Jump to content

MrManovar6

Premium Member
  • Posts

    71
  • Joined

  • Last visited

Nexus Mods Profile

About MrManovar6

Profile Fields

  • Country
    Poland

MrManovar6's Achievements

Collaborator

Collaborator (7/14)

0

Reputation

  1. No, it's even better than what I had in mind. Seriously though, thanks a bunch. I legit didn't expect anyone would bother with this request, but lucky I was that probably the ideal modder read it. Again, thank you a million times. U da best!
  2. https://www.deviantart.com/brony-commentator/art/New-Pegasus-Bounties-715665164 I've heard of this Fallout Equestria fanfic. Never read it though. Shouldn't the 'artist' here have first asked the mod creators for permission or something?
  3. REALLY? Wow, okay, I didn't expect anyone would see this post, but thanks. Looking forward to it ;)
  4. Well, trying to look at it from lore-friendly perspective. Leaders at Nuka World (Colter, Mags Black, Mason, Nisha and even Gaige) would be a first choice, although it IS safe to assume most in the Commonwealth didn't even know about Raider activity there, instead I'm thinking locally. Then, choices that would make most sense are the following; - Judge Zeller, because he's harrassing people at Bunker Hill, and he is kinda distinct from other raider bosses (the initiation to his gang involves torture, and all his members carry blood contracts on them). - Sinjin, because he's established to be somewhat well known around Goodneighbor. - James Wire, because he's former Minuteman, so him being wanted would make sense. - Bosco, because . . . honestly he has the most distinct headwear, so I'd be funny for him to be on a Wanted Poster. - Captain Wes, same reason as James Wire, hell he betrayed the Minutemen during Quincy's takeover. - Lieutenant Clint, also same as Wire and Wes. These are just my suggestions though, I'm sure you have a few ideas yourself.
  5. This mod: https://www.nexusmods.com/fallout4/mods/25316 I think I downloaded the version without Hangman's Alley and Bunker Hill version. There's also the version that covers ALL settlements. Will reinstalling this mod so I can switch to the full version break the game? I already started building a few things in Hangman's Alley.
  6. For immersion suckers like me, has anyone ever thought about making a mod that lets you put wanted posters at your settlements? Purely a decorative item in Settlement Workshop. And who to put wouldn't be too complex; there's Kellogg, Skinny Malone, and then there's all the named Raider NPC's across the Commonwealth. See the "notable members" and "leaders" sections here: https://fallout.fandom.com/wiki/Raiders_(Fallout_4) But if there IS a mod that already has those, let me know. Closest I found was the "Graffiti 2 Electric Boogaloo" mod which includes copy-pasted Wanted posters of the Vault Hunters from Borderlands 2
  7. Put it simply, I want to build a few radio broadcasting stations at my settlements for immersion and I want them to be one of the radio stations provided by the mod "Old World Radio". Does anybody know or has listened to these station long enough to know if any of them are established to have their broadcasting stations located somewhere in the Commonwealth? I'm PRETTY sure the guy from Tumbleweed Tunes has a broadcasting station in an unspecified location in the Commonwealth, but I could be wrong.
  8. Just gonna say it straight, I wanna build some Radio Broadcasting Stations at my Settlements for some immersion, and decided it can might as well be the radio stations provided by the mod "Old World Radio" since it now comes with posters, and billboards and such. It's just that I haven't listened to them long enough to be certain, so to those who might, have any of these stations established to be located at some specific locations of the Commonwealth? I know that Radio FNGS is stationed at Goodneighbor, but that's about it.
  9. I made a screenshot but as always, the file's too damn big. I installed SKE, so I can start building settlements, and the only aditional mods I donwloaded are ones that are fully compatible with SKE. I installed it so it has its own section in the workshop menu, just passed the cages section. However, when I open that section and get to the new stuff added by new mods, they don't show up, neither in the menu or the game itself. It just shows the name, number of resources required, but the objects won't pop up, and I can't put them in the settlement. Was there another mod that I missed? Is it because I loaded an unmoded save? I'm already using LOOT, so load order shouldn't be an issue. Also, unrelated question, what happened to the "Do It Yourshelf" mod?
  10. Some objects and Items are turning blueish-purplish in my game. What mods usualy cause this, and is there a fix?
  11. NEVERMIND, figured out why it kept braking. Give me a while to find out how to delete this post.
  12. Holy crap IT WORKED!! Thank you. Seriously though, you've been helpful. Presciate it' Also, aww really? Outdated? Riddled with bugs? Damn. That mod is practically the biggest reason I'm sticking to normal Skyrim instead of Special Edition. But okay, I'll be careful with it. Hell, I've put up with New Vegas for so long, maybe I can deal with this too. Thanks again.
  13. What do you mean by this? What happens when you press the "Mod Manager Download" button? You know how once you donwloaded a mod on MO2 you then have to go to 'downloads' and double click it to install it? Well, with this mod, a strange window shows up that shows the name of the mod, its content, and at the bottom it says with red letters "No game data on top level", and when I click "OK" it then shows the following message: "This mod was probably NOT set up correctly, most likely it will NOT work. You should first correct the directory layout using the content-tree." I can either "Ignore" or "Cancel". This has NEVER happened to me before, and I don't wanna risk messing it up. What should I do?
  14. Using Mod Organizer 2, not very good at computers. Most mods, all it takes for the most part is a few clicks, but Familiar Faces seem more sophisticated. Requirements say that this mod requires the following two mods: https://www.nexusmod...yrim/mods/49743 https://www.nexusmod...yrim/mods/29624 I wasn't planning on getting those two mods, but if that's what Familiar Faces needs, fine. RaceMenu seems easy enough, but I tried JContainers, and it looks like it's not compatible with Mod Organizer 2. What do I do with it and how do I install it? Other than that, is there anything else I need to know about installing any of these mods, including Familiar Faces?
  15. You should post this in whatever forum of the game you're trying to mod, this is the Vortex Mod Manager forum Clicked by mistake and didn't realize, my mistake. Sorry
×
×
  • Create New...