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NyxDagoneart

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About NyxDagoneart

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  1. As it says in the title when I go to use the show/hide menu and select the "markers" option it simply grays itself out, briefly showing the check mark, but then remains unchecked and unusable. Ive tried with both a mouse and Keyboard but no luck, I am not sure what the problem is so any help with this would be wonderful! It makes it impossible for me to start doing room and portals as I would like to! Unless there is a hotkey to show room markers that i do not know about!
  2. Well.... I feel stupid, I had thought since the folder it was in was in the meshes folder, it would work but apparently it was just to deep in a lint of folders
  3. Lol I had to restart CK so i could get the error message again because I do it instinctively as well! and yes it is Yes it is!
  4. So im wanting to expand some of the Dwemer clutter to include goblets and pitchers, Im having troubles with importing the finished Mesh into CK: http://i.imgur.com/fmjAvVG.png The object it self appears just fine in NIfscope. Ive tried finding tutorials and such but have had a really hard time finding anything relating to creating Clutter objects. http://i.imgur.com/B4B4heG.png Im not to sure what is causing the error, as this is my first time trying to make new objects for Skyrim so any help would be amazing! I've gone ahead and attached the file in a zip as well! or if some one has already expanded the dwemer clutter to include what I want then please share!
  5. Hello again! So as it says in the title, I have a treasury vault in my mod, and I would like it so that after the player, unlocks and opens the door the door will close and lock itself after a short period of time. And I still looking at scripts like they are written in some form of elvish would really appreciate help in this! Thank you for your help!
  6. Weird it works, lol. It didnt work before I added the activate parent but now it works after Ive done it, with or with out it haha!
  7. I got it to work by doing this: http://i.imgur.com/dvemDH9.png Both work now and thank you so much for your help! Would you perhaps mind helping me with another script I want to use with this mod? I Want to set a door on a timer so that when the player unlocks and opens it, the door, after a certain amount of time will close and re lock itself
  8. I got one of them to work, for some reason the blue arrow wont appear on the other like with the working one! http://i.imgur.com/ifNjl8E.png
  9. Thank you I was haveing the "Unable to find flags file: TESV_Papyrus_Flags.flg" and so I just extracted the Scripts.rar archive.
  10. Thank you so much! But Im haveing troubles getting the script to be created as it were. Here are some screen shots http://i156.photobucket.com/albums/t39/Adalariea/lakevuiewbathserro1.png http://i156.photobucket.com/albums/t39/Adalariea/lakeviewerrorerror2.png
  11. Hello, I'm really new to scripting the whole thing seems a bit like rocket science, but anyway, Im trying to make it so when the player activates the valve it causes water to poor out of a pipe. Looking around online I've seen some "light switch" scripts that I think that could be rewritten to be a water on and off function, but I am not sure what that would even look like. thank you!
  12. First off this is not about being able to load Hearthfire in the creation Kit I figured that out with a quick google search. My actual problem is that I cant load any exterior cell in the creation kit when I have hearth fire active. I've tried it with all the dlc selected, with just skyrim, the update and hearth fire, just hearth fire, all the combinations. and I still get this issue. My other problem is how do I get the objects in the cell window to actually show up when editing the hearthfire interior cells. Now on start up especially when I actually load the esms I get a slew of error windows, that seems to be everything from telling me a thing exists in both esms, missing info it cant find, etc its ridiculous I have no Idea if that s normal or not. Anyway thank you for the help !
  13. THE ISSUE HAS BEEN SOLVE THANK YOU So my issue is that the DAI Mod Manager simply will not launch . This is my first time using it so its abit frustrating that I can even get pass step 2 of the instructions. The issue is no error message appears, the little windows loading circle appears but after that nothing. it simply will not start. I am at a loss. If there is any more info you need, I will provide it.
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