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SSE Troubleshooting Navmesh Related CTDs
KiokothePirate replied to KiokothePirate's topic in Skyrim's Creation Kit and Modders
Still looking for someone to take a look at my file. If anyone wishes to help I'll send a link to the latest .esp file I've been working on. Looking at the .esp in SSEEdit I can see one of the problematic navmesh pieces was deleted by one of the official updates and then restored by my mod. Screenshot below. Screenshot- 7 replies
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- navmesh
- player home
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SSE Troubleshooting Navmesh Related CTDs
KiokothePirate replied to KiokothePirate's topic in Skyrim's Creation Kit and Modders
Spoke too soon. The crashes are happening again and the reports continue to mention the same two navmesh triangles. So I think I'm still going to need someone to take a look at the file.- 7 replies
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SSE Troubleshooting Navmesh Related CTDs
KiokothePirate replied to KiokothePirate's topic in Skyrim's Creation Kit and Modders
It would seem the solution was so simple that I never considered it. I made a clean install of my mod on a new save file and there have been no CTDs. I'm going to play around with it some more, but so far everything seems to be fixed.- 7 replies
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SSE Troubleshooting Navmesh Related CTDs
KiokothePirate replied to KiokothePirate's topic in Skyrim's Creation Kit and Modders
Frustrating thing is, I've done all that already. Now I don't know if it was the vanilla navmesh that got moved down, but I did move practically a cells worth of navmesh down below the map. As far as the cell borders, where there is navmesh the borders are marked green. One of the triangles that is giving me grief is beneath a mountain (I didn't put it there and seems to have appeared when I ran the mod through SSEedit). The other troublesome triangle is located on the piece of navmesh that I sank beneath the map. That's why I'm looking for someone to look at the .esp itself. Maybe someone else can spot the problem.- 7 replies
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- navmesh
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SSE Troubleshooting Navmesh Related CTDs
KiokothePirate replied to KiokothePirate's topic in Skyrim's Creation Kit and Modders
I saw no pathfinder errors upon loading the file. I am aware of the duplicate navmesh issue as that was the original cause for my headaches. Anytime I approached the house the game would CTD. This was caused by duplicated navmesh which I then moved beneath the map. I can now approach the house with no issue, but if an NPC approaches the house it crashes.- 7 replies
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I'm looking for someone to take a look at my mods .esp file. I'm getting CTDs that, according to the crash log, are being caused by a few triangles in the navmesh around the exterior of my player home. I've tried deleting and remaking the navmesh, resizing the problematic triangles, and moving bits of unneeded navmesh beneath the map. Nothing has worked. The latest crash log lists the triangles causing problems. Crash Log
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Diagnosing CTDs near Mara's Respite (Player Home)
KiokothePirate replied to KiokothePirate's topic in Skyrim's Skyrim SE
Resurrecting this thread for an update. I got the cause of the CTD figured out, but I'm still having issues. I need help reading a crash log. See Reddit thread for more info. -
So I'm trying to figure out why my player home mod "Mara's Respite" keeps crashing. I have the crash log, but I'm not sure how to read it. Could someone help point out the problem? As a bit of background, originally this mod was crashing anytime the player attempted to approach the home. But that issue was resolved after it was discovered that I had some overlapping navmesh around the home. Now it's crashing whenever you have a follower walking around the property. I believe the issue continues to be the navmesh, but I'm not sure what that exact issue is exactly. I found some additional overlapping navmesh around the player home, but after fixing that issue the mod continues to crash. Tech Details are below: Crash Log Skyrim SE ini Skyrim prefs ini Skyrim SE Plugins (These are the plugins for the profile I've been using to test the mod).
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Ah, found it in AppData\Local\Skyrim Special Edition. I tried using the search function before but didn't get anything. I must have been mistyping it. Thank you for your help!
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I do not have that folder either. I found Vortex itself in the "Program Files" folder.
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And what if there is no Vortex folder at that location?
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So I'm trying to post some modding questions on Reddit and I need my plugins.txt file for Skyrim SE, but I can't seem to find where Vortex placed the file. I know it exists because I found it recently. Now I can't find it again. I've been looking at the Skyrim Special Edition folder located under AppData/local/Skyrim Special Edition but the plugin file there hasn't updated since 2017. Back when I was using NMM. Does Vortex keep plugins.txt files somewhere else?
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Amazing Follower Tweaks (AFT) Causing Game Freezing
KiokothePirate replied to LucidGamer137's topic in Skyrim's Skyrim LE
Seconded. Moving AFT to the bottom of my load order did nothing. -
Diagnosing CTDs near Mara's Respite (Player Home)
KiokothePirate replied to KiokothePirate's topic in Skyrim's Skyrim SE
Still have not been able to find a method for diagnosing the CTD issue. I tried installing .Net Script Framework, but it's not generating any logs. -
Diagnosing CTDs near Mara's Respite (Player Home)
KiokothePirate replied to KiokothePirate's topic in Skyrim's Skyrim SE
Well I tried installing the mod with the loose script files and the .esp for the heck of it and Vortex showed no issues. So I continue to have no idea what the problem could be.