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thetraveler436

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  1. I've had this happen before. Do a mod update, launch the game and find all my plugins disabled. This time I was able to take note on a particular mod, SkyPatcher AE, when it happened again.There may be others so I'm not laying a blame just on SkyPatcher. It appears in this case that SkyPatcher disables its older installed version plugin (and all my other plugins as well) when updating to a newer version. After installing, it re-enables the new version plugin of itself but not the rest of my plugins. I'll continue to watch and see if any other mods cause the same result and post what I find. Cheers.
  2. Howdy all. Not sure this is specifically a Skyrim SE/AE problem but I've been trying to track down exactly why Vortex (LOOT) generates this warning; "Plugins not sorted because "occlusion.esp" is not a valid plugin". I generate the occlusion. esp file without any errors, go into the plugins panel, enable it and everything seems to work as it should. So why the error? I'd really like to know why this occurs and I've been all over the 'net searching it out. In locating threads about it, I generally I find folks don't have an answer and just suggest using DyndoLOD instead. I have used that tool but I prefer using xLODGen64 on my system. Anyways, if anyone can point out a resource about what causes this error I'd appreciate it. Cheers.
  3. Okay, thanks for that. I was able to change them from "listed" to "unlisted". That should do the trick for now. Cheers.
  4. Howdy. I see the original topic got locked and I'm not trying to circumvent the forum mods on this. However, I have a couple of collections that were published before the Bethesda/Steam Skyrim SE/AE updates and are probably fairly well broken for installation now. I'd like to remove them perhaps in favor of newer, more recent versions. The thread mentions the ability to do this is planned so just wondering where it's at at this point. Cheers. a
  5. Nope. Not I on Discord. Interestingly, it seems to have resolved itself. The error on start-up is gone although I've changed nothing to fix it. Cheers.
  6. Is it normal to keep getting notifications to endorse mods for a game that is no longer managed or played? Ie; I loaded up No Man's Sky from Steam. Set up the game to be managed by Vortex, downloaded some mods to see how it worked out. I wasn't impressed with either game or mods so I stopped managing NMS and deleted it from both my Vortex app and my hard drive. I still get notifications to endorse the NMS mods but the game is neither installed nor managed and I have no way to endorse them via the Vortex management interface. Cheers.
  7. Thanks for the response and I'll take a look into that. Due to the Steam/Bethesda .1170 update, I've had to update a number of core mods. At this point it wouldn't surprise me to find yet another problem to fix. Cheers.
  8. I received an "Update extensions" notice when I started Vortex this morning. I restarted Vortex as normal and received an error message: "Failed to initialize LOOT". It appears LOOT is broken for my Steam .1170 Skyrim SE/AE mod order. I last ran Vortex yesterday and have changed nothing. Here are the details: Error: libloadorder failed to create a game handle. Details: Failed to parse ini file, error at line 24, column 14: doesn't support inline comment: Libloadorder error at l.handleResponse (D:\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:619583) at D:\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618056 at Array.forEach (<anonymous>) at Socket.<anonymous> (D:\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618039) at Socket.emit (node:events:513:28) at addChunk (node:internal/streams/readable:324:12) at readableAddChunk (node:internal/streams/readable:297:9) at Readable.push (node:internal/streams/readable:234:10) at Pipe.onStreamRead (node:internal/stream_base_commons:190:23)
  9. Ok, seemed to have worked it out. It appears that if using SKSE64_loader fails for some reason to start the game using non-Bethesda mods, and gets started in the stock "wagon ride" opening, any mods that are not essential are simply disabled. Ie; all the masters and any CC content that has been downloaded load fine. So, part of the problem was how I was testing. If I had a problem with a mod, I unloaded it then restarted to see if the game would start normally without it. The rest of my mods were then disabled. The final result: I found the problems with my alternate start mod, fixed it and now everything loads as it should. For those interested it was in using Skyrim Unbound Reborn v 2.1.8 along with SkyUI_5_2 and the Ghost Item and Flashing Savegames patches for SkyUI. I have Steam Skyrim AE 1.6.1170 which had some menu changes done to it so the Ghost Item and Flashing Savegames patches weren't needed. I removed them from my mod order and now Skyrim Unbound Reborn works and the game loads/runs as it should. Cheers.
  10. Well, I don't know exactly what to make of this. When I start Steam Skyrim AE 1.6.1170 using SKSE64_loader v2.2.6 the game hangs at the first screen after choosing New from the menu. It becomes completely unresponsive and I have to kill it with the task manager. What's worse is when I check my plugins in Vortex, they have all been disabled, greyed-out. I have to select them all, re-enable them and resort them. Any additional attempt to start the game give the same results every time. [EDIT] It appears an alternate start mod I've been using is broken and causing some problems. Why the mods are being disabled is beyond me. I removed the offending mod and the problem with the disable mods has stopped.
  11. I've found that disabling a single mod in the mod order causes ALL the plugins for ALL the other loaded mods to become disabled. For instance, if I disable say, the SkyUI mod without deleting it then click on the plugins panel, I find all the other mods in my mod load have been disabled. They all have to be reselected, enabled and sorted for them to work again. Steam Skyrim AE 1.6.1170 on Win 10 64.
  12. No, there's something else going on. I just loaded up a collection I've been working on, replaced a couple of mods in the load order and now ALL my plugins are disabled. I never tried to open it in Steam, only Vortex to make the changes. I'd guess something in Vortex is broken.
  13. I found you need Steam running BEFORE you launch a Vortex-modded Skyrim. I had the exact same issue with disabled mods. I opened Vortex, enabled them all again, made sure Steam was running then launched using the skse64_loader. Problem solved for me. Cheers.
  14. Recently, after using Vortex for the last several months as a non-premium user to mod the Steam version SkyrimAE (1.6.1170) on WIn 10, whenever I uninstalled a mod from my load list, it removed the mod from the list but left the file on disk unless I checked "remove archive". Now, if I do a uninstall on a mod, the file is deleted from my disk as well and I have to download it again. I've looked through the settings on Vortex but haven't found an option to automatically delete uninstalled files. Any useful suggestions are welcome. Cheers.
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