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5ilvara

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  1. I'd need the same thing for Skyrim Special Edition. Any solution is okay : console command, creator kit script, mod. As long as it let me turn a given item into a static without having to code it myself...please. +Kolago: If you have found a solution, since, could you please, post it for me?
  2. Sounds similar to this topic: https://forums.nexusmods.com/index.php?/topic/5913993-blank-customizable-books-mod/ In case you were thinking about the same thing, you might want to check it out, too.
  3. Looks like there is an ommission in the "First Person Horse Riding - workaround" mod. https://www.nexusmods.com/skyrimspecialedition/mods/4675/? Right now, the only file we can download is the "Read Me". But there is no indication that the mod may be on hiatus or removed. Does someones know if this is made on purpose? I hope the modder may read these lines too...
  4. So that I can't steal, disturb, push things around by accident in NPC shops, homes and especially in players homes. Basically this classic Skyrim mod: https://www.nexusmods.com/skyrim/mods/61605/ ported to Skyrim Special Edition, with the plus feature of getting to toggle the interactivity + immovability of any item. If having different states for different items is problematic to script, then just toggling the interactivity + immovability of all items would do. Getting to have this done by an immersive spell, power or equipping a ring, a glove or a bracer would be great. (Of course every thing should be interactive by default when it's not equipped, and locker when it is.) But please, if possible, it wouldn't make players go through these options in-game? ---- EDIT: I just realized that there were already mods that included this feature, such as https://www.nexusmods.com/skyrimspecialedition/mods/11708/? "LOCK/UNLOCK - Prevent or allow world interaction.Items locked into place won't fall or be moved if hit.Carriable items can still be picked up even when locked.Most furniture will never move even if unlocked.Closes the menu." So... I guess this makes this topic useless now. Unless others are looking for the same thing and didn't stumble upon the right nods, I guess.
  5. First, A mod to be able to stack all items of a kind at once in any owned container would be fine too. As long as the mod doesn't spawn more than 1 spell /power /equipable to active it in-game, and as long as as the menu that'll appear when we activate the containers is very simple (item category/ item category/ item category / retrieve all/ exit) and doesn't disappear until we chose "exit". There are a few mods around who does it, but through I'm thankful for them, I've been frustrated with all the needlessly configuration and complicated menus we have to go through to get to use the containers. * Now...guys... This—just this: https://www.nexusmods.com/skyrim/mods/73647/ Could we have it for Skyrim Special Edition, please ? *_* Wouldn't it be quaint to get a clue about what you've put in a container without having to go to it and open it? Wouldn't it be time that we get to fill furniture in a cleaner and less tedious way than drag dropping them around?Isn't it frustrating to have too many books for the bookshelves and not being able to use wall shelves and cupboards shelves to store them in a apparently similar way? INTERACTION: Taking one item from the clutter doesn't has to change the clutter displayed, but only remove one item from the container until there is none remaining and the clutter disappear. "The Adventurer's Basement" mod and vanilla owned bookshelves offer this, but I'd like to be able to do that for the containers of all vanilla/DLC player homes.
  6. Thanks for the tip. In the meantime, if someone creates a mod, I'd be thankful to get the info, too.
  7. I really could use something just like this: https://www.nexusmods.com/skyrimspecialedition/mods/4091/ But, this time, to forget shouts and active powers without using the console. (This existing mod can't do that, since it already uses the power/shout key and only let us erase the spells equipped in left/right mouse buttons.) I know tempering with vanilla powers and shouts can break quests, but I don't mean to do it, I only want to remove standalone powers coming from mods that I have no use for. Too many mods don't let us choose whether we want all of their spells/powers added, and it's all or nothing. That makes the power list very long, messy and it completely breaks immersion for me. It's been done for classic Skyrim: https://www.nexusmods.com/skyrim/mods/34754/ but I haven't seen anything like this ported for Skyrim Special Edition yet.
  8. Here: https://www.nexusmods.com/skyrim/mods/34754/?
  9. Which makes me think that I would love it to be made for a quest where the Dragonborn would have to infiltrate a brotherhood or sisterhood, or convent (whatever that only allow members of a specific sex to enter) to retrieve something or talk to some NPC there. Even if it's a very short quest, it'd be fun! Even more if we use a custom on/off power for this, and using it make NPC react positively/negatively (whether they're supportive or disproving could be randomized)
  10. Seconded. A note or a book where we could take notes (about crafting, quest details, or lore - anything we want) would be great. If each paragraph could be treated like a enchanted amulet or ring treated like a quest item and hidden from the inventory, I guess each paragraph of the journal could be written the same way we can rename the gear we enchant... ?
  11. I could use that too since on some PC configuration, the world map is very slow to move around with keys. It's very frustrating.
  12. I agree having something like that in game would be logical. And immersive.
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