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CplDevilDog

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Everything posted by CplDevilDog

  1. 15 minutes of Google and no results.... I reread the descriptions for Apocalypse and Smart Cast, the two I have that I thought might touch Muffle casting, but still no luck. Would like to go back to Buff
  2. I keep seeing that Scripts, Mod Assets etc get added to your Save and can corrupt it, eventually destroying a character you may have put many hours into developing. It seems like the proper way to go about saving games would be to separate the "Character" from the "Quests" and "Assets" etc etc Wouldn't it be nice to know that no matter what happened, your "core" character traits would survive. Just "Shower Thoughts" really, I have zero idea what goes into any of this.
  3. I keep seeing that Scripts, Mod Assets etc get added to your Save and can corrupt it, eventually destroying a character you may have put many hours into developing. It seems like the proper way to go about saving games would be to separate the "Character" from the "Quests" and "Assets" etc etc Wouldn't it be nice to know that no matter what happened, your "core" character traits would survive. Just "Shower Thoughts" really, I have zero idea what goes into any of this.
  4. Thanks guys. Idea's not dead, just on back-burner. I realized I know NOTHING about [italics]troubleshooting[/italics] Skyrim, so it was impossible to get anything going. Right now I am working on a Swimlane style flowchart for STEP that is about 4 pages deep. When finished, it should provide a nice text based compliment to Gamer Poets' youTube video series, including a milestone timeline that will allow you to estimate the time needed for a total STEP install. I'll post links once I have something semi-coherent.
  5. Today I am just spending some time learning the Google Doc tool. What I'll probably do initially is set up a "Page 1 of x" Diagram that will set the tone (formatting, fonts, etc) and then share the link as a comment-able document. Does anyone have any experience in setting up a group online to work? I can't imagine posting in this thread is going to be the most efficient way to get things done.
  6. Something like this Swimlane Flowchart https://drive.google.com/previewtemplate?id=1DR5-iO8D3EiLCmNrcvdczqUpzbE6--4BYOQbug93dIM&mode=public&ddrp=1# could be used to describe the STEP process. Substitute that left column with the names of programs such as TES5Edit, Wrye Bash, etc
  7. Sooo, Google Docs has a flowchart template you can use and it looks like it is editable by anyone who has the link. Not sure it would be the best thing vs. a Wiki or some other solution, but I think it does demonstrate the potential a Flowchart can have in describing processes Here is a link to the Read Only version of the document https://docs.google.com/drawings/d/1Vsi24TRXj-4LBE_DY_ZlI5qZqoA8ine2mWCEIvLsahQ/edit?usp=sharing
  8. Thought of a new benefit last night.... If the community does start to use the tool and it becomes a living thing, it could (possibly) make Mod Troubleshooting a very scientific process. I could see a point in the future (maybe) where you could start I am having Immediate Crash To Desktop --> Q: Does your PC meet the Minimum Requirements to run Skyrim (Link to Minimum Requirements Page)? A: Yes Q: Some more questions here A: Some more answers here Q: Did you clean the Skyrim.esm file with TES5Edit? A: Yes RESULT: There is your problem. The Skyrim.esm file SHOULD NOT be cleaned with TES5Edit. You will have to re-install This is the only example I could think of while waiting for the coffee to kick in, but I think it makes a case for a Flowchart. If (and this is a big IF) each user made changes to the Flowchart that detailed the solution to their particular problem, wouldn't the document eventually provide an EXTREMELY granular view of the fix? i.e. Q: Did you install Mod A? A: Yes Q: Did you over-write Texture X? A: Yes RESULT: There is your problem. Texture X has known issues. Suggest you replace it with Texture Y Just spit-balling here (shooting them at the wall to see what sticks). Hope everyone has a great weekend!
  9. Sorry, that should have been Geographical Crash To Desktop - GCTD :laugh: If we're going to start throwing around acronyms, they better make sense
  10. Hmmm, where to start..... Maybe Proof of Concept? Could this actually work. I'll try and cobble something together tonight using something open source and static and then we can kick it around in a day or two. I think something like: Are You Having: A) Immediate Crash To Desktop ----> Links to page explaining that ICTD (I hope I just created a new acronym there :laugh: ) are often caused by missing masters, etc, etc * B) Crash To Desktop Geographical -----> Links to CTDG page (I'm on a roll here!) explaining the probable causes of location based failures C) Stuttering ----> you get the idea I think the ultimate goal would be a Wiki style flowchart, that would relieve any one person from having to maintain the aforementioned monstrosity. Thanks! Damn coffee's wearing off :sleep: *I'm really reaching here. I have no idea what causes any of these things or if they're common problems. Just using them as examples.
  11. NO seriously, I'm sure there would be other benefits. A HUGE leverage tool would be to make it Interactive/Editable. That way, if a New Modder is using it and finds a "short-circuit" or mistake in the flowchart, they can make the corrections. This is the 1st result from Google for Wiki Flowchart http://www.flowchartwiki.org/wiki/index.php/Main_Page I have zero idea on how to make it work etc etc OK, despite the fact that it is 1 degree Fahrenheit outside, I have to go to work :pinch: Kick it around....I'll report back with the Mars Mission progress later.
  12. Benefits: 1. Less clutter in the forums (i.e. STICKY: Before you post, did you follow the Official Nexus Troubleshooting Flowchart?) 2. That's the only one I could think of
  13. I'm going to fall back on my military training here and use the 5 Paragraph Order method of outline: 1. Situation: Modding and maintaining modded games is a fairly difficult hobby for the New Modder. This results in the Nexus Technical Forums filling up with "Help - CTD" threads for extremely easy fixes (for which I am supremely guilty) and Experienced Modders answering the same questions over and over again. Referring New Modders to STEP is a temporary fix because they invariably break their games 5 minutes later. 2. Mission: Create a system that (at its simplest implementation) walks the New Modder through the "1st Tier" of Troubleshooting (i.e. "Did you install the STEP Patch without installing all of the STEP recommended mods?" ---> BAM! There's your instant CTD) [1] 3. Execution: Here's where the collaboration part come in :laugh: :wink: . I have no idea what the best way to go about this is. Anyone have any experience with setting up Wiki's? Do they support Flowcharts? Is there a better solution? I am going to research this further as soon as I finish my 2nd pot of coffee. 4. Administration: Who's in charge? How do we get a committee together? Where and when will we work? Do we need a page on the Nexus Wiki? Can we get a page on the Nexus Wiki? So many questions :facepalm: 5. Command and Signal: I never understood this one. I think its where you list Passwords and Codes and s*** :wink: [1] (Camaro_69_327 will recognize this example as my very first "Help" post. Thank you Camaro)
  14. Good morning all, So, I drank way too much coffee and now I'm full of crazy ideas! Would anybody be interested in working collaboratively on a Troubleshooting Flowchart? I was thinking something online (almost Wiki fashion) that anyone who has Mod problems could refer to and then edit once they found the solution. WARNING AND DISCLAIMER: Too much coffee makes me say crazy s*** :wacko: Concept: An online document (Google Docs maybe?) that walks Mod Users through fixing their own games via a step-by-step flow chart. Simplest Implementation: A static document and a link to it. Advanced Implementation : A wiki like document. At the end of the document, the document would ask the Mod User "Did you solve your problem?" and if they answer "yes" it would allow them to add their solution into the flowchart. OK, if you'll excuse me now, I have to go finish my "Private Manned Mission To Mars Project" :wink:
  15. Sorry guys, I ditched my own thread last night. I'd been installing and configuring for a week and just wanted to play :sad: I disabled all 3 of the .esp that MO said relied on that DragonbornGalleryPatchV2.esp and the game launched.....so I played <shamed> I do really want to learn and contribute though. A couple of things I've been thinking about working on. Listed in order of "possible to accomplish" down to "never gonna happen" 1. A Glossary Of Terms on the Wiki 2. A definition of a Stable Modded Version (ie What is an acceptable number of CTD's per hour played) 3. A "Stress Test". I have NO IDEA if this would even be feasible, but imagine if we could let the Skyrim "engine" "play" through the game and report errors before the player started. Something you could let run for several hours and returns a list of problems it encountered. Thanks for all your help last night and I'll keep trying to learn more.
  16. I've been Googling for DBM_IWIA_Patch in several configurations and I'm not returning much. DragonBorn(Something)_Immersive Weapons and Immersive Armors Patch is the only thing I can think of.....
  17. Instant CTD on Load through MO-->SKSE So far I have run TES5Edit through MO (That's the only troubleshooting step I really know so far) Last Few Lines of TESVEdit I suspect the problem is with DBM_IWIA_Patch.esp and the DragonbornGalleryPatchV2.esp Master missing though I have no idea what that is. Off to look it up now. Thanks BRB
  18. Camaro, you are a steely eyed missile man... I will now turn on all of the disabled Mods except for STEP and see what happens
  19. Thank you kind person Skyrim now loads through SKSE! Whoo hoo Troubleshooting since 1st post. 1. Disabled all mods through NMM except for the few "very core" one listed below 2. Cleaned Dawnguard.esm through TES5Edit and it is no longer showing warnings in LOOT (may have forgot to clean this one) Skyrim.esmCRC: C665FD56Update.esmCRC: 1FDAB215C.Location, Delev, Invent, RelevUnofficial Skyrim Patch.espCRC: 23BBAC1CVersion: 2.0.7C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, StatsDawnguard.esmCRC: 7A481404C.Location, Delev, Graphics, Invent, Names, SoundUnofficial Dawnguard Patch.espCRC: 2F92E911Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, StatsHearthFires.esmCRC: F4DDC851C.Location, Graphics, InventUnofficial Hearthfire Patch.espCRC: 909C478EVersion: 2.0.7C.Climate, C.Location, C.Owner, Graphics, Invent, Names, SoundDragonborn.esmCRC: A46CA360C.Location, Graphics, Invent, NamesUnofficial Dragonborn Patch.espCRC: 697829D7Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, StatsHighResTexturePack01.espCRC: D596F02AHighResTexturePack02.espCRC: D596F02AHighResTexturePack03.espCRC: D596F02AUnofficial High Resolution Patch.espCRC: 7EBC542Version: 1.1.9
  20. Question: Is my next step in Troubleshooting to disable ALL of my mods in NMM (Nexus Mod Manager)[1] and then enable them one at a time? Will this necessarily isolate the problem or am I in for a much longer haul.... Thanks in advance for any help. I will edit this post directly with further troubleshooting/requested info. Below are some of my details Thanks again Finally did it. Happily modding away (58) and this morning BAM. CTD on startup. _________________________________________________________________ Troubleshooting so far: Since the CTD I have: 1. Disabled JaySus Swords Skyrim HD - 2K Textures - SHD FULL - Dungeons " Landscape " Misc " Riften " Towns 2. Searched Nexus Forums for "CTD Troubleshooting" 3. Questioned my abilities and worth as a human being. _______________________________________________________________________________ I installed the following Mods yesterday between the time it was working and now: (I know, I went a little crazy) Dawnguard Rewritten - Arvak Better Fast Travel - Carriages and Ships - Overhauled - Better Fast Travel v3.76 - BSA - Hearthfires Calientes Beautiful Bodies Edition -CBBE- (Don't judge me :laugh: ) Schlongs of Skyrim (Just kidding) Skyrim HD - 2K Textures - SHD FULL - Dungeons " Landscape " Misc " Riften " Towns Night-Eye Overhaul STEP - Skyrim Total Enhancement Project - STEP Core Patch 229 v2 Sharlikrans Compatibility Patches - JaySuS_Swords_Compatibility_Patches JaySuS Swords - JaySuS Swords V13C ________________________________________________________________________ System Info CPU : Intel i5 RAM : 12gb GPU : Nvidia GeForce 650 with 1 Gb VRAM Windows 8 ________________________________________________________________________ Parts of STEP I skipped because I'm a NOOB ENBoost Finish cleaning some of the further down Mods with TESVEdit because I wasn't sure how to determine which Plugins they relied on ________________________________________________________________________ LOOT Log (Sorry, the link on posting your LOOT log in thread "How to ask for help" wouldn't load for me) SummaryDetailsFiltersThe LOOT Report requires Javascript to be enabled in order to function.Skyrim.esmCRC: C665FD56Update.esmCRC: 1FDAB215C.Location, Delev, Invent, RelevUnofficial Skyrim Patch.espCRC: 23BBAC1CVersion: 2.0.7C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, StatsDawnguard.esmCRC: 31FEA081C.Location, Delev, Graphics, Invent, Names, SoundWarning: Contains 6 ITM records. Clean with TES5Edit. (I did clean this one)Unofficial Dawnguard Patch.espCRC: 2F92E911Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, StatsHearthFires.esmCRC: F4DDC851C.Location, Graphics, InventUnofficial Hearthfire Patch.espCRC: 909C478EVersion: 2.0.7C.Climate, C.Location, C.Owner, Graphics, Invent, Names, SoundDragonborn.esmCRC: A46CA360C.Location, Graphics, Invent, NamesUnofficial Dragonborn Patch.espCRC: 697829D7Version: 2.0.7C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, StatsFalskaar.esmCRC: 7889C5B8Version: 1.1.4ClimatesOfTamriel.esmCRC: 918881A7Version: 3.1Warning: Due to conflicts between Sounds of Skyrim - Civilization and ClimatesOfTamriel.esm it is recommended you use the appropriate compatibility patch found here.Warning: Due to conflicts between Sounds of Skyrim - The Wilds and ClimatesOfTamriel.esm it is recommended you use the appropriate compatibility patch found here.moonpath.esmCRC: 50A19275Warning: Contains 1 ITM records. Clean with TES5Edit.JSwords.esmCRC: 142A34B6Version: 14.0SkyTEST-RealisticAnimals&Predators.esmCRC: 7B5F9E63Night Eye Overhaul.esmCRC: 34D75987Version: 1.3HighResTexturePack01.espCRC: D596F02AHighResTexturePack02.espCRC: D596F02AHighResTexturePack03.espCRC: D596F02AUnofficial High Resolution Patch.espCRC: 7EBC542Version: 1.1.9Cutting Room Floor.espCRC: 6C724123Version: 1.1C.Climate, C.Location, C.Owner, Delev, Invent, Names, StatsNight Eye Overhaul.espCRC: EEBFDBVersion: 1.3ClimatesOfTamriel-Dungeons-Hazardous.espCRC: BDC66F4CVersion: 3.1-ClimatesOfTamriel-Interiors-Warm.espCRC: B61E85AEVersion: 3.1-NEO Radial Blur + Tint 1.espCRC: 86503AB2Version: 1.3Clothing & Clutter Fixes.espCRC: 175581E1Version: 1.3Delev, Names, Relev, Statsimp_helm_legend.espCRC: 3093E955DeadlyDragons.espCRC: E8F826EADelev, RelevHothtrooper44_Armor_Ecksstra.espCRC: 9229A0B4Guard Dialogue Overhaul.espCRC: AFACD2E9Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.Convenient Horses.espCRC: A2C92D5CVersion: 14950Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.SoS - The Wilds.espCRC: C1743294Version: 1.13Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Warning: Contains 8 ITM records. Clean with TES5Edit.Chesko_WearableLantern.espCRC: 1537EE33ClimatesOfTamriel-Nights-Level-1.espCRC: E0070AEFVersion: 3.1ORM-Arvak.espCRC: EAE05BDDJSwords_Load_Screens.espCRC: A1AEB6F2Version: 14.0NEO Prolonged Spell.espCRC: 98F284D5Version: 1.3Appropriately Attired Jarls Redux.espCRC: C4ED7762SoS - Civilization.espCRC: 5EF1D362Version: 1.02Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Dead Body Collision.espCRC: B8B71CA1dragonborn with lute.espCRC: 56E53806SkyUI.espCRC: 9330CAF7Version: 4.1STEP Core Patch.espCRC: 31EBE6A2Version: 2.2.9SoS - The Dungeons.espCRC: 79377267Version: 1.23Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Hothtrooper44_ArmorCompilation.espCRC: 2A9F7DEDVersion: 7.1[object Object], [object Object]BFT Ships and Carriages.espCRC: 79EA7D8Inigo.espCRC: 4321049Dmoonpath_questdata.espCRC: 78CAE957Warning: Contains 1 ITM records. Clean with TES5Edit.Immersive Patrols II.espCRC: 9A64E3F9JSwordsDistributionBalancePlugin.espCRC: 5AD81B54Version: 14.0Delev, RelevRealisticNeedsandDiseases.espCRC: B74B21DADelev, RelevFarm Animals_HF.espCRC: 6190C05EDelev, RelevChesko_Frostfall.espCRC: E3704311RND_Dragonborn-Patch.espCRC: 72A698CBRND_USKP-Patch.espCRC: FE81BA78RelevRND_HearthFires-Patch.espCRC: E3E62E4RND_AnimalLoot.espCRC: FE916A6ERND_Dawnguard-Patch.espCRC: A554A56DWetandCold.espCRC: BEAB0A2FVersion: 1.422Alternate Start - Live Another Life.espCRC: 4DCDDACAVersion: 2.5.4C.Location Version Information LOOT Version 0.6.0 Masterlist Updating Enabled Masterlist Revision 33ee7ae87 Masterlist Date 2014-11-29 Plugin & Message Counts Active Plugins 59 Dirty Plugins 4 Total Plugins 59 Warnings 6 Errors 0 Total Messages 13 General MessagesNote: Latest LOOT thread.Note: Your SKSE is up-to-date.Hide Version Numbers Hide CRCs Hide Bash Tag Suggestions Hide Notes Hide 'Do Not Clean' Messages Hide Inactive Plugin Messages Hide All Plugin Messages Hide Messageless Plugins Plugins hidden: 0 / 59Messages hidden: 0 / 13 [1] In case its possible that anyone reading this thread could possibly be any more Noob than me :no:
  21. Question: Is my next step in Troubleshooting to disable ALL of my mods in NMM (Nexus Mod Manager)[1] and then enable them one at a time? Will this necessarily isolate the problem or am I in for a much longer haul.... Thanks in advance for any help. I will edit this post directly with further troubleshooting/requested info. Below are some of my details Thanks again Finally did it. Happily modding away (58) and this morning BAM. CTD on startup. _________________________________________________________________ Troubleshooting so far: Since the CTD I have: 1. Disabled JaySus Swords Skyrim HD - 2K Textures - SHD FULL - Dungeons " Landscape " Misc " Riften " Towns 2. Searched Nexus Forums for "CTD Troubleshooting" 3. Questioned my abilities and worth as a human being. Troubleshooting since 1st post. 1. Disabled all mods through NMM except for the few "very core" ones listed below 2. Cleaned Dawnguard.esm through TES5Edit and it is no longer showing warnings in LOOT (may have forgot to clean this one) :dance: SKYRIM NOW LAUNCHES THROUGH SKSE! :dance: Continuing troubleshooting..... Turned on several Mods, working backwards from BIG Mods that I suspected might be the problem like 2k textures and JaySus swords until Camaro suggested it may be the STEP plug-in......AKA Follow the STEP Directions STEP-BY-STEP and have fewer issues. Continuing trouble shooting..... (I will clean up all this formatting and make this a usable troubleshooting thread ASAP) _______________________________________________________________________________ I installed the following Mods yesterday between the time it was working and now: (I know, I went a little crazy) Dawnguard Rewritten - Arvak Better Fast Travel - Carriages and Ships - Overhauled - Better Fast Travel v3.76 - BSA - Hearthfires Calientes Beautiful Bodies Edition -CBBE- (Don't judge me :laugh: ) Schlongs of Skyrim (Just kidding) Skyrim HD - 2K Textures - SHD FULL - Dungeons " Landscape " Misc " Riften " Towns Night-Eye Overhaul STEP - Skyrim Total Enhancement Project - STEP Core Patch 229 v2 Sharlikrans Compatibility Patches - JaySuS_Swords_Compatibility_Patches JaySuS Swords - JaySuS Swords V13C ________________________________________________________________________ System Info ________________________________________________________________________ Parts of STEP I skipped because I'm a NOOB ENBoost Finish cleaning some of the further down Mods with TESVEdit because I wasn't sure how to determine which Plugins they relied on ________________________________________________________________________ LOOT Log (Sorry, the link on posting your LOOT log in thread "How to ask for help" wouldn't load for me) [1] In case its possible that anyone reading this thread could possibly be any more Noob than me :no:
  22. SWM seeks modding friend (must be into spoon feeding)
  23. Sorry, very embarrassed, I did a Google search right after posting and Nexus Forums was the 1st hit. Please delete this post (or leave it up as an example to all)
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