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falador wiz1

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Everything posted by falador wiz1

  1. did you tick "References Persist"? otherwise the new object you made should be stackable (even if it's a copy of something else)
  2. DWMA Followers & Soul Cairn Overhaul - [50%] -A Soul Eater inspired follower system and Soul Cairn overhaul -Meister and Weapon Transformation System -- Follower transforms into a Death Weapon and flies towards the Meister and can transform back into a follower at will, tag team enemies separately or resonate with your partner to unleash unique spells -Unique Weapon Forms -- Various Death Weapon tranformations for each follower, each with advantages and disadvantages -Meister Swordplay -- While in your Meister form you're able to cast spells with your weapon, scripted for effects like teleporting behind the enemy in a flurry or AOE stagger in another form -Soul Eater & Progression -- Powerful enemies like Hagravens will release a soul that will hover just above their body when defeated in your Meister form; you can revert your weapon back into a follower and command them to eat the soul, this is a unique weapon/ability progression system, consuming souls adds powers and abilities to weapon forms as well as unlocking addition weapon forms for each follower (you may only have one Death Weapon follower at a time ofc) -Soul Cairn City -- Time to spice up the Soul Cairn Feedback/Suggestions If you have suggestions, I need to hear them now! I'd like to get everything worked out, its nearing completion. Any help offered will be appreciated however.
  3. CASTLE WARS - RTS/WARFARE MOD Ok guys I have a pretty big project I need YOUR help with.. Well that is to say I would thoroughly appreciate any help thrown my way or anybody who wishes to join me on this venture. So I love games like Age of Empires, Total War, Etc. And something I've always wanted to do was somehow implement this into Skyrim. See where I'm going with this. Now I already made a mod that accomplished this fairly well in my opinion. It was a popular Morrowind mod, Castle Wars. Here are some videos so you can get an idea of what I'm doing Video Walkthrough of Survival Mode http://www.youtube.com/watch?v=5iy386E-xc4 This part of the mod adds scaling waves of increasingly numerous foes in a round waves concept. It is split into phases of upkeep/recruitment, reinforcement, battle, and end phase. It is very fun and more casual than the primary mode. Successful implementation of this part will indicate the completion of the battle mechanics. Now as for the other mode, I've dubbed it Conquest Mode. It utilizes similar battle mechanics to survival however this is the full fledged gather, train, construct, and conquer RTS. You are placed into a new worldspace/landmass, there are strategic locations everywhere like mines, temples, villages etc. And your primary goal is to conquer the main cities (4 in the original) Forts like the one you'll start with allow you to train basic units however working your way up to conquer a city will allow you to construct new buildings in that city that provide unique functions such as more units, or naval fleets; naval battles were successfully implemented in the Morrowind version as well. FEATURES TO IMPLEMENT -Surival mode (Successful implementation will indicate the completion of the battle mechanics) -New Landmass (As in the other, it consists of multiple islands and a 'far east' landmass you can reach once you construct a naval fleet) -Integration into game and lore (Originally a landlocked people reachable by a dwemeri train trapped in a never-ending war) -Conquest mode (Includes resources, construction, training, and some sort of radiant quest and encounter system) Now I can handle most of this but to be honest people interested in taking up a little project would be of great assistance. I have just started learning papyrus so I am a beginner with scripts atm. If a more experienced scripter would lend a hand, this project could be kickstarted much faster, I literally have all the basic concepts in Morrowind script form so if you could translate the logic :D Anyone whose good with landmasses too. Well any help would be great :smile: STATUS -Landscaping has just begun CURRENT MODDERS -Me of course
  4. Wow sounds really interesting, the wintery feel of skyrim can get tiresome after 4 or 5 playthroughs lol
  5. it may be possible with alot of skse because there is no way to access the native sneak mechanics on transformations i believe, would be cool to see though :)
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