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cerealbowlparty

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  1. Lol. I think you'd have more luck on Lover's Lab.
  2. Thanks, this is all very helpful. If I was only interested in if at least one chest has been opened, can I use the same global variable for each?
  3. So I did some research. Correct me if I'm wrong, but I think I should use properties in the script that refers to each one of the chests (each of the three chests is a separate class).
  4. Use SKSE and the RAM block patch to prevent block crashes. Try using Mod Organizer, Loot, TESVEdit, and Wyre bash to check for dependencies, sort load orders, clean dirty mods, and create patches. If that doesn't work, wait for the 64bit version of Skyrim coming in October, which will exponentially increase the amount of mods you can load.
  5. I am trying to write a script that references three different chests. I'd like to count the number of times each was opened. Would it work if I applied the script to each one and then counted event OnOpen(ObjectReference akActionReference)?
  6. Yes you are right. I forgot to upload it. Sorry. Here it is. I decided not to upload it until I fixed the problem and then I asked for someone to look at the problem. Whoops.
  7. An NPC merchant that I have added to the world has nothing to sell. I created a new merchant faction that is linked to a chest in the same cell as the merchant and the NPC has the merchant faction enabled. What am I doing wrong? Here is my mod. He is located in the room to the left of the Whiterun main gate (cell WhiterunWarehouseStart in the interiors category).
  8. Realvision ENB, with all the recommended textures and weather mods.
  9. It seems like what you would have to do is add a line of dialogue to one of the packages and when it was selected and the gold was transferred then some code would set the condition for that part of the house to true. The code itself isn't that difficult, but it would be tedious to tie all those lines of dialogue to their respective houses.
  10. If you would like to discuss my mod more, head over to the Nexus Page. There is no point in bumping this thread. I will let you know on here when I'm done with my project.
  11. Thanks! I'm very proud of those. As far as I can tell, the mods that are available now are supposed to work on the 64 bit version of Skyrim coming out (maybe not all of the scripts, though).
  12. I actually had some other ideas. I want to add warehouses to the other Imperial controlled cities that don't already have one, all controlled by the East Empire Trading Company. I also want to add a quest line that has the player work for the company. However, the player learns that the company is a front for a cult that is trying to open a portal to Oblivion. They are successors to the cult that caused the Oblivion crises nearly 200 years earlier and they are killing and sacrificing employees they send on cargo trips, using bandits that are secretly working for them. The cultists are planning on using the bodies of the employees for a ritual to open a portal to Oblivion. This time, just like last time, it is up to the one who holds the Dragon Blood to stop the cultists. I imagine it would take place after the main story line, so that way the cultists know you are dragon born, and that way the dialogue of the trading company npc's can be adjusted to whichever faction won the war. I'm also thinking of some unique items to add to the game that you can get through the quest line (a mirror shield like the one in the Legend of Zelda comes to mind). However, this is all talk and it remains to be seen whether or not I have the time or the skill to accomplish something this ambitious. One can dream, though... :smile: Edit: I would appreciate if you downloaded what I already had for some bug testing. Any other ideas you had would be welcomed.
  13. Lol nah. I was thinking more that the East Empire Company is a front for a cult trying to open a gate of Oblivion.
  14. Wow that's a lot of ideas. I like to start small, as to not overwhelm myself. My current project is a warehouse in Whiterun: http://www.nexusmods.com/skyrim/mods/77003/? I'm just adding one warehouse right now, and I'm about to start the basement. Eventually I'd like to add multiple warehouses and a quest line, but that's for another day
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