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vortexposer

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  1. For now I've found the part that I can edit locally So at least I can reset and repopulate from there "persistent": { "categories": { "game name": { Cheers
  2. Regarding how to redirect output, go to extensions tab > find more and grab "Add custom mod button" and create new folder in Staging. Then in BS, go to advanced settings and target custom mod in its Output Path.
  3. Thanks for the quick fix! Is there anywhere else other than Settings > Workaround > Backup that stores custom categories metadata? It's such a slog to make 100's of categories and not be able to easily restore, swap or share my own configs.
  4. I would assume that since you're only using default Nexus category - that if you open the "Categories" menu tool, yours would be empty too.
  5. Reverting to 1.12.6 restores them, so the only game I ended up losing was the one I tried using "Retrieve categories" on after initial update - which obv cleared my custom categories but either way, making backup on 1.12.6 does not restore functionality of its categories on updated 1.13.1 version. Category UI refuses to recognize pre-existing, restored from backup, retrieve Nexus defaults or any new root/child categories. I don't see why libloot would affect mods tab category? This has nothing to do with LOOT.
  6. That doesn't restore, nor backup custom categories. Could be added next to "Retrieve (default) category" Which is also broken by update
  7. Latest stable update completely wiped all my custom categories for every game... Please consider adding local backup function to restore user's custom categories. It is going to take me over 10+ hours to recreate and assign literally 1000s of mods. Won't even let App retrieve Nexus default category.
  8. I'm going to guess Skyrim mod called: My Auto Save System - Save Overhaul and Game Tweaks or something similar, missing configs
  9. Go to downloads tab, open skyrimse downloads folder and delete Immersive--Adult-145943-80-1694195700.7z - it's corrupt/incomplete.
  10. The Flags column also shows which are master (hover mouse over icons).
  11. An .esl master can't be set to load after .esp
  12. The content column is usually updated often enough that shouldn't be necessary but can rt click mod, select refresh content and it'll display what it registers in staging folder(s), if you've been mucking around with its contents manually, etc. Use same drop-down menu and open in file manager to visually confirm expected content matches up
  13. Someone likely informed Microsoft that they didn't want their assets to be legally redistributable/patched anywhere other than on bnet, where it can be more easily moderated by owner vs some random 3rd party website (from MS perspective) And legal dept have now taken appropriate steps to ensure those protections
  14. Regarding Vortex/LOOT supported games: if auto-sort is disabled Vortex can't update your local plugins.txt... so that incorrect state should be expected as you're forcing it to rely solely on some other 3rd party app to manage its own plugins.txt - which is absolutely unnecessary and easily avoidable. Although it is apparently not so easy to understand if you've never used LOOT or its various built-in functions that it has to control load order (by overriding the default sort with your own personal preference). You'd be best served by creating your own post and providing a direct example of or at the very least, a few more details on what in the load order isn't being set where (with default auto-sorting on). Once understood, there are built-in functions that can and will let you do almost anything you could ever want vs complicating stuff by using another manager (including standalone LOOT App) which is imho, inherently incompatible with Vortex and dramatically less effective.
  15. Those look like Groups. Go to "Manage Groups" tool in Plugins tab and either undo cycle or rt click (in manage groups) and choose "reset".
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