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Posts
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Everything posted by mikulash
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Identity Politics....The Great Divider, Or, The Great Uniter?
mikulash replied to edgeburner's topic in Debates
We're here to play a game and have fun, please take these discussions elsewhere. -
I've had a glitch on my current mod build where after a while my characters belly would extend into eternity. Tho it may look hilarious for a while, it kinda gets in the way, idk where i went wrong in my load order or am i missing something but i cant find a fix, so im asking here has anyone had a similar problem and or do you maybe have a solution. Pic related My load order https://pastebin.com/G3zip46U Thanks
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IDK has someone already posted this but i would suggest adding an option on the website while browsing pictures, to scroll left right with A and D, I do this all the time in Skyrim moving around menus, and its very convenient compared to clicking or arrow keys. Have a nice day.
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You're going 5 deep there mate, I just need a place where i can plant alchemy ingredients so i can fast level it and or make great profit, from selling potions. The price should be at least over 10k septims, the area should not be too large, around 16-32 plantation spots would suffice i think. Growing plants in small house plantations takes forever, i just want to have a place to farm.
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Would anyone be interested in making a mod where you can buy a plot of farmland (just land, not a player farm home) where you can plant alchemy ingredients? Some general ideas i had are: -a plot of land near Whiterun's farms where you can plant ingredients -Buy or rent (maybe from Nazeem? xD) for a certain price -If you rent, a courier is sent each month to collect the rent money -You can hire staff to maintain the plot of land and collect ingredients for you, which you can collect each week or so from them, but you have to pay their salary or they wont give you the items. I could go on and on to make it more immersive but if anyone can just make a simple mod with planters I'd be happy. If you are willing hit me up with a PM.
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I want to ask some stuff about the Forgotten City mod. First off it's been an entertaining adventure I haven't been on in a while, its also the first quest mod i ever played in Skyrim. I think i kinda glitched one part of it, regarding the Dwemer armor piece, i found all the set pieces but could not get the guy to give me his armor piece, so: After i did all the side quests for all the people, i could still not get a way to obtain the armor without having to kill him. (is there a way to get it without him being killed?) What i did is accuse him of being a threat and this enabled him to start following me, i tried several things, killing him in different places, but it always triggered the purge. I tried to get him killed by radiation but that also triggered the purge. I tried luring him into the room where the girl is being held by the Jarl but it also triggered the purge.... So i pushed him off the Citadel balcony xD I walked out on the balcony and pushed him little by little with sprint, till he fell off ^^ Loot the body, got the armor, head off to the underground, managed to persuade the Arbiter that what he's doing is wrong (note i did finish the main quest line prior to starting this mod if it is relevant?), He destroys the Dwemer Law and I get sent back in my timeline. Everyone is happy and says things are great. Only thing is i cant find the girl who was trapped or her husband? what happened to them? The quest is great and i really have not enjoyed a story so good in a while. Thank you, Very Cool!
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Overall im sure its a combination of both hardware and game engine limits, probably more on the game side. if i had more free time id be testing stuff and making a 4k 60fps mod list, I still have a lot to read, learn, figure out about modding but when i get home i just wanna play ^^ My current Frankenstein mod list is just a test bench, i wanna remake it when im not lazy these days. From what i tested, 1440p and 2160p there is a noticeable difference in fps, I still prefer a sharper image for 10 fps. I also need a higher than 60mhz refresh rate screen, better CPU,... mo money mo problems xD Once you see the game in 4k you cant go back, i tried running 1080p and it looks like 800x600,... And I played on 1080p daily, hell I played on lower than that since 2011, but we've come a long way, and lets hope we go even further in the future. Thank you for the replies, please feel free to give suggestions to what one should do when modding to keep the game healthy from engine limits, crashes, stutters and similar anomalies.
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Thanks for the replies, I'm using RLO, Verdant, 3d trees, combined with color correction ENB the game looks great at like i said 50-60 fps, which is totally playable. Along with a load of 4k textures. I still prefer higher resolution if your screen supports it than other settings, I'm probably replacing my cpu some time in the near future in any case, as its 2 generations behind. But for now i'll be burning the it to Sovngarde.
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Thanks for the reply, I figured this as well, for example my old 980ti vs my new 2080ti had a very small difference in some areas and i figured its probably a game limit, still the extra vram comes in nicely^^ Are there fixes for these issues, like the SSE engine fix mod? Are there any other you could recommend to make the game more smooth? I'm also using Mathy279's mods, Luxor too, those guys mods are legendary...
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Heyo, Just curious about what results and presets are you using and getting on 2160p? My game is moderately modded, with 117 mods, 80% which are just 2k/4k textures, Re-engaged ENB on Performance preset (50-60fps) Good quality preset (35-45fps) Best quality preset (25-35fps) Lower fps is usually in forested areas, as 3d trees eat up the fps like cookies, no enb its constant 60 fps from what I've seen so far. My pc specs are: CPU i7 7700k GPU RTX 2080ti Ram 16bg DDR4 SSD The mod list im using now is just a test one, will be going from zero again pretty soon when i have time to rebuild to the one I want. I'm curious as to what can be expected in terms of frame rate with going bananas in quality textures, enbs, settings.
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Well I've been adding mods to my current mod list for months as I play and new mods come out I keep adding them. It hit 256 last night, and I just was curious what will happen.
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So I hit the dreaded mod limit of 255 plugins (around 360 mods), and I added one more just to see what will happen, Nothing, the game runs fine :teehee: I looked around on google to see if it was removed with some update but couldn't find anything on the matter. What was supposed to happen? Playing it for a bit now and everything is running normally, no game breaking experience so far.
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Good luck finding an community manager and good luck to the people applying for the job :) You guys are what keeps this all going, we all love and appreciate what you do! Cheers