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Satchboogie

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  1. Great to read this! Skywind is an awesome project. I've interacted with various people there and they are all very passionate about what they are doing, even if that might sometimes lead to a few tantrums along the way. I hope, I really do, that this project ends up as a ''whole'' at some point, a complete thing. And I hope Bethesda will have a few nice words to the people that made it happen. Seeing the Nexus have such nice words is definitely a great thing already!
  2. I've gotten started on this, using Transportato's ideas as inspiration. TESAlliance and Bethsoft forums seem rather unhelpful so far, I've asked this question on both places. Time to ask it here as well! Scriptname ShipScript extends ObjectReference {This ship will enable when the player comes close enough, sail its route, then disable.} ObjectReference Property waypoint01 Auto ObjectReference Property waypoint02 Auto ObjectReference Property waypoint03 Auto ObjectReference Property waypoint04 Auto ObjectReference Property waypoint05 Auto ObjectReference Property waypoint06 Auto int currentwaypoint = 0 Int Property waypointnumbers Auto GlobalVariable Property hasbeenspawned Auto Event OnInit() RegisterForSingleUpdate(0.5) EndEvent Event OnUpdate() if(Game.GetPlayer().GetDistance(self) < 6000) if(hasbeenspawned.getValue() == 0) currentwaypoint = 1 hasbeenspawned.setValue(1) enable(true) MoveToMyEditorLocation() endif endif if((hasbeenspawned.GetValue())== 1) if(waypointnumbers >= 1) if(currentwaypoint == 1) TranslateToRef(waypoint01, 150.0, 50.0) endif endif if(waypointnumbers >= 2) if(currentwaypoint == 2) TranslateToRef(waypoint02, 150.0, 50.0) endif endif if(waypointnumbers >= 3) if(currentwaypoint == 3) TranslateToRef(waypoint03, 150.0, 50.0) endif endif if(waypointnumbers >= 4) if(currentwaypoint == 4) TranslateToRef(waypoint04, 150.0, 50.0) endif endif if(waypointnumbers >= 5) if(currentwaypoint == 5) TranslateToRef(waypoint05, 150.0, 50.0) endif endif if(waypointnumbers >= 6) if(currentwaypoint == 6) TranslateToRef(waypoint06, 150.0, 50.0) endif endif endif RegisterForSingleUpdate(0.5) EndEvent Event OnTranslationComplete() currentwaypoint += 1 EndEvent Event OnUnload() if((hasbeenspawned.GetValue())== 1) MoveToMyEditorLocation() hasbeenspawned.setValue(2) currentwaypoint = 0 Disable(true) endif EndEvent Why do my ships not move? I have set the waypoint properties correctly in the CK, and I've created an Activator with the model of a Ship so that it can be moved without fade. And yet, no movement occurs! Hopefully someone here knows why. And keep in mind, I'm a self-taught beginner at this :)
  3. Wonderful to see this! Thanks for the link. I want to figure out how its done. It shouldn't be too hard. I will take a long hard look at the scripting of this mod, I guess, and try to make sense of it. If anyone has any kind of guide in mind, let me know.
  4. Hello Nexusians. Say I wanted to have a few ships moving far out at sea, to add life to the northern part of Skyrim. Any ideas on how to get started doing this? (These ships need no crew/interiors at this point, and the fact that Skyrims default ships have rolled up sails should be ignored for now. Eventually I'd look into the creation of ships with lowered sails, and even light sources at nighttime. Its too far-fetched for now though.) I really need a few pointers on how to get these objects to move along a certain route. Any assistance would be most appreciated!
  5. I'm very much interested in this too, even though this thread is a few months old. I'm actually surprised that none of the talented modders out there have decided to do this yet. Perhaps this necromancy will attract someone to do it :> One can but hope! Ahzidals story is very interesting, and I really feel that the armor set should've been somewhat unique to begin with. Deathbrand should too, I guess.
  6. I hope someone can link me to a mod that removes the red glow around the Vampire Lords legs when he is in caster form. If none exists, how hard would such a thing be? Hoping someone can tell me :) Kind regards, Satchboogie PS some images to show what I mean: http://elderscrolls.wikia.com/wiki/Harkon?file=Harkonlordkin_03.png = Harkon doesn't seem to have the ugly glow when floating. http://elderscrolls.wikia.com/wiki/Vampire_Lord?file=VampireLord_BloodMagic_Dual.png =current effect, which I dislike big time :)
  7. This is definitely something I would use. I like the royal armor a lot but it doesn't play nice with cloak mods. Was actually visiting this forum to see if there was a similar request up and lo and behold, it was! I won't have to post any, then.
  8. Dear, kind, always-generous Nexus-community, as of late I've been obsessing over making Skyrim as immersive as possible. I've probably installed 80% of all the 'Immersion' mods hosted on this site. One thing that keeps bugging me whenever I do a Companions playthrough is the Silver Hand's generic design. I would be very interested in seeing unique armor sets for them. I see a lot of armors coming to the Nexus week by week, and there's bound to be people out there with the skills and (sudden) desire to make this happen. *Spoilers below, regarding the nature of the Silver Hand and Companions* - As of right now, the Silver hand are presented as nothing more than Bandits with a distaste for Hircine's cursed, Werewolves. They wield the otherwise rare Silver Weapons. The only thing they need is unique armors, perhaps donning the heads of werewolves(I've seen these in other mods, like AEsir Armor by Omesean) and other decorations. - The crossbows wielded by the Dawnguard seem appropriate. - There are already mods out there that supply the Silver Hand with a unique cloak. - Unlike other mod requests pertaining to the Silver Hands' implementation, I don't really care for the addition of a Silver Hand questline or additional voiced dialogue that much. Nothing like that will ever be as detailed and immersive as the Companions quests are. Idea's or bashings of mine are welcome, so are simple expressions of agreement with my proposed ideas. If I've overlooked similar mod requests through my searches, I'd like to know too.
  9. Apologies for necro-ing, but I have just come across this problem. Proventus doesn't offer Breezeholme even though he's supposed to. (killed dragon etc.) Lydia calls me skeever-butt in a weird sounding, far-off way, indeed like Throw Voice. Have you found a fix yet? I AM using a lot of mods, by the way, but hopefully this is simple to fix. Not using any follower tweaks or mods btw.
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