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MadModderJess

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Everything posted by MadModderJess

  1. I've got a new mesh for a beer bottle, and a diffuse map for it, but I'm unable to figure out how to make a normal map. From what Google tells me, I might need anything from just GIMP (and a whole lot of know-how) to six different programs plus a Wacom tablet. Can anyone assist? Would anyone be willing to whip up one for it? EDIT: Well I've thrown together something ugly but workable by copy-pasting another normal map, so if someone's still able to help me I'd appreciate it, but I've at least got something to test with.
  2. Now that I've gotten a better idea of what's okay to ask here: Is anyone who's relatively good at making new textures interested in helping me make some new ones for a list of new foods? I'm doing a large Recipes mod and may need some help. I've got a mesh-maker on board but I need someone who's better at textures (many of them for soups and stews, as well as other food items); a lot of what I have in mind also only needs new textures anyway. Takers will get full co-credit for the mod. Let me know!
  3. So I altered a mesh and it seems to work fine in CK (not tested in game yet), but when I highlighted it, the box is abnormally tall. Anyone know why this might be?
  4. I'm wondering if anyone would be willing to make plantable/harvestable barley meshes -- I'm looking to figure one out for a mod, but my skills with Blender are lacking so far and I've only managed two meshes that didn't crash CK. Perhaps something simple based on the existing meshes for wheat. Additionally, because I ran across it while looking for someone else, would anyone be interested in doing an animation for the spinning wheel resource here?
  5. Never mind; ended up redoing the entire thing, and I got it to work this time.
  6. I used Blender to combine/resize two existing meshes, and it seemed to export fine, but despite following detailed tutorials, I can't get the texture to show up in Nifskope and when I try to assign the mesh to an object in CK, CK instantly crashes. I figure I'm doing something wrong in Nifskope but I can't figure out what. Any help? This is an attempt at making a mesh of a regular bucket that has a static liquid in it (the way stew does).
  7. My paranoia compels me to check... is this sort of request kosher to make, or have I had a gaffe here? (Not asking because of lack of replies; asking because it suddenly occurred to me I hadn't checked.)
  8. I'm working on a mod to add a great many new foods and a few new ingredients to Skyrim, and I'm looking for someone who's pretty good at simple meshes and textures for these items to help me out -- I'm fairly confident in my CK skills, but I'm having immense difficulty making meshes. Full co-credit for the entire mod and heaps of undying gratitude are proffered. Poke me for details if interested. I'm sure I'll muddle through on my own eventually, but it would be nice to have a boost.
  9. A quick look around Google tells me that either this is something that can be done with the improved UI mods already existing, something that can be done with console, or something for which there's no existing mod -- so here goes. I'd like a simple option to Give All of my inventory to my follower (excepting equipped items and quest items), and an option to Take All from theirs. Especially if you use your follower as a pack mule, as I often do, it can get tedious to take things from them one by one, moreso than having to skim back through and retake anything you actually want to carry. While I'm thinking about it, it would be nice to correct the glitch where things flag as stolen when your follower picks them up. This would remove the need to use Setownership for that.
  10. Ah, nvm. I'm having an .esp vs .esm issue. IGNORE ME
  11. I'm working on a custom home mod, and I wanted to add in the scroll/staff crafting station from my scrolls mod. I loaded CK, made sure to open the scroll crafting .esp, and set the WIP house mod as the active file; then I copied the scroll crafting station into the house mod interior cell. Everything looks just fine in CK, but when I load it in-game, it only registers items that exist in vanilla Skyrim (which, in the case of the crafting station, is like 6 things). I tried disabling all mods, starting a brand new game, saving it, then reloading the mods and going back in; same issue, so I think it isn't the save file. Any suggestions? (I feel like it's going to end up being something really basic but it's frustrating me and I can't figure it out.)
  12. I've had this glitch with just vanilla Skyrim + official DLCs. Having your followers pick stuff up duplicates it, often more than once. Best solution is for you to pick the duplicate up yourself, exit the cell, re-enter, and pick it up again. Do this until it doesn't reappear. (Bonus: Having your followers pick up stuff from the ground, and/or especially from containers, will often flag all the items as stolen. Don't have them pick up anything you don't want that to happen to.)
  13. I'm wondering if it's possible, and if so what trigger to use, to have a custom trigger that activates a workstation (like an alchemy table) from a distance. Does anyone know what I'd use for that? I know how to use LinkedRef, I'm just not certain if there's a trigger type for this.
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