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kellogsfrostedflakes

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Everything posted by kellogsfrostedflakes

  1. I'm having the exact same problem without changing anything in Windows. I think a update broke something.
  2. If something is invisible, then you're missing the meshes - or - they're installed in the wrong location. There are 2 separate bodies that the game loads, one with clothing, and one without (it's not the same body). The fact that the body doesn't show up with the cothing, but works when the clothing in removed, means that the clothing meshes are either missing or installed in the wrong place. It's possible that this is caused by another mod that is also changing the clothing, but it's more likely that BBR's armors are not installed correctly. I hope this has been helpful.
  3. "but doesn't move with the skeleton, it just floats in place. No change in shape with animations or even the direction the character is facing" That is what happens when your shader flags are wrong. Copy and replace those from the original mesh in nifskope and that problem should go away. Hope that helps some.
  4. When I have this problem it's an issue with the dismemberment modifier. Generally one of them is speckled or missing pieces. Fix that and I bet it will export OK.
  5. I have been trying to edit a piece of clothing in 3ds Max 2012 and add a body to it. I can edit the clothes export and it works fine. If I add a body to it (in 3ds max or nifskope) the game crashes the moment it tries to load the clothing. Is there something special that I would need to do? Any ideas would be helpful. Thanks, Nick
  6. Thanks for the advice HiddenRanger! I really appreciate it.
  7. I doubt this is possible without the creation kit, but I would love to be able to change my companion's armor. I can do this once the creation kit is released, but perhaps someone smarter than I am can do it beforehand.
  8. They weren't set as a persistent reference, but are now. Now I'm getting a different error: Invalid variable name 'HispanicVaultSuit101Count'. I think this is beyond me.
  9. I tried using the GECK powerup and the error I'm getting is: line 42: Unknown variable or function 'AsianVaultSuit101' line 42: Missing variable name in set command. I'm have no idea what this means. AsianVaultSuit101 exists and is spelled correctly. Anyone know?
  10. I did change the files in VFreeformTheStreet01QuestScript as well (or at least I tried but that wouldn't save either). The items are already added in GECK. I didn't actually copy, I just opened the existing script and added the lines for the other armor and then tried to save. I didn't rename the title. I'll try using Geck Powerup and see if that shows the problem. I did run it through this script validator (http://www.cipscis.com/fallout/utilities/validator.aspx), but it wasn't clear about any problems with the script. Thanks for the all the help so far!
  11. I am still in the dark when it comes to scripting. Whenever I create/change a script GECK won't save it and I can never figure out what is actually wrong with my script. What I'm trying to do is change the quest where you turn in VaultSuits to Sarah in Vault 21. I took the original script and just inserted a few new vaultsuits so that she would accept them and I followed the template that already existed. For some reason GECK won't save the script. Here is what I've changed: ----------------------------------------------------------------------------------------- scn VFreeformTheStreet01SuitCountScript ; - Jorge Short Vault3Count Short Vault11Count Short Vault19Count Short Vault22Count Short Vault34Count Short BoomSuitCount1 Short BoomSuitCount2 Short AsianVaultSuit101Count Short AsianVaultSuit34Count Short HispanicVaultSuit101Count Short HispanicVaultSuit34Count Short SuitCount Short BoomCount Short CashMoney Begin OnTriggerEnter Player Set Vault3Count to Player.GetItemCount VaultSuit3 Set Vault11Count to Player.GetItemCount VaultSuit11 Set Vault19Count to Player.GetItemCount VaultSuit19 Set Vault22Count to Player.GetItemCount VaultSuit22 Set Vault34Count to Player.GetItemCount VaultSuit34 Set AsianVaultSuit101Count to Player.GetItemCount AsianVaultSuit101 Set AsianVaultSuit34Count to Player.GetItemCount AsianVaultSuit34 Set HispanicVaultSuit101Count to Player.GetItemCount HispanicVaultSuit101 Set HispanicVaultSuit34Count to Player.GetItemCount HispanicVaultSuit34 Set SuitCount to ( Player.GetItemCount VaultSuit3 + Player.GetItemCount VaultSuit22 + Player.GetItemCount VaultSuit11 + Player.GetItemCount VaultSuit19 + Player.GetItemCount VaultSuit34 + Player.GetItemCount AsianVaultSuit101 + Player.GetItemCount AsianVaultSuit34 + Player.GetItemCount HispanicVaultSuit101 + Player.GetItemCount HispanicVaultSuit34 ) Set CashMoney to (SuitCount * 30) Set VFreeformTheStreet01.CashMoney to CashMoney Set VFreeformTheStreet01.VaultSuits3 to Vault3Count Set VFreeformTheStreet01.VaultSuits22 to Vault22Count Set VFreeformTheStreet01.VaultSuits11 to Vault11Count Set VFreeformTheStreet01.VaultSuits19 to Vault19Count Set VFreeformTheStreet01.VaultSuits34 to Vault34Count Set VFreeformTheStreet01.AsianVaultSuit101 to AsianVaultSuit101Count Set VFreeformTheStreet01.AsianVaultSuit34 to AsianVaultSuit34Count Set VFreeformTheStreet01.HispanicVaultSuit101 to HispanicVaultSuit101Count Set VFreeformTheStreet01.HispanicVaultSuit34 to HispanicVaultSuit34Count If VFreeformTheStreet01.BoomerSuits == 1 Set BoomSuitCount1 to Player.GetItemCount OutfitBoomer1 Set BoomSuitCount2 to Player.GetItemCount OutfitBoomer2 Set BoomCount to ( BoomSuitCount1 + BoomSuitCount2 ) Set CashMoney to ( ( SuitCount * 30) + ( BoomCount * 15 ) ) Set VFreeformTheStreet01.CashMoney to CashMoney Set VFreeformTheStreet01.Boomster1 to BoomSuitCount1 Set VFreeformTheStreet01.Boomster2 to BoomSuitCount2 Endif End ------------------------------------------------------------------------------------------------------------- If anyone knows what I need to look for please let me know. I'd appreciate any help at all. Nick
  12. I was having a similar problem. My game would crash on fast travel randomly (regularly), but didn't seem to be related to a specific save. I turned off the auto-save function that saves when you fast travel and my problem went away entirely. I never crash on fast travel now. Maybe this will help. Nick
  13. Quetzlsacatanango you're awesome. You always have the answer. I would have never figured that out on my own. Thanks a million Nick
  14. I have recently created some armor and I'm having a problem with it popping into the 1st person view. When running with a 1 handed weapon drawn the armor pops in and out of the screen on the left hand side. Any ideas on what would cause this or how to fix it? I would appreciate any suggestions. Thanks, Nick
  15. I've been working on my first mod which I have created some bodies/clothing for. I've gotten the gore on the dismemberment to work fine, but there is no gore on the bullet wounds. When the bodies are shot blood sprays stuff around it, but doesn't display on the body itself. I'm not sure what controls this and I don't see anything that would effect this in Blender or Nifskope. I really don't know where to even start looking. If anyone could give me some ideas I'd greatly appreciate it. Thanks for your time.
  16. Doesn't anyone know how the bullet wounds work and what might cause them to stop working? I've seen this problem in a few other mods as well and there has to be a way to fix it.
  17. I have created a mod that adds a variety of bodies and clothing to New Vegas. I've run into a problem where the gore doesn't display from bullet wounds on some bodies and pieces of clothing (it works on some). The dismemberment works and the gore appears on the dismembered parts fine, but it doesn't display on the general body areas. I'm confused on how the gore works and what to look for when it's displaying at the bullet wounds. Any thoughts on causes or where I should look? I'd appreciate any help I can get. Thanks Nick
  18. I edited an existing male body texture to make the body hair white for older npc's in New Vegas. The mesh has the necessary shaders in nifskope (the skin and environment ones), but in game the body looks the same as if those shaders weren't checked. The game is simply not applying the texture to the meshes. What other things would cause this? Also, it's something happening in the texture itself. When I overwrite it with a different texture everything displays correctly in GECK. Is there something I need to do when exporting a skin texture?
  19. It was completely white. For some reason, when I change it in photoshop with a darker fill, the alpha channel gets dropped when I save as a .dds. I tried a few of the different setting when saving (dxt3, dxt5 and so on). Is there a setting I need to click somewhere?
  20. I was wondering how to change the lighting properties of a texture. I'm trying to make a cloth texture and I have the texture and it's normal map, but in game it's really reflective and has a lot of glare. It looks latex instead of soft like cotton. What causes this?
  21. Here is the script I came up with using samples and directions I found on that site: ------------------------------------- SCN MaleUndiesScript Begin GameMode if GetIsSex Male == 1 addItem MaleUndies 1 endif End ------------------------------------- It saves fine in GECK so I don't think there are any errors in the script. Still, in game it doesn't add underwear to the male's inventory. Seems like a really simple script and it makes sense in my head, but I'm sure I'm not doing something correctly. Is it because what I'm trying to add is a leveled item? I also tried this with no luck: ------------------------------------- SCN MaleUndiesScript short doOnceGetClothes Begin GameMode if doOnceGetClothes == 0 if GetIsSex Male == 1 addItem MaleUndies 1 set doOnceGetClothes to 1 endif endif End ------------------------------------- Which is almost directly copied off of the GECK website, but it still doesn't add anything to male npc inventories.
  22. The script above causes the npc to auto equip whatever is the strongest armor in their inventory. So you can re-equip a body after it's dead so it's not naked. In my mod's case it causes them to auto-equip underwear in their inventory so they're not naked when you remove their armor. I just wanted to add a bit in so that it would also add the underwear to their inventory based on sex, that way I don't have to manually add it to each npc. Does the GetIsSex need a 0 or 1 after it to determine if it's male or female? Also, should I add it to this script or would it be wise to create a whole new script since rTarget doesn't have any value? Scripting is completely foreign to me :confused: I've tried writing many different scripts using various guides, but they never work. :wallbash:
  23. I have this script that I'm using from another mod (with permission): ScriptName CorpseEquipGameModeQuestScript ref rTarget Begin GameMode if rTarget if rTarget.IsActor if rTarget.GetIsCreature elseif rTarget.GetDead rTarget.AddItem CorpseEquipToken 1 1 rTarget.EquipItem CorpseEquipToken 0 1 rTarget.RemoveItem CorpseEquipToken 1 1 endif endif set rTarget to 0 endif StartQuest CorpseEquipMenuModeQuest StopQuest CorpseEquipGameModeQuest End This scripts works great for what I want it to do, but I'd also like to add items based on the npc's sex, but nothing I add seems to work. Is anyone good with scripts that could give me some guidance?
  24. That's awesome! Thank you so much for you help. I would have never found that on my own.
  25. Hopefully this is something easy to fix, but I didn't find any information through search. I made a custom race, but in the showracemenu the face template setting is grayed out. Is this a simple setting somewhere in geck? I looked through the race menu, but I don't see anything that would affect that. Anyone know?
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