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ninefolddragon

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  1. Also you cannot undress a companion anymore even using the dog collar trick. For those who wonder why this is necessary, I have some clothing mods where I want to put Curie in a corset and boots. The corset and boots end up overlapping her clothes. So I tried using the console to remove the outfit. The outfit was removed but was immediately re-added. If you remove their original outfit it will be replaced immediately with flannel and jeans.
  2. In response to post #31020130. #31067325, #31214075, #31376345 are all replies on the same post. For those stating that the mods aren't playable after installing this the current workaround fix I'm using is this: 1. Launch NMM 2. Go to C:\Users\<Username>\AppData\Local\Fallout4 3. Right-click on plugins.txt 4. Click Properties 5. Check the box for Read Only This fixed my problems.
  3. This is some great advice. I especially like the use of modpos as using setpos requires constant use of getpos. I've attempted walk but it's rotation that I need to slow down. Walking around the object can be done but it's a little insane.
  4. Does anyone know if it is possible to make fine movements in settlement building? What I mean is maybe to slow down the rotation so I can just get it perfect? Or slow down the moving back and forth? I try holding 'E' but all that does is allow me to manipulate the z-axis using the mouse wheel (and other minor things but not what I'm asking for). If there isn't a way to do it other than console commands then please someone make this an early mod. Right now I commonly use the console to do what I want: getangle x, y, or z setangle x, y, or z #### getpos x, y, or z setpos x, y, or z ####
  5. Using both mods AND the script fixes I was not able to re-vampirize Serana. Well she is a vampire but with the stupid default vampire vace. Does it have something to do with having Better Vampires installed? Tried the fix during the 1.9 patch. EDIT: Realized she's not really a vampire. Set her race back to nord, applied commands above, still no glowing eyes. She looks like a regular nord woman with yellow eyes. At this point I'm assuming its an eye mod I'm using. Either that or the Dawnguard unofficial patch. Any suggestions?
  6. I searched through the forums and found only one other topic requesting emotes and it didn't outline the request very well so I thought I would start a new topic. I would like to humbly request from a willing mod author a mod that allows you to emote with NPC's. The idea behind the mod is to further immersion by allowing you to feel like you are developing relationships with NPC's. We all know marriage is ridiculous in this game and parenting is too, but an emote system will at least allow us to feel like we're doing more even if the emotes themselves have no real effect. Think of this somewhere along the lines of Dovahkiin Relaxes Too. Here's how it would work: 1) The emote is a power. Target the person you want to emote with and activate the power. This brings up the following options: Happy, Angry, Playful, Silly, Romantic, etc. 2) Each option has maybe 3 or 4 animations in it. 3) Each animation may prompt a response from the NPC with canned dialogue. In theory this should be able to work because it should be able to work off similar systems to Fore's Idles or to how Dovahkiin Relaxes Too works. Even Amazing Follower Tweaks allows you to tell a companion to "Give Me Some Sugar" and activate a hug/kiss animation. If someone is willing to do this that would be great! Please let me know.
  7. Hi! Thanks for scanning the UDR's for dawnguard.esm. I've been having CTD's since installing too and I reported both my savegame and the bugs to the Unofficial Dawnguard Patch team. The reply I got was that the CTD's are likely due to dawnguard.esm being dirty. I'm not certain how it can be cleaned, but they did confirm that the unofficial patch can't fix the CTD's I explained I was having. I am surprised that deadcronerock01 is not listed as a UDR because that's the test cell I use to determine if it's been fixed. I'll coc deadcronerock01 and whenever dawnguard.esm is active the game will ctd. With dawnguard.esm inactive I can get there just fine.
  8. This post may explain a lot of what's been happening to me. I did an alternate start and the area around Riften always crashed. When I made it to Solitude I did the Wabbajack quest and that script appears in my papyrus log as well! Ultimately this means starting over and losing 85 hours of play. Is it possible to use the stopscript console command to fix these errors and save after script is stopped? If not is it possible to set up a batch file that sets quests as completed so I don't have to go through and do certain quests for the fourth time? lol
  9. This is the same pattern my CTD's are having too. Especially around the areas of Dragon Bridge, Rorikstead, and Riften.
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