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vortexposer

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  1. If their source constantly changes (like ENB), yeah but there's plenty of other curation-based errors which are also easily preventable... Provide e.g. of exact info Vortex is expecting in .json vs the installed state (mods tab panel), to help determine what specific issue is.
  2. That sounds like its linked metadata isn't set up correctly. Is it your own collection/draft or public?
  3. Vortex - double click plugin, assign group - Late Loaders Custom group can also be used to supplement (or even completely replace with your own preset hierarchy) via Manage Groups
  4. Have you set an absurd amount of override rules? Actually, something doesn't add up in that there Deploying: file count... *Nevermind, I miscounted a digit Do same as prev thread suggestion and swap to empty profile, then check your game folder's integrity. Is plausible you've orphaned files and is forcing Vortex to create oodles of .vortex_backup duplicates.
  5. Where are you getting these links from? They don't look like normal addresses. https://www.nexusmods.com/kingdomcomedeliverance/mods/1883?tab=files&file_id=8134 Does this work?
  6. What happens when switching to a new/empty profile?
  7. Scroll down to Tools on Dashboard tab and check if you've got a tool (usually given via collection) of the same name shown in error. If there is such a tool, remove (or reassign to its existing install location via edit/target path option) and reboot Vortex to clear error.
  8. It's more or less a random LOOT warning/notification to say it didn't or couldn't (at that time) sort the plugin properly. Can usually be ignored - unless plugin doesn't actually assign to an index. E.g. shows "?" in load order column, iirc
  9. Rather than downloading the same file multiple times, which will force multiple archive versions (with .1,.2 appended to its name), you can just add one copy of an archive to multiple game via downloads tab (double click on archive). The only caveat is game added to must be active in Vortex at the same time - in order to assign it. Then each game installs a variant to Mods tab.
  10. Timestamp of their files - which makes it circumstantial and quite arbitrary to base a decision off what should win or not.
  11. Also, if user imports their appropriate files/ini tweaks as a "mod", Vortex is perfectly capable of running any profile as an "instance" that can easily manage something like Fallout London (root folder support). Been doing it with TTW for 5 or more years. At some point think I had 3-4 different versions of SkyrimSE globally managed and fully capable of running profiled mod version dependency (with variants and such). Hardest part is creating a custom category filtering-system that can organize/adapt globally - as well as on a per profile-basis. Collection.json drafts have helped tremendously with that by remembering its custom assignments from an uninstalled state.
  12. Check HPP's nexus page comments, there's another mod linked that potentially would fix High Poly Project - My fixes SE by Xtudo
  13. https://github.com/Nexus-Mods/Vortex/releases/tag/v1.11.3 collections: Added comparison of patches, installer choices, hashes when installing. (#15396)
  14. Disable MenuQue and deploy (to remove hard link). Right-click on MenuQue in Vortex Mods tab > Open in File Manager Then find and delete (or hide) OBSE_Kyoma_MenuQue.dll. Re-enable and deploy. It throws error bc is not meant to be actively used for gameplay. Post in the relevant Game forums for mod support next time.
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