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kellogsfrostedflakes

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Everything posted by kellogsfrostedflakes

  1. Does the mod have an .esp or .esm file in the data folder? A lot of mods are just replacers and don't require you to activate them. That said, you should dl and use FOMM to activate your mods instead of the Fallout load screen.
  2. Thank you for the extremely fast response. Turns out it was something much more simple than that. I made a few changes in nifskope and got it to work alright. I changed some shader flags around and changed a consistency flag to mutable. I'm not sure what I did that made it work, but seems to be fine now. Thanks again!
  3. I've recently made some changes in blender to some bodies and armors, but after exporting and getting it them into the game correctly dismemberment is no longer working correctly. When a limb comes off it leaves a hollow empty space with no gore. It shows the dismemberment parts in nifskope and everything looks fine, but they don't show up in game. Hopefully it's just some setting somewhere that I'm not aware of. Anyone have any ideas?
  4. Well, the mod that I made replaces bodies by race and adds some armor/clothing. That is not armor from my mod... but he says my mod is causing that. I have also made the bodies in my mod compatible with bouncing breasts, so if he installed bouncing breasts he might have some armor installed that was weighted to a different skeleton for some reason. It looks like some standard ncr armor though, and I can't recreate the problem in my game. I don't know what else it could be.
  5. I've added bouncing breasts to my mod and I have someone trying to install it that is having a similar problem. My mod requires the install of BNB's animations and skeleton to work, so I imagine the armor is rigged to the old skeleton that you replaced.
  6. I have someone that is having a difficult time installing a mod I created. He is having a problem that I have seen a few times and fixed, but I don't remember what the cause was. I can't really troubleshoot his install as his english isn't very good. I think it's a pretty common problem, so I hope someone might have some suggestions. The mesh is pulling out of the screen. I'll attach an image to better explain.
  7. The only time that happens to me is if I forget to go to object mode and select all before exporting. Hopefully it's something that simple.
  8. I can't tell you how helpful that is. I searched all over the internet, but as always I find my answer in the nexus forum. I didn't have my columns narrow enough to have the drop-down-arrow (I feel kind of stupid because I spent an hour trying to figure this out). I really appreciate your time and I think I can finally continue my work :) Thanks again! Nick
  9. I've just figured out what is causing it. You're right it's a shaderflag problem, but I can't change the shaderflags in nifskope for some reason. If I export it form blender as "skin" the armor has a skin texture no matter what I do, but if I export it as "cloth" the body's race doesn't match correctly. The only way I can get it to work is to export the body from nifskope as "skin" and export the clothing as "cloth" and then cut and paste them together in nifskope. Surely there is a way to change the shaderflags in nifskope, but I don't see anyway to do it. I have a lot of clothing mods planned and I can't imagine the time it would take if I had to do them all this way. Do I need a different version of niskope or something? Thanks for you help baduk :)
  10. Hi, I just started trying to mod some clothing for the first time, which worked fine, except now the body is a different race than the head. Hopefully there is simple setting that I'm just not aware of. All help is greatly appreciated. Thanks Nick
  11. My shader type was set to shader_skin. The shader flags showed: sf_zbuffer_test / sf_shadow_map / sf_window_environment_mapping / sf_empty / sf_unkown_31 I don't see any way to tick them on or off. Clicking on them does nothing. Either way, Update tangent spaces seemed to fix it. :) Thank you both for your help!
  12. Hi. I recently took a body into blender and copied it's bone weight to another skeleton. Everything in game works great, except the skin now has some weird reflective marks. It looks fine in nifskope and I'm not sure if it's just a simple change that I need to make somewhere. Hopefully someone else has come across this before. I'll attach a screen shot so you can see what I'm talking about. Any ideas are greatly appreciated
  13. I haven't because my mod is race specific. Will that cause any changes to the npc's actual race?
  14. I made a mod that changes some of the powdergangers to females, but the faces are dark and the skin on the bodies are really light. I don't know what would cause this or where to look. There doesn't seem to be any control over the bodies color in geck. Any help would be greatly appreciated.
  15. wow, and I thought it was going to be a really easy script to create. I'll play with it, but I think I'm in over my head :( You've been beyond helpful though and I at least have somewhere to start. Thanks!
  16. I see. Does that mean I would have to add it for ever npc, or is there a reference that effects everyone in the game globally? Thank you for your help and for the site, it will be very helpful :)
  17. I have a rather limited understanding of scripts and was wondering if anyone would be willing to help. I've read through the beginner guides on the GECK pages, but I don't know where to go from there. I understand the concept but I don't know where to find the language to use. I'd like to make an equip/unequip script that has a condition. Also, what would I use instead of an "actor id" if I want the script to effect all actors? If anyone would be willing to explain it to me or direct me to a website with more guides and information I'd be forever grateful. ============================================== Here's the best I could come up with on my own. I know it's wrong since GECK wouldn't let me save it. ScriptName Pajamas Begin GameMode if getsleeping == 1 additem.000cb60e equipitem.000cb60e elseif getsleeping == 4 removeitem.000cb60e endif end =================================================================== I then tried to use a script from a different mod and info from the GECK page and got this mess: ScriptName EquipScript ref rContainer Begin GameMode setrContainer to GetContainer if rContainer.IsActor if rContainer.GetSleeping rContainer.AddItem 000cb60e rContainer.EquipItem 000cb60e else rContainer.RemoveItem 000cb60e endif endif End
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