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KiokothePirate

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  1. I've run into an issue where anytime I try to return to Skyrim from Solstheim my game crashes either during the loading screen or shortly after arriving at my destination. I have no issue while running around Solstheim, it's only when returning to Skyrim. Unfortunately, I have no idea how to read these crash logs. I would really appreciate some help. Crash Log I don't see anything in the Probable Call Stack that would point to any mod. Update: So based on a suggestion I saw in another thread I threw the crash log into ChatGPT and it suggests that the issue could be a corrupted/conflicting texture file. I don't know how a conflict could have popped up since I've had no issues with textures up till this point. Solved: So since the problem appeared to be a corrupt texture, I thought I would try and verify the game files. Unfortunately I forgot that the game had updated and that I was running mods that required an old version of the game. So I ended up having to redownload the old files and revert the game to an earlier version. This seems to have solved the issue as I can now return to Skyrim from Solstheim with no issue.
  2. Still looking for someone to take a look at my file. If anyone wishes to help I'll send a link to the latest .esp file I've been working on. Looking at the .esp in SSEEdit I can see one of the problematic navmesh pieces was deleted by one of the official updates and then restored by my mod. Screenshot below. Screenshot
  3. Spoke too soon. The crashes are happening again and the reports continue to mention the same two navmesh triangles. So I think I'm still going to need someone to take a look at the file.
  4. It would seem the solution was so simple that I never considered it. I made a clean install of my mod on a new save file and there have been no CTDs. I'm going to play around with it some more, but so far everything seems to be fixed.
  5. Frustrating thing is, I've done all that already. Now I don't know if it was the vanilla navmesh that got moved down, but I did move practically a cells worth of navmesh down below the map. As far as the cell borders, where there is navmesh the borders are marked green. One of the triangles that is giving me grief is beneath a mountain (I didn't put it there and seems to have appeared when I ran the mod through SSEedit). The other troublesome triangle is located on the piece of navmesh that I sank beneath the map. That's why I'm looking for someone to look at the .esp itself. Maybe someone else can spot the problem.
  6. I saw no pathfinder errors upon loading the file. I am aware of the duplicate navmesh issue as that was the original cause for my headaches. Anytime I approached the house the game would CTD. This was caused by duplicated navmesh which I then moved beneath the map. I can now approach the house with no issue, but if an NPC approaches the house it crashes.
  7. I'm looking for someone to take a look at my mods .esp file. I'm getting CTDs that, according to the crash log, are being caused by a few triangles in the navmesh around the exterior of my player home. I've tried deleting and remaking the navmesh, resizing the problematic triangles, and moving bits of unneeded navmesh beneath the map. Nothing has worked. The latest crash log lists the triangles causing problems. Crash Log
  8. Resurrecting this thread for an update. I got the cause of the CTD figured out, but I'm still having issues. I need help reading a crash log. See Reddit thread for more info.
  9. So I'm trying to figure out why my player home mod "Mara's Respite" keeps crashing. I have the crash log, but I'm not sure how to read it. Could someone help point out the problem? As a bit of background, originally this mod was crashing anytime the player attempted to approach the home. But that issue was resolved after it was discovered that I had some overlapping navmesh around the home. Now it's crashing whenever you have a follower walking around the property. I believe the issue continues to be the navmesh, but I'm not sure what that exact issue is exactly. I found some additional overlapping navmesh around the player home, but after fixing that issue the mod continues to crash. Tech Details are below: Crash Log Skyrim SE ini Skyrim prefs ini Skyrim SE Plugins (These are the plugins for the profile I've been using to test the mod).
  10. Still have not been able to find a method for diagnosing the CTD issue. I tried installing .Net Script Framework, but it's not generating any logs.
  11. Well I tried installing the mod with the loose script files and the .esp for the heck of it and Vortex showed no issues. So I continue to have no idea what the problem could be.
  12. Ok, so I went and made a new profile on Vortex. Activated only Mara's Respite, SKSE64, Alternate Start (So my character would spawn closer to the home), Engine fixes, and papyrus util, and I still got crashes just trying to get near the place. First crash was caused by that dragon mound script glitch, second time though I have no idea.
  13. I'm not sure what your referring to with the save directory. Do you mean the folder with the save files? Also, the .bsa for Mara's Respite contains only scripts, there are no .nifs or textures.
  14. I gave up on Vortex and went back to NMM because the exact same working load order I had in NMM crashed the game on start-up before the Bethesda menus screen with the lot loaded by Vortex. Go figure. Same thing happened with Fallout 4. So, for me it was bye-bye Vortex and am now pleasantly cruising through Skyrim landscapes with 722 mods installed (371 plugins -252 regular, the rest esl or esps flagged as light). Well, as Jimmy already knows, I use Vortex and I just tested this mod. Installed with Vortex. No problems, no glitches, no bugs, and no CTD. Nothing wrong in the house and also nothing wrong in the area. Okay I admit I don't have that much mods installed as Jimmy has, but I also have 211 active plugins. But your idea can be in the right direction. Most of the time a reproduceable CTD in an area is often a texture problem. When I alter such a problem most of the time I delete this mod and download it again. And for me this will do the trick. A texture problem you say? Well I don't know about the people who reported the bugs, but I know I installed some terrain texture mods including majestic mountains. Since this house sits right at the foot of a mountain perhaps there could be some issues there. But you say just re-downloading the mod would generally fix it for you?
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