Ray's Subsurface Shader, [MiSSS or something, I forgot] what a simple interface, and if you played with it yourself, you'd be dead before you understood all the parameters, just trying to render a grape that looked convincing. That's what I did today, in 4 hrs, rendered a grape that looked convincing, yay for me. Max, Maya, Zbrush [using multishaders], Nuke are deep enough to consider learning them a hobby. You start out fast, and then as you eye gets better you go, well that looks like crap, I can do better. Then it's an accumulation of a thousand details that differentiates the hobbyist from the professional. The only way being able to make progress fast enough not to die before you get good, is by instruction from those that know better.... -
Ok, I'm willing to trade cookies for comments useful for anything that helps me solve this problem of nifskopiness alchemy. I don't mind arcane info, it's just unreasonable to have it so guilded and tight lipped. I'm just here to learn my CGI programs and concentrate on something other than dying. There is your choice for a cookie today, http://i.imgur.com/0hTZ1l3.jpg but I may bump it up to a brownie if this gets serious... http://i.imgur.com/8X3huli.jpg
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Any good written (English) tutorials?
jeffglobal replied to jangove's topic in Fallout 4's Discussion
https://youtu.be/ze9icEJpQ2MYoutube has the ability to create on the fly crappy close[d] captioning, AND yo, there's always headphones. My mom has hearing aids so small you can't see them...if only she would use them... You want to see a badly encoded video! Here you go, I know you have to look! Oh, no sound at all, don't turn it up! http://i.imgur.com/ngw7GQ1.gif I mean, shæt man, it doesn't give it justice at all! I think Marmoset and Keyshot can kiss my little white hinie...The same time it takes setting the stuff up ("in minutes") I could do the same thing in Maya in VRay with a nice shader network...having a camera flying around any way I want like Star Wars. I did sit thru a "best practices" course for lighting the object in Keyshot. I call bullpucky. BTW, I had for a month clogged ears that my Internist said, don't worry, you probably just went deaf. I said, sob, wtf!? You can go deaf just like that? He said, yup. Luckily for me, the head clearing meds dried out my sinuses and I can hear! It was relaxing, not hearing things, even though I love music. -
Would anyone be so kind as to direct me to where I can find info how to convert FONV meshes to FO4 meshes. If it was as easy as selecting block, and clicking convert, I wouldn't bother anyone. You you can't, and have to import all the objs into a new nif structure, then I really need to find out how to combine stuff into weapons in the nifs cause, fk if I know...and it's a gun.
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Why Already Trying to Make Mods?
jeffglobal replied to legobrick100's topic in Fallout 4's Discussion
I think what he's saying is, if the Geck came out sooner, 2 of the 3 DLC (Automatron, Wasteland Workshop) would have already been made by competent modders and Beth wouldn't be able to get paid. -
I have questions regarding texture replacing!
jeffglobal replied to TippingChair's topic in Fallout 4's Discussion
...adding on from everyone else: In FO4, the material file reference controls the display in game, the BSLightingShaderProperty has to have in the text field a reference to the materials file. You have to click on it on top and then right click on the txt field on the bottom to modify the entry. To display in Nifskope though, you have to reference the files in the BSTextureShaderSet, for example: http://i.imgur.com/9IAG4cW.jpg The only other problem is that if you use BC7 for your diffuse and specular, neither will show up in nifskope no matter what you do. Only nVidia's dds plugin saves will work in nifskope, but in game BC7s will too. -
Trying to find a good fomod maker
jeffglobal replied to Deleted32144350User's topic in Fallout 4's Creation Kit and Modders
http://forums.nexusmods.com/index.php?/topic/3455360-tutorial-for-building-nmm-installer-scripts/ I think it was just posted. Well, I just saw it, so it's new to me! -
Well, I mean for one cat, like copying the dog or similar enemy or deathclaw (I'd like deathclaw) npc combat attributes over to the cats, and then beef up or down the stats in a consistent with feline way. I agree fighting as a platoon on up as a team is superior to a group fighting as individuals, but for now, just copy and pasting over would be sufficient as I learn wtf the game does with the combat system. It would be super funny IF they could fight together like the raiders or others do (if they do, I'm not certain the AI does do any of that) AND the combat system was modular so the team tactics were applied to individuals irrespective of individual within class tactics making the team tactics a separate system and simple to cut and paste. I can dream.
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BRT Gaming is fighting cats against ridiculous odds like Liberty Prime: http://i.imgur.com/GyW9AmC.jpg and big dogs: http://i.imgur.com/NV94cdL.jpg I need help to get pointers on how or where I can learn to add combat tactics to the FUCs behavior to destroy this guy's attitude! http://i.imgur.com/8pDzRIj.png Any help would be greatly appreciated.
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BRT Gaming is fighting cats against ridiculous odds like Liberty Prime: http://i.imgur.com/GyW9AmC.jpg and big dogs: http://i.imgur.com/NV94cdL.jpg I need help to get pointers on how or where I can learn to add combat tactics to the FUCs behavior to destroy this guy's attitude! http://i.imgur.com/8pDzRIj.png Any help would be greatly appreciated.
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I didn't remember Fisto, but how long is life in dog years since FONV came out? I played that game a lot. Assaultrons would NOT be the worst ex. Have you never heard the aphorism: If you want to get over your fear of death, get married. You not only no longer fear death, but may welcome it. An assaultron, other than those spinning hands, which could be interesting...would get it over with in no time. Perfect ending. You should explore discussions with men haggling over seeing their kids and seeing them just enough to just have their kid's antipathy, while fending off intermittent false claims of abuse. Those guys would welcome an assaultron ending. I still think brothel's are almost gone. I think an Oculus Rift idea, in the form of the Memory Lounge, with the occasional touching of flesh, may be more realistic and lore friendly. So lines of chairs with some broke down nasties of various types...You'd have to make an antiCBBE or other body replacement mod for the ew factor.
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Edit a texture or easier make it from scratch?
jeffglobal replied to leot486's topic in Fallout 4's Discussion
Upload the nif and I'll see what I can do. Or the obj or the fbx or the ma. Idc, just would hope it was uv'd already. Would also be helpful to see the original textures, to see what was not modeled and instead the normal map was used. I can use Substance Painter or ZBrush's multi-channel materials, which I just saw the 4 channel polypainted mesh make a perfect fake of a human actor. -
@Messenja Books exist too, but no one reads them. In fact, according to the girls at the Bunny Ranch, what used to take 2 weeks for a year's salary has become a much longer drawn out process. I thought at first it was the economy, having the misandrist [<----spread that word, use it in a sentence with a friend, coworker, it means man hater] United States corporations fire men first, but I think it goes deeper than that. @MLeonhart Sexual Assaultrons are, in my experience, and those of my survey and meta analysis of peer reviewed research, women prior to marriage, evidenced by the top position most often used...The sexbots are the women after marriage, watching TV and texting on the phone until you finish. Do you want to know what ex wives are? NO, you don't, but ding a ling you, YOU will find out. Don't do it. Surrogates for kids ppl, overseas if necessary. Pay one price, not forever. Wait a sec, everyone. Htf can the institute have synths without electronics AND miniturized nuclear powa? Robotics are the way the computer(s) move. That's what was holding back Boston Dynamics until Google [Focus on the user and all else will follow...(Hail satan)]. They solved most of the problems REALLY fast. So in 400 years imagine... https://youtu.be/rVlhMGQgDkY I thinks you guys have hit the imagination wall, like I do a lot... All Atlas needs is Pepper's1 niceness and the RealGirl Doll's reuseable parts, and we have a disgusting, but workable feign for Sexual Assaultrons that will clean themselves. I mean, for $70k, you can have a master chef robot2 in ur kitchen, and it will never roll it's eyes at you and tell you to make it yourself after a 18 hour tour if you ask for dinner... ------------------------------------------------------------------- 1https://youtu.be/tYY3RCzuwBA 2https://youtu.be/HZFXZPlVkbU
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I wonder if brothels still exist NOW in 2016 given blendr, Pure, Whiplr, Her [personal favorite], Tindr, OKCupid. What if there were robot women like Ex Machina, Automata? What if you used the mind machines like in the story line to give VR experiences like what's starting to happen with Oculus Rift? What if you could have a ghoul for less, though in the process parts of their bodies would probably drop off...ew...but Idt they have teeth either... Would the Brahmins been much cheaper to use? Would your brothel sell yearly subscriptions like the rich men use, so they skirt the law, by not paying at the time of service? Now that I think about it, wtf doesn't everyone in the Wasteland have a cellphone, and how are they living without them!!! #SelfiesShowYourAWasteOfFood