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ChurchofXenu

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Everything posted by ChurchofXenu

  1. max size for bsa is around 2,069,465,123 bytes size on disk
  2. I noticed that i get huge decreases in file size when compressing mods that use own textures instead of replacing. A must for SSD users who want to use as little space as possible :P Comparison Screenshot
  3. Well the reason they used esp was probably to make the game load the textures from the bsa instead of having over 3-5gb of files (i just checked extracted bsa) and thats just the first one
  4. You would need the source sode for most of what you said and that is currently locked up tight in a vault somewhere in bethesda
  5. just wondering would it not be possible to just change skyrim.ini Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa to Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa and just delete or disable the esp
  6. Just wondering when the CK comes out is it doable or anyone thinking about maybe making the magic FX/effects different. Since atm many of the spells in same schools have the same effect when it is equipped in the hands. Like you know Flames spell Makes you have fire in the hands when wielding it. but the same can be said for all fire spells. would it not look a bit better to have different fire animation or some changes instead of them all sharing the same fire on hands effect prior to actually casting it.
  7. has anyone else noticed that it is a pain to dual wield stuff like daggers /swords etc every time i favorite them and press hotkey only one of the daggers get equipped and if pressed again it unequips and removes hotkey too everything was working fine with normal daggers but the minute i sharpened them in blacksmith it became like this
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